Player Matchup

Discordia
Discordia
 
Discordia
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Addywat
Mercury
Level 97
God Stats
3W - 3L
1,476 SR
Queue Stats
293W - 311L
1,376 Elo+
Solo
Surtr
Surtr
JohnThunder
Surtr
Level 105
God Stats
2W - 2L
1,320 SR
Queue Stats
50W - 48L
1,469 Elo+
Solo
Hera
Hera
MeiMisakiii
Hera
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 15L
1,260 Elo+
Solo
Tiamat
Tiamat
Vector094
Tiamat
Level 116
God Stats
4W - 6L
1,221 SR
Queue Stats
385W - 210L
1,580 Elo+
Solo
Team Averages
Level 94
1,404 SR
1,437 Elo+

VS

Team Averages
Level 87
1,534 SR
1,423 Elo+
Maui
Maui
AgaZenitzu
Maui
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 63L
1,326 Elo+
Solo
Ullr
Ullr
Electra88
Ullr
Level 125
God Stats
1W - 1L
1,714 SR
Queue Stats
219W - 219L
1,473 Elo+
Party 1
Set
Set
Lilyly
Set
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
153W - 148L
1,511 Elo+
Party 1
Medusa
Medusa
arturopower
Medusa
Level 68
God Stats
1W - 4L
1,117 SR
Queue Stats
206W - 190L
1,403 Elo+
Party 2
Bastet
Bastet
pececillo5
Bastet
Level 89
God Stats
3W - 4L
1,841 SR
Queue Stats
203W - 186L
1,403 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
20
7 / 3 / 15
13,235
779
34,175
9,977
4,833
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
Addywat
Mercury
17
1 / 4 / 10
11,097
653
6,715
12,806
5,346
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
7 / 3 / 12
12,363
727
14,226
18,341
23,714
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
1 / 1 / 8
11,109
653
10,838
6,492
3,004
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
Vector094
Tiamat
20
8 / 1 / 11
12,851
756
22,543
9,389
7,859
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 6 / 5
9,502
559
5,361
25,802
22,750
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ullr
16
2 / 8 / 2
9,278
546
6,957
19,610
9,889
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Set
Lilyly
Set
15
0 / 5 / 6
8,798
518
5,395
16,330
17,891
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Medusa
18
3 / 3 / 3
9,754
574
9,042
16,859
8,530
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bastet
pececillo5
Bastet
19
5 / 2 / 5
10,136
596
6,294
15,342
8,185
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
31
24
Kills
10
12
Deaths
24
56
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
7
3
15
4.83
W
Mercury
Addywat
Mercury
1
4
10
1.5
L
0
6
5
0.42
L
Ullr
2
8
2
0.38
W
7
3
12
4.33
L
Set
Lilyly
Set
0
5
6
0.6
W
1
1
8
5
W
Tiamat
Vector094
Tiamat
8
1
11
13.5
L
Medusa
3
3
3
1.5
L
Bastet
pececillo5
Bastet
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,497
Damage
33,049
57,005
Taken
93,943
44,756
Mitigated
67,245
21,623
Healing
25,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
34,175
689
3,357
1,981
9,977
4,833
0
1,281
8,696
55,987
0
W
Mercury
Addywat
Mercury
6,715
595
2,521
2,317
12,806
5,346
2,587
574
10,902
0
19,648
L
5,361
733
3,971
5,638
25,802
22,750
0
20,534
5,268
12,743
0
L
Ullr
6,957
2,441
866
1,406
19,610
9,889
0
13,000
6,610
0
23,807
W
14,226
4,512
1,873
4,558
18,341
23,714
100
1,737
16,604
236
25,814
L
Set
Lilyly
Set
5,395
1,944
1,076
1,065
16,330
17,891
0
11,177
5,153
0
15,490
W
10,838
4,236
45
980
6,492
3,004
1,710
1,134
5,358
27,396
0
W
Tiamat
Vector094
Tiamat
22,543
865
54
3,937
9,389
7,859
2,774
635
8,754
51,826
0
L
Medusa
9,042
1,751
2,349
3,714
16,859
8,530
0
11,852
5,007
0
37,981
L
Bastet
pececillo5
Bastet
6,294
2,276
2,000
3,351
15,342
8,185
0
11,176
4,166
0
21,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,655
Gold Earned
47,468
210
Minions Killed
152
0
Camps Cleared
0
1,696,548
Distance Traveled
1,379,217
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
13,235
779
44
3
0
347,017
0
W
Mercury
11,097
653
33
2
0
401,548
0
L
Maui
9,502
559
13
1
0
251,173
0
L
Ullr
9,278
546
37
2
0
222,832
0
W
Surtr
12,363
727
28
2
0
304,681
0
L
Set
8,798
518
15
1
0
282,907
0
W
Hera
11,109
653
58
3
0
289,849
0
W
Tiamat
12,851
756
47
3
0
353,453
0
L
Medusa
9,754
574
54
3
0
278,051
0
L
Bastet
10,136
596
33
2
0
344,254
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role