Player Matchup

Ix Chel
Ix Chel
onfirenoflames
Ix Chel
Level 111
God Stats
5W - 3L
1,803 SR
Queue Stats
59W - 66L
1,345 Elo+
Solo
Nemesis
Nemesis
ruru2999
Nemesis
Level 104
God Stats
2W - 3L
1,354 SR
Queue Stats
116W - 128L
1,450 Elo+
Party 2
Sun Wukong
Sun Wukong
superninja014
Sun Wukong
Level 139
God Stats
8W - 4L
1,854 SR
Queue Stats
101W - 104L
1,554 Elo+
Party 2
Team Averages
Level 118
1,670 SR
1,450 Elo+

VS

Team Averages
Level 110
1,430 SR
1,437 Elo+
Janus
Janus
Amapachito
Janus
Level 116
God Stats
19W - 28L
1,267 SR
Queue Stats
647W - 644L
1,456 Elo+
Party 1
Loki
Loki
Paris8829
Loki
Level 55
God Stats
11W - 15L
1,221 SR
Queue Stats
379W - 364L
1,460 Elo+
Party 1
Terra
Terra
slickrikdaruler_
Terra
Level 158
God Stats
1W - 1L
1,802 SR
Queue Stats
162W - 123L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 4
7,486
681
2,429
8,005
3,287
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
ruru2999
Nemesis
11
0 / 2 / 3
7,619
693
2,289
10,691
5,164
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Sun Wukong
superninja014
Sun Wukong
11
4 / 1 / 0
8,597
782
5,602
8,845
8,683
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
13
3 / 0 / 3
9,135
830
10,971
5,788
2,394
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Loki
11
2 / 1 / 3
8,339
758
3,771
4,918
1,764
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

11
2 / 3 / 3
8,312
756
8,072
9,447
6,294
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
16
4
Kills
7
7
Deaths
4
7
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Janus
3
0
3
4.5
W
Loki
2
1
3
3.5
L
0
4
4
0.5
L
Nemesis
ruru2999
Nemesis
0
2
3
0.75
W
2
3
3
1.17
L
Sun Wukong
superninja014
Sun Wukong
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,320
Damage
22,814
27,541
Taken
20,153
17,134
Mitigated
10,452
2,242
Healing
4,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
10,971
496
0
1,466
5,788
2,394
0
856
4,932
56,229
0
W
Loki
3,771
715
0
902
4,918
1,764
0
502
4,416
0
27,653
L
2,429
576
302
525
8,005
3,287
0
4,918
3,087
19,505
0
L
Nemesis
ruru2999
Nemesis
2,289
593
0
252
10,691
5,164
0
8,582
2,109
0
13,911
W
8,072
618
1,033
1,371
9,447
6,294
224
2,371
7,076
24,011
435
L
Sun Wukong
superninja014
Sun Wukong
5,602
860
0
1,163
8,845
8,683
0
5,238
3,607
1,189
20,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,702
Gold Earned
25,786
82
Minions Killed
137
0
Camps Cleared
0
569,932
Distance Traveled
681,875
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,135
830
74
7
0
224,926
0
W
Loki
8,339
758
38
3
0
227,137
0
L
Ix Chel
7,486
681
32
3
0
139,139
0
L
Nemesis
7,619
693
30
3
0
212,018
0
W
Terra
8,312
756
25
2
0
229,812
7
L
Sun Wukong
8,597
782
20
2
0
218,775
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role