Player Matchup

Janus
Janus
 
Janus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
BackHandYou
Neith
Level 139
God Stats
11W - 8L
1,692 SR
Queue Stats
333W - 302L
1,552 Elo+
Solo
Fafnir
Fafnir
ChexPlease
Fafnir
Level 167
God Stats
31W - 29L
1,522 SR
Queue Stats
372W - 337L
1,508 Elo+
Solo
Surtr
Surtr
HollowwwGOD
Surtr
Level 27
God Stats
5W - 16L
1,500 SR
Queue Stats
414W - 387L
1,556 Elo+
Party 2
Nemesis
Nemesis
Rainscrown
Nemesis
Level 156
God Stats
0W - 6L
1,164 SR
Queue Stats
517W - 529L
1,551 Elo+
Party 2
Team Averages
Level 123
1,476 SR
1,533 Elo+

VS

Team Averages
Level 104
1,467 SR
1,528 Elo+
Persephone
Persephone
BēstInTheLobby
Persephone
Level 149
God Stats
2W - 2L
1,556 SR
Queue Stats
58W - 48L
1,534 Elo+
Party 1
Hercules
Hercules
Evil Banana02
Hercules
Level 122
God Stats
4W - 2L
1,209 SR
Queue Stats
98W - 88L
1,494 Elo+
Solo
Cerberus
Cerberus
HankyPankyJrr
Cerberus
Level 146
God Stats
1W - 0L
1,719 SR
Queue Stats
45W - 39L
1,553 Elo+
Party 1
Izanami
Izanami
PumpToTheBack
Izanami
Level 43
God Stats
2W - 1L
1,500 SR
Queue Stats
44W - 36L
1,552 Elo+
Party 1
Awilix
Awilix
Yuzuriha01
Awilix
Level 62
God Stats
1W - 0L
1,350 SR
Queue Stats
16W - 19L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
3 / 1 / 0
7,905
527
6,885
6,419
2,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 1 / 0
7,768
518
6,072
11,771
4,087
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Fafnir
ChexPlease
Fafnir
9
0 / 1 / 1
6,513
434
4,345
8,949
7,478
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

12
0 / 0 / 0
7,018
468
6,865
17,166
15,000
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Nemesis
Rainscrown
Nemesis
13
0 / 2 / 0
7,455
497
6,049
11,069
3,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
BēstInTheLobby
Persephone
14
1 / 2 / 0
8,080
539
8,415
7,153
2,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
Evil Banana02
Hercules
14
0 / 0 / 1
8,170
545
11,191
12,317
12,170
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
HankyPankyJrr
Cerberus
9
0 / 0 / 3
6,627
442
6,103
11,381
7,782
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
14
2 / 0 / 0
8,547
570
7,133
8,358
3,636
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Awilix
Yuzuriha01
Awilix
13
2 / 1 / 1
7,813
521
5,474
9,556
3,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
10
3
Kills
5
5
Deaths
3
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
1
0
3
L
0
1
0
0
W
Persephone
BēstInTheLobby
Persephone
1
2
0
0.5
L
Fafnir
ChexPlease
Fafnir
0
1
1
0.5
W
Hercules
Evil Banana02
Hercules
0
0
1
0.5
W
Cerberus
HankyPankyJrr
Cerberus
0
0
3
1.5
L
0
0
0
0
W
Izanami
2
0
0
2
L
Nemesis
Rainscrown
Nemesis
0
2
0
0
W
Awilix
Yuzuriha01
Awilix
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,216
Damage
38,316
55,374
Taken
48,765
32,267
Mitigated
29,958
17,528
Healing
16,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
6,885
248
0
690
6,419
2,064
0
3,143
3,276
68,579
0
L
6,072
2,435
0
3,905
11,771
4,087
400
2,811
8,960
0
80,862
W
Persephone
BēstInTheLobby
Persephone
8,415
723
0
916
7,153
2,734
0
3,520
3,488
75,237
0
L
Fafnir
ChexPlease
Fafnir
4,345
1,762
1,197
2,072
8,949
7,478
0
4,036
4,913
12,008
0
W
Hercules
Evil Banana02
Hercules
11,191
4,818
0
5,422
12,317
12,170
0
587
11,690
0
79,987
W
Cerberus
HankyPankyJrr
Cerberus
6,103
743
1,731
4,150
11,381
7,782
0
3,888
7,393
23,175
0
L
6,865
2,649
0
9,016
17,166
15,000
0
644
16,522
628
47,452
W
Izanami
7,133
5,616
0
4,080
8,358
3,636
0
477
7,881
0
84,650
L
Nemesis
Rainscrown
Nemesis
6,049
2,669
0
648
11,069
3,638
0
3,884
7,185
0
76,657
W
Awilix
Yuzuriha01
Awilix
5,474
2,309
0
410
9,556
3,636
0
2,676
6,745
0
62,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,659
Gold Earned
39,237
472
Minions Killed
584
0
Camps Cleared
0
1,602,030
Distance Traveled
1,546,611
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,905
527
137
9
0
352,810
2
L
Neith
7,768
518
137
9
0
267,822
2
W
Persephone
8,080
539
138
9
0
317,328
0
L
Fafnir
6,513
434
11
1
0
303,110
0
W
Hercules
8,170
545
154
10
0
314,245
1
W
Cerberus
6,627
442
37
2
0
291,436
2
L
Surtr
7,018
468
74
5
0
310,317
1
W
Izanami
8,547
570
160
11
0
275,982
2
L
Nemesis
7,455
497
113
8
0
367,971
0
W
Awilix
7,813
521
95
6
0
347,620
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role