Player Matchup

Hun Batz
Hun Batz
Corrupt Bean
Hun Batz
Level 28
God Stats
2W - 7L
1,463 SR
Queue Stats
41W - 75L
1,315 Elo+
Party 3
King Arthur
King Arthur
SkumbagBrent
King Arthur
Level 67
God Stats
6W - 6L
1,525 SR
Queue Stats
81W - 104L
1,386 Elo+
Party 1
Mercury
Mercury
TheMexicanGG12
Mercury
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 66L
1,366 Elo+
Solo
Ah Puch
Ah Puch
Z-XJ13
Ah Puch
Level 129
God Stats
5W - 7L
1,585 SR
Queue Stats
17W - 24L
1,399 Elo+
Party 1
Guan Yu
Guan Yu
gnomish-thought0
Guan Yu
Level 67
God Stats
0W - 4L
1,177 SR
Queue Stats
264W - 289L
1,345 Elo+
Party 3
Team Averages
Level 67
1,450 SR
1,362 Elo+

VS

Team Averages
Level 46
1,238 SR
1,412 Elo+
Cthulhu
Cthulhu
BROSKI 4K
Cthulhu
Level 27
God Stats
5W - 1L
1,500 SR
Queue Stats
344W - 361L
1,393 Elo+
Party 2
Hades
Hades
BawdyTadpole292
Hades
Level 27
God Stats
3W - 3L
1,157 SR
Queue Stats
300W - 328L
1,402 Elo+
Party 2
Thor
Thor
FizzySummer
Thor
Level 58
God Stats
36W - 26L
1,069 SR
Queue Stats
590W - 577L
1,448 Elo+
Party 2
Charybdis
Charybdis
Johnbatman24
Charybdis
Level 57
God Stats
1W - 2L
1,411 SR
Queue Stats
144W - 153L
1,380 Elo+
Solo
Ra
Ra
iQ-KINGOFGAMERS
Ra
Level 61
God Stats
1W - 5L
1,052 SR
Queue Stats
146W - 154L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Corrupt Bean
Hun Batz
9
0 / 18 / 4
5,913
370
7,420
22,602
14,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
SkumbagBrent
King Arthur
8
0 / 1 / 0
5,765
360
1,600
4,920
3,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
3 / 12 / 2
8,165
510
4,357
17,769
6,415
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
Z-XJ13
Ah Puch
4
0 / 0 / 0
5,063
316
0
911
201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
3 / 22 / 3
7,183
449
6,463
28,030
24,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BROSKI 4K
Cthulhu
12
8 / 1 / 22
9,635
602
6,241
14,467
17,688
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
5 / 4 / 15
7,810
488
10,612
10,879
6,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
12 / 2 / 10
9,459
591
12,695
11,769
6,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
Johnbatman24
Charybdis
13
13 / 0 / 20
9,858
616
18,437
7,802
3,717
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
15 / 1 / 19
10,135
633
14,207
8,444
4,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
139
6
Kills
53
53
Deaths
8
9
Assists
86
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BROSKI 4K
Cthulhu
8
1
22
19
W
5
4
15
3.13
L
Hun Batz
Corrupt Bean
Hun Batz
0
18
4
0.11
W
12
2
10
8.5
W
Charybdis
Johnbatman24
Charybdis
13
0
20
23
L
King Arthur
SkumbagBrent
King Arthur
0
1
0
0
L
3
12
2
0.33
L
Ah Puch
Z-XJ13
Ah Puch
0
0
0
0
L
3
22
3
0.2
W
15
1
19
24.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,840
Damage
62,192
74,232
Taken
53,361
49,353
Mitigated
37,988
3,134
Healing
18,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BROSKI 4K
Cthulhu
6,241
2,137
2,164
3,910
14,467
17,688
1,789
204
13,994
31,622
0
W
10,612
2,378
855
1,868
10,879
6,017
1,528
178
10,543
35,623
0
L
Hun Batz
Corrupt Bean
Hun Batz
7,420
2,232
0
0
22,602
14,707
0
10,661
11,388
1,768
14,944
W
12,695
4,612
0
2,995
11,769
6,443
3,157
279
11,010
0
47,250
W
Charybdis
Johnbatman24
Charybdis
18,437
12,110
0
2,050
7,802
3,717
3,780
41
7,647
0
67,945
L
King Arthur
SkumbagBrent
King Arthur
1,600
384
0
1,792
4,920
3,140
0
0
4,527
0
13,624
L
4,357
961
0
0
17,769
6,415
0
5,652
11,637
0
26,156
L
Ah Puch
Z-XJ13
Ah Puch
0
0
0
0
911
201
0
707
192
1,535
0
L
6,463
1,489
65
1,277
28,030
24,890
0
13,114
14,289
0
12,745
W
14,207
3,346
2,077
2,360
8,444
4,123
816
261
7,998
49,948
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,089
Gold Earned
46,897
77
Minions Killed
275
0
Camps Cleared
0
915,490
Distance Traveled
1,348,672
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,635
602
31
2
0
295,619
0
W
Hades
7,810
488
37
2
0
256,429
0
L
Hun Batz
5,913
370
10
1
0
202,239
0
W
Thor
9,459
591
59
4
0
253,847
0
W
Charybdis
9,858
616
81
5
0
275,639
0
L
King Arthur
5,765
360
14
1
0
110,754
0
L
Mercury
8,165
510
39
2
0
315,283
0
L
Ah Puch
5,063
316
3
0
0
18,110
0
L
Guan Yu
7,183
449
11
1
0
269,104
0
W
Ra
10,135
633
67
4
0
267,138
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role