Player Matchup

Serqet
Serqet
Azrael666
Serqet
Level 49
God Stats
1W - 5L
1,745 SR
Queue Stats
29W - 27L
1,720 Elo+
Party 1
Danzaburou
Danzaburou
Ceerealz
Danzaburou
Level 47
God Stats
92W - 62L
1,622 SR
Queue Stats
171W - 157L
1,527 Elo+
Solo
Achilles
Achilles
LuminousLemur
Achilles
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 24L
1,720 Elo+
Party 1
Bacchus
Bacchus
SydKaos
Bacchus
Level 77
God Stats
1W - 1L
1,854 SR
Queue Stats
44W - 59L
1,401 Elo+
Solo
Merlin
Merlin
benwe99
Merlin
Level 100
God Stats
15W - 19L
1,604 SR
Queue Stats
549W - 498L
1,541 Elo+
Solo
Team Averages
Level 64
1,665 SR
1,582 Elo+

VS

Team Averages
Level 61
1,650 SR
1,568 Elo+
Ares
Ares
Ghostŀy
Ares
Level 44
God Stats
4W - 2L
1,958 SR
Queue Stats
34W - 38L
1,538 Elo+
Party 2
Serqet
Serqet
RillyVanilly
Serqet
Level 68
God Stats
17W - 17L
1,574 SR
Queue Stats
182W - 204L
1,486 Elo+
Party 2
Vamana
Vamana
helios4040
Vamana
Level 62
God Stats
5W - 1L
1,585 SR
Queue Stats
168W - 162L
1,552 Elo+
Party 3
Danzaburou
Danzaburou
josh18jayb
Danzaburou
Level 27
God Stats
10W - 11L
1,500 SR
Queue Stats
37W - 27L
1,726 Elo+
Party 3
Kukulkan
Kukulkan
olly8092
Kukulkan
Level 105
God Stats
2W - 0L
1,635 SR
Queue Stats
3W - 2L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Azrael666
Serqet
13
3 / 5 / 0
7,570
541
3,252
12,022
5,098
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
Ceerealz
Danzaburou
12
3 / 5 / 2
7,671
548
7,041
10,015
3,578
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
LuminousLemur
Achilles
12
0 / 3 / 0
6,761
483
5,924
11,628
17,629
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
SydKaos
Bacchus
11
1 / 2 / 4
6,708
479
3,236
10,493
11,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Merlin
benwe99
Merlin
13
0 / 2 / 2
7,354
525
3,165
5,057
1,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
12
2 / 1 / 9
8,049
575
4,684
7,503
7,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Serqet
14
8 / 0 / 3
9,058
647
9,166
8,124
4,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vamana
helios4040
Vamana
15
3 / 1 / 1
9,401
672
9,924
12,577
9,269
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
josh18jayb
Danzaburou
12
0 / 3 / 3
7,638
546
2,405
6,895
2,734
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
olly8092
Kukulkan
14
4 / 2 / 3
8,671
619
6,063
5,429
2,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
36
7
Kills
17
17
Deaths
7
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Serqet
Azrael666
Serqet
3
5
0
0.6
L
Danzaburou
Ceerealz
Danzaburou
3
5
2
0.8
W
Ares
2
1
9
6.5
L
Achilles
LuminousLemur
Achilles
0
3
0
0
W
Serqet
8
0
3
9.5
L
Bacchus
SydKaos
Bacchus
1
2
4
1.5
L
Merlin
benwe99
Merlin
0
2
2
0.5
W
Vamana
helios4040
Vamana
3
1
1
3.5
W
Danzaburou
josh18jayb
Danzaburou
0
3
3
0.5
W
Kukulkan
olly8092
Kukulkan
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,618
Damage
32,242
49,215
Taken
40,528
39,691
Mitigated
26,368
7,560
Healing
7,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
Azrael666
Serqet
3,252
1,073
0
558
12,022
5,098
0
1,858
10,109
0
55,051
L
Danzaburou
Ceerealz
Danzaburou
7,041
3,242
0
2,289
10,015
3,578
750
2,920
6,433
0
53,194
W
Ares
4,684
578
0
1,732
7,503
7,358
0
1,419
6,084
20,053
0
L
Achilles
LuminousLemur
Achilles
5,924
2,198
0
1,191
11,628
17,629
0
0
11,628
802
37,277
W
Serqet
9,166
3,531
0
1,106
8,124
4,614
286
1,220
6,730
0
68,631
L
Bacchus
SydKaos
Bacchus
3,236
661
170
2,112
10,493
11,783
0
4,884
5,609
13,928
0
L
Merlin
benwe99
Merlin
3,165
453
0
1,240
5,057
1,603
0
1,085
3,868
54,787
0
W
Vamana
helios4040
Vamana
9,924
5,819
0
3,153
12,577
9,269
54
753
10,612
0
77,850
W
Danzaburou
josh18jayb
Danzaburou
2,405
566
0
1,844
6,895
2,734
259
1,592
5,303
0
51,060
W
Kukulkan
olly8092
Kukulkan
6,063
303
0
150
5,429
2,393
335
1,641
3,788
64,839
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,064
Gold Earned
42,817
366
Minions Killed
438
0
Camps Cleared
0
1,405,587
Distance Traveled
1,514,039
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,570
541
89
6
0
280,820
0
L
Danzaburou
7,671
548
98
7
0
253,857
0
W
Ares
8,049
575
23
2
0
318,283
2
L
Achilles
6,761
483
53
4
0
271,944
0
W
Serqet
9,058
647
91
7
0
356,546
2
L
Bacchus
6,708
479
20
1
0
307,047
7
L
Merlin
7,354
525
106
8
0
291,919
2
W
Vamana
9,401
672
133
10
0
285,866
0
W
Danzaburou
7,638
546
76
5
0
262,759
0
W
Kukulkan
8,671
619
115
8
0
290,585
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role