Player Matchup

Sol
Sol
BACKWOODSx_x
Sol
Level 88
God Stats
1W - 2L
1,302 SR
Queue Stats
162W - 130L
1,409 Elo+
Party 1
Sylvanus
Sylvanus
FiRsTDeAd52486
Sylvanus
Level 20
God Stats
2W - 1L
1,101 SR
Queue Stats
27W - 35L
1,363 Elo+
Party 1
The Morrigan
The Morrigan
WrathfulHart
The Morrigan
Level 99
God Stats
1W - 0L
1,304 SR
Queue Stats
6W - 2L
1,500 Elo+
Solo
Kukulkan
Kukulkan
iRcLoad
Kukulkan
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 56L
1,485 Elo+
Solo
Ravana
Ravana
nemesis-theking4
Ravana
Level 145
God Stats
3W - 2L
1,307 SR
Queue Stats
481W - 492L
1,407 Elo+
Party 1
Team Averages
Level 95
1,303 SR
1,433 Elo+

VS

Team Averages
Level 77
1,682 SR
1,413 Elo+
Guan Yu
Guan Yu
Bretterthanu369
Guan Yu
Level 47
God Stats
8W - 5L
1,860 SR
Queue Stats
585W - 717L
1,414 Elo+
Solo
Thoth
Thoth
EndGame4u2
Thoth
Level 121
God Stats
3W - 10L
1,515 SR
Queue Stats
535W - 553L
1,359 Elo+
Solo
Kali
Kali
Rum3plstilskin
Kali
Level 28
God Stats
2W - 2L
1,793 SR
Queue Stats
129W - 172L
1,363 Elo+
Solo
Neith
Neith
mousejunkey
Neith
Level 107
God Stats
5W - 3L
1,748 SR
Queue Stats
231W - 235L
1,485 Elo+
Solo
Atlas
Atlas
nu_gamer08
Atlas
Level 82
God Stats
1W - 2L
1,493 SR
Queue Stats
232W - 235L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 4
7,846
872
9,380
7,190
2,845
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
15
2 / 0 / 4
8,395
933
4,453
9,099
7,597
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Morrigan
WrathfulHart
The Morrigan
12
0 / 2 / 5
6,864
763
5,772
6,497
2,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
iRcLoad
Kukulkan
13
1 / 3 / 4
7,287
810
6,699
7,168
2,890
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 1 / 4
7,563
840
4,953
6,057
5,373
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 5
7,031
781
1,822
13,057
9,236
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thoth
13
1 / 1 / 4
7,258
806
6,791
4,728
2,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
2 / 3 / 1
6,483
720
3,362
7,969
3,224
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
4 / 2 / 4
8,462
940
10,512
8,268
3,470
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Atlas
11
1 / 0 / 1
6,721
747
5,676
4,145
3,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
23
10
Kills
8
8
Deaths
10
21
Assists
15
Player
Kills
Deaths
Assists
KDA
W
5
2
4
3.5
L
0
4
5
0.63
L
Thoth
1
1
4
3
W
Sylvanus
2
0
4
4
L
2
3
1
0.83
W
The Morrigan
WrathfulHart
The Morrigan
0
2
5
1.25
W
Kukulkan
iRcLoad
Kukulkan
1
3
4
1
L
4
2
4
3
W
2
1
4
4
L
Atlas
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,257
Damage
28,163
36,011
Taken
38,167
21,289
Mitigated
21,206
17,481
Healing
14,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,380
2,441
648
1,863
7,190
2,845
0
1,183
5,947
21,369
0
L
1,822
101
2,678
2,044
13,057
9,236
0
9,041
3,913
0
4,873
L
Thoth
6,791
192
1,407
889
4,728
2,003
0
3,551
1,135
19,705
0
W
Sylvanus
4,453
1,222
5,518
6,415
9,099
7,597
544
3,696
5,023
10,886
0
L
3,362
1,128
376
1,848
7,969
3,224
64
5,145
2,764
0
5,853
W
The Morrigan
WrathfulHart
The Morrigan
5,772
210
0
1,314
6,497
2,584
307
2,287
3,962
13,218
576
W
Kukulkan
iRcLoad
Kukulkan
6,699
510
184
519
7,168
2,890
781
2,838
4,054
18,085
0
L
10,512
4,167
802
2,676
8,268
3,470
0
4,889
3,306
0
26,636
W
4,953
665
616
404
6,057
5,373
595
1,451
4,558
0
7,095
L
Atlas
5,676
1,577
743
915
4,145
3,273
0
2,759
1,321
10,665
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,955
Gold Earned
35,955
92
Minions Killed
97
0
Camps Cleared
0
912,008
Distance Traveled
851,832
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,846
872
27
3
0
174,246
0
L
Guan Yu
7,031
781
8
1
0
181,439
0
L
Thoth
7,258
806
31
3
0
182,557
0
W
Sylvanus
8,395
933
14
2
0
172,973
0
L
Kali
6,483
720
1
0
0
161,493
0
W
The Morrigan
6,864
763
18
2
0
187,630
0
W
Kukulkan
7,287
810
31
3
0
179,694
0
L
Neith
8,462
940
42
5
0
180,841
0
W
Ravana
7,563
840
2
0
0
197,465
0
L
Atlas
6,721
747
15
2
0
145,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role