Player Matchup

Merlin
Merlin
 
Merlin
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Hushababy
Serqet
Level 108
God Stats
4W - 0L
1,601 SR
Queue Stats
118W - 81L
1,592 Elo+
Solo
Cthulhu
Cthulhu
McMuffinMastaX
Cthulhu
Level 152
God Stats
6W - 7L
1,719 SR
Queue Stats
96W - 83L
1,405 Elo+
Solo
Cernunnos
Cernunnos
PhantomOneShot
Cernunnos
Level 98
God Stats
6W - 2L
1,838 SR
Queue Stats
66W - 43L
1,615 Elo+
Solo
Susano
Susano
bewilderdbeaver
Susano
Level 89
God Stats
6W - 9L
1,116 SR
Queue Stats
285W - 290L
1,563 Elo+
Solo
Team Averages
Level 119
1,555 SR
1,535 Elo+

VS

Team Averages
Level 48
1,685 SR
1,516 Elo+
Susano
Susano
BIGBOOTIEGOB
Susano
Level 27
God Stats
1W - 3L
1,500 SR
Queue Stats
120W - 110L
1,283 Elo+
Party 2
Hercules
Hercules
Dantasy
Hercules
Level 34
God Stats
8W - 3L
2,014 SR
Queue Stats
95W - 82L
1,625 Elo+
Party 2
Poseidon
Poseidon
Djdwreck
Poseidon
Level 92
God Stats
12W - 14L
1,490 SR
Queue Stats
378W - 365L
1,506 Elo+
Solo
Set
Set
Zirael00
Set
Level 46
God Stats
2W - 2L
1,800 SR
Queue Stats
233W - 181L
1,597 Elo+
Party 1
Hun Batz
Hun Batz
charning
Hun Batz
Level 39
God Stats
3W - 2L
1,620 SR
Queue Stats
147W - 126L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
8 / 1 / 5
9,979
665
8,592
6,098
2,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Serqet
Hushababy
Serqet
13
4 / 2 / 7
8,414
561
8,532
12,603
12,500
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
1 / 2 / 0
7,972
531
10,166
12,870
9,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
PhantomOneShot
Cernunnos
14
1 / 1 / 1
8,232
549
4,562
7,322
3,054
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
4 / 3 / 2
8,967
598
7,387
12,263
5,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
10
0 / 4 / 3
6,421
428
4,178
10,463
3,583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
Dantasy
Hercules
13
2 / 1 / 1
7,793
520
8,288
14,857
10,340
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Poseidon
Djdwreck
Poseidon
13
3 / 7 / 1
7,721
515
5,557
11,376
3,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
0 / 3 / 3
7,990
533
4,358
11,472
5,482
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hun Batz
charning
Hun Batz
11
3 / 4 / 2
6,675
445
4,932
11,702
8,775
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
18
Kills
8
9
Deaths
19
15
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
8
1
5
10.5
L
Susano
0
4
3
0.38
L
Hercules
Dantasy
Hercules
2
1
1
2.5
L
Poseidon
Djdwreck
Poseidon
3
7
1
0.5
W
Serqet
Hushababy
Serqet
4
2
7
3.75
W
1
2
0
0.5
W
Cernunnos
PhantomOneShot
Cernunnos
1
1
1
1.5
L
0
3
3
0.5
W
4
3
2
1.67
L
Hun Batz
charning
Hun Batz
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,239
Damage
27,313
51,156
Taken
59,870
32,597
Mitigated
31,816
9,014
Healing
9,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
8,592
235
0
1,423
6,098
2,381
123
1,373
4,519
79,382
0
L
Susano
4,178
882
0
1,020
10,463
3,583
0
1,161
9,302
0
40,575
L
Hercules
Dantasy
Hercules
8,288
4,370
0
6,650
14,857
10,340
0
8,275
4,781
0
53,927
L
Poseidon
Djdwreck
Poseidon
5,557
577
0
566
11,376
3,636
0
4,910
6,296
55,345
0
W
Serqet
Hushababy
Serqet
8,532
1,588
0
1,203
12,603
12,500
0
1,949
10,440
0
26,209
W
10,166
1,983
0
1,417
12,870
9,442
0
0
12,870
53,454
0
W
Cernunnos
PhantomOneShot
Cernunnos
4,562
2,095
0
3,838
7,322
3,054
952
604
6,692
0
70,581
L
4,358
644
0
1,115
11,472
5,482
0
1,140
10,332
0
75,627
W
7,387
2,500
0
1,133
12,263
5,220
0
1,089
11,078
0
80,599
L
Hun Batz
charning
Hun Batz
4,932
580
0
225
11,702
8,775
0
1,561
9,976
0
31,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,564
Gold Earned
36,600
505
Minions Killed
453
0
Camps Cleared
0
1,568,271
Distance Traveled
1,492,965
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,979
665
133
9
0
295,664
6
L
Susano
6,421
428
62
4
0
256,186
3
L
Hercules
7,793
520
100
7
0
328,333
6
L
Poseidon
7,721
515
119
8
0
287,175
6
W
Serqet
8,414
561
23
2
0
357,857
9
W
Cthulhu
7,972
531
90
6
0
289,144
0
W
Cernunnos
8,232
549
140
9
0
280,806
0
L
Set
7,990
533
131
9
0
310,635
0
W
Susano
8,967
598
119
8
0
344,800
0
L
Hun Batz
6,675
445
41
3
0
310,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role