Player Matchup

Fenrir
Fenrir
Pohizu
Fenrir
Level 117
God Stats
6W - 1L
1,611 SR
Queue Stats
128W - 124L
1,629 Elo+
Party 2
Lancelot
Lancelot
Viaoh
Lancelot
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 64L
1,492 Elo+
Party 2
Nemesis
Nemesis
byias
Nemesis
Level 88
God Stats
4W - 3L
1,179 SR
Queue Stats
154W - 140L
1,617 Elo+
Party 2
Team Averages
Level 78
1,430 SR
1,579 Elo+

VS

Team Averages
Level 44
1,307 SR
1,227 Elo+
Izanami
Izanami
HighTekMarYT
Izanami
Level 7
God Stats
0W - 3L
1,293 SR
Queue Stats
78W - 81L
1,175 Elo+
Party 1
Hera
Hera
MarmotaMonax
Hera
Level 81
God Stats
2W - 4L
1,202 SR
Queue Stats
153W - 174L
1,306 Elo+
Solo
Nike
Nike
OffBrandJetlife
Nike
Level 45
God Stats
1W - 3L
1,427 SR
Queue Stats
97W - 126L
1,199 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Pohizu
Fenrir
18
13 / 3 / 3
15,477
860
23,852
13,977
6,973
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Lancelot
Viaoh
Lancelot
14
0 / 3 / 10
12,385
688
4,023
12,634
5,484
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
byias
Nemesis
16
6 / 3 / 10
14,005
778
18,251
16,173
7,596
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
HighTekMarYT
Izanami
13
1 / 8 / 8
12,143
675
7,053
15,307
3,970
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
2 / 10 / 4
12,218
679
10,332
13,312
5,218
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
5 / 2 / 3
13,236
735
12,094
25,105
42,250
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
23
19
Kills
8
9
Deaths
20
23
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Izanami
HighTekMarYT
Izanami
1
8
8
0.63
L
2
10
4
0.4
L
5
2
3
3.25
W
Fenrir
Pohizu
Fenrir
13
3
3
4.83
W
Lancelot
Viaoh
Lancelot
0
3
10
1.67
W
Nemesis
byias
Nemesis
6
3
10
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,126
Damage
29,479
42,784
Taken
53,724
20,053
Mitigated
51,438
8,179
Healing
3,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
HighTekMarYT
Izanami
7,053
4,969
0
1,326
15,307
3,970
93
0
15,307
0
29,641
L
10,332
1,803
0
0
13,312
5,218
198
284
13,028
38,502
0
L
12,094
1,203
0
2,008
25,105
42,250
34
0
25,105
624
32,861
W
Fenrir
Pohizu
Fenrir
23,852
9,859
0
3,505
13,977
6,973
490
3,270
10,707
0
81,359
W
Lancelot
Viaoh
Lancelot
4,023
1,557
0
997
12,634
5,484
1,407
2,488
10,146
0
30,681
W
Nemesis
byias
Nemesis
18,251
12,226
0
3,677
16,173
7,596
436
4,876
11,297
0
61,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,867
Gold Earned
37,597
190
Minions Killed
128
0
Camps Cleared
0
1,093,108
Distance Traveled
808,490
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
12,143
675
40
2
0
242,792
0
L
Hera
12,218
679
49
3
0
224,960
0
L
Nike
13,236
735
39
2
0
340,738
0
W
Fenrir
15,477
860
83
5
0
326,255
0
W
Lancelot
12,385
688
41
2
0
370,809
0
W
Nemesis
14,005
778
66
4
0
396,044
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role