Player Matchup

Surtr
Surtr
 
Surtr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Hinata17_Uzu
Sol
Level 47
God Stats
6W - 11L
1,348 SR
Queue Stats
115W - 192L
1,345 Elo+
Solo
Arachne
Arachne
magculter
Arachne
Level 142
God Stats
0W - 1L
1,525 SR
Queue Stats
17W - 29L
1,324 Elo+
Party 1
Team Averages
Level 116
1,458 SR
1,389 Elo+

VS

Team Averages
Level 52
1,687 SR
1,444 Elo+
Thoth
Thoth
EzimioLutador
Thoth
Level 26
God Stats
2W - 5L
1,500 SR
Queue Stats
107W - 121L
1,397 Elo+
Party 2
Hun Batz
Hun Batz
KOxZero
Hun Batz
Level 103
God Stats
5W - 4L
1,874 SR
Queue Stats
152W - 176L
1,465 Elo+
Party 2
Jing Wei
Jing Wei
ProudValoran
Jing Wei
Level 27
God Stats
2W - 4L
1,685 SR
Queue Stats
153W - 173L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
10
1 / 2 / 0
7,129
648
3,771
7,948
6,303
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

9
0 / 8 / 0
6,926
630
3,486
9,510
2,109
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

Arachne
magculter
Arachne
10
1 / 4 / 1
7,479
680
4,289
9,129
6,653
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 0 / 7
9,300
845
8,616
3,583
1,361
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hun Batz
KOxZero
Hun Batz
12
7 / 1 / 5
9,051
823
8,195
6,461
2,777
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
ProudValoran
Jing Wei
11
1 / 2 / 10
8,167
742
5,838
6,336
2,568
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
36
2
Kills
14
14
Deaths
3
1
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
1
2
0
0.5
W
6
0
7
9.5
L
0
8
0
0
W
Hun Batz
KOxZero
Hun Batz
7
1
5
9.5
W
Jing Wei
ProudValoran
Jing Wei
1
2
10
3
L
Arachne
magculter
Arachne
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,546
Damage
22,649
26,587
Taken
16,380
15,065
Mitigated
6,706
1,636
Healing
2,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
3,771
933
0
713
7,948
6,303
0
2,919
5,029
233
12,652
W
8,616
554
0
1,581
3,583
1,361
410
477
3,106
45,224
0
L
3,486
514
0
363
9,510
2,109
0
2,781
6,729
24,709
0
W
Hun Batz
KOxZero
Hun Batz
8,195
2,549
0
250
6,461
2,777
219
1,987
4,474
0
31,456
W
Jing Wei
ProudValoran
Jing Wei
5,838
4,474
0
848
6,336
2,568
0
1,541
4,795
0
26,550
L
Arachne
magculter
Arachne
4,289
3,202
0
560
9,129
6,653
0
3,035
6,094
0
18,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,534
Gold Earned
26,518
73
Minions Killed
190
0
Camps Cleared
0
584,987
Distance Traveled
640,179
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
7,129
648
17
2
0
212,765
2
W
Thoth
9,300
845
89
8
0
202,000
2
L
Sol
6,926
630
25
2
0
167,863
0
W
Hun Batz
9,051
823
50
5
0
229,885
7
W
Jing Wei
8,167
742
51
5
0
208,294
0
L
Arachne
7,479
680
31
3
0
204,359
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role