Player Matchup

Anubis
Anubis
 
Anubis
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
LCnote215
Nemesis
Level 148
God Stats
5W - 6L
1,866 SR
Queue Stats
445W - 460L
1,568 Elo+
Solo
Cabrakan
Cabrakan
SonicFlamez
Cabrakan
Level 124
God Stats
2W - 0L
1,511 SR
Queue Stats
21W - 27L
1,553 Elo+
Party 1
Hercules
Hercules
the1trickherc
Hercules
Level 69
God Stats
4W - 6L
1,564 SR
Queue Stats
528W - 491L
1,571 Elo+
Solo
Zeus
Zeus
xX-KaiZerZ-Xx
Zeus
Level 166
God Stats
5W - 3L
1,693 SR
Queue Stats
316W - 318L
1,607 Elo+
Solo
Team Averages
Level 135
1,627 SR
1,560 Elo+

VS

Team Averages
Level 173
1,527 SR
1,572 Elo+
Thor
Thor
Brad McTowlie
Thor
Level 248
God Stats
4W - 4L
1,308 SR
Queue Stats
522W - 480L
1,574 Elo+
Solo
Merlin
Merlin
CerberusKeeper
Merlin
Level 198
God Stats
6W - 10L
1,428 SR
Queue Stats
912W - 952L
1,560 Elo+
Solo
Xing Tian
Xing Tian
IX Tylisseus XI
Xing Tian
Level 165
God Stats
1W - 1L
1,708 SR
Queue Stats
263W - 258L
1,541 Elo+
Solo
Osiris
Osiris
Sanyok1
Osiris
Level 128
God Stats
1W - 1L
1,730 SR
Queue Stats
373W - 341L
1,598 Elo+
Solo
Charybdis
Charybdis
miguelito007
Charybdis
Level 124
God Stats
5W - 7L
1,463 SR
Queue Stats
503W - 485L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
6 / 2 / 10
9,425
943
12,132
7,930
6,485
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
LCnote215
Nemesis
16
5 / 1 / 10
9,517
952
10,055
10,576
9,408
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cabrakan
SonicFlamez
Cabrakan
14
0 / 1 / 12
7,929
793
3,109
10,467
14,523
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hercules
the1trickherc
Hercules
14
4 / 2 / 9
8,481
848
5,602
13,478
18,763
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 2 / 13
8,950
895
18,903
7,116
3,444
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 5
7,916
792
8,229
10,908
5,955
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
1 / 4 / 6
7,175
718
10,356
9,351
5,303
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
IX Tylisseus XI
Xing Tian
12
0 / 3 / 5
7,458
746
5,884
11,328
10,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Osiris
Sanyok1
Osiris
15
2 / 4 / 4
8,253
825
9,549
13,930
15,690
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
miguelito007
Charybdis
13
2 / 3 / 4
7,720
772
5,631
7,907
3,514
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
31
18
Kills
7
8
Deaths
18
54
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
6
2
10
5.5
L
2
4
5
1.13
L
1
4
6
1
L
Xing Tian
IX Tylisseus XI
Xing Tian
0
3
5
0.83
W
Nemesis
LCnote215
Nemesis
5
1
10
10
L
Osiris
Sanyok1
Osiris
2
4
4
1
W
Cabrakan
SonicFlamez
Cabrakan
0
1
12
6
L
Charybdis
miguelito007
Charybdis
2
3
4
1.33
W
Hercules
the1trickherc
Hercules
4
2
9
4.25
W
3
2
13
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,801
Damage
39,649
49,567
Taken
53,424
52,623
Mitigated
40,872
19,157
Healing
9,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
12,132
588
585
2,305
7,930
6,485
1,116
2,966
4,964
35,202
0
L
8,229
447
1,193
646
10,908
5,955
0
7,032
3,876
0
20,373
L
10,356
329
0
719
9,351
5,303
0
7,558
1,793
22,452
0
L
Xing Tian
IX Tylisseus XI
Xing Tian
5,884
199
335
1,485
11,328
10,410
0
7,100
4,228
8,495
0
W
Nemesis
LCnote215
Nemesis
10,055
3,931
2,108
3,185
10,576
9,408
2,036
3,410
7,166
0
19,327
L
Osiris
Sanyok1
Osiris
9,549
1,410
1,125
2,654
13,930
15,690
0
7,624
6,306
0
16,848
W
Cabrakan
SonicFlamez
Cabrakan
3,109
462
1,624
2,697
10,467
14,523
381
3,029
7,438
7,097
0
L
Charybdis
miguelito007
Charybdis
5,631
3,315
818
607
7,907
3,514
40
4,830
3,077
0
16,286
W
Hercules
the1trickherc
Hercules
5,602
1,248
1,610
4,175
13,478
18,763
421
2,992
10,486
0
8,008
W
18,903
979
448
420
7,116
3,444
1,441
3,843
3,273
28,113
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,302
Gold Earned
38,522
113
Minions Killed
105
0
Camps Cleared
0
979,584
Distance Traveled
965,895
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,425
943
40
4
0
198,029
0
L
Thor
7,916
792
29
3
0
164,792
0
L
Merlin
7,175
718
17
2
0
189,469
0
L
Xing Tian
7,458
746
4
0
0
201,444
0
W
Nemesis
9,517
952
31
3
0
210,270
0
L
Osiris
8,253
825
16
2
0
213,005
0
W
Cabrakan
7,929
793
6
1
0
184,693
0
L
Charybdis
7,720
772
39
4
0
197,185
0
W
Hercules
8,481
848
4
0
0
165,772
0
W
Zeus
8,950
895
32
3
0
220,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role