Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
 
Ix Chel
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
 
Thoth
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
GordaDoSmite
Bakasura
Level 130
God Stats
2W - 2L
1,717 SR
Queue Stats
91W - 95L
1,505 Elo+
Solo
Izanami
Izanami
NITBOXKILLER
Izanami
Level 110
God Stats
4W - 4L
1,498 SR
Queue Stats
28W - 38L
1,550 Elo+
Solo
Team Averages
Level 108
1,543 SR
1,511 Elo+

VS

Team Averages
Level 125
1,609 SR
1,510 Elo+
Medusa
Medusa
 
Medusa
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
DalTKxadrez
Janus
Level 134
God Stats
2W - 3L
1,509 SR
Queue Stats
150W - 159L
1,490 Elo+
Solo
Sylvanus
Sylvanus
Guih604
Sylvanus
Level 148
God Stats
10W - 5L
1,747 SR
Queue Stats
336W - 334L
1,528 Elo+
Solo
Cu Chulainn
Cu Chulainn
Quac_666
Cu Chulainn
Level 67
God Stats
9W - 7L
1,512 SR
Queue Stats
128W - 123L
1,509 Elo+
Solo
Nemesis
Nemesis
xPatogeno
Nemesis
Level 104
God Stats
5W - 1L
1,776 SR
Queue Stats
108W - 101L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
4 / 5 / 2
7,744
553
11,563
15,445
9,416
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ix Chel
 
Ix Chel
12
1 / 1 / 4
7,218
516
7,038
9,956
5,416
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Thoth
 
Thoth
10
0 / 5 / 0
6,101
436
2,703
7,648
1,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bakasura
GordaDoSmite
Bakasura
11
0 / 3 / 2
6,643
475
4,803
14,412
5,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
NITBOXKILLER
Izanami
12
1 / 5 / 1
7,275
520
4,028
12,076
4,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
5 / 1 / 1
7,896
564
8,577
7,483
3,274
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
7 / 0 / 4
9,220
659
14,612
7,492
2,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Guih604
Sylvanus
12
0 / 0 / 11
7,377
527
3,841
11,385
9,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cu Chulainn
Quac_666
Cu Chulainn
13
3 / 3 / 5
7,912
565
9,328
15,857
14,970
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
xPatogeno
Nemesis
12
4 / 2 / 3
7,650
546
8,396
11,114
4,780
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
43
6
Kills
19
19
Deaths
6
9
Assists
24
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
4
5
2
1
L
Ix Chel
 
Ix Chel
1
1
4
3
L
Thoth
 
Thoth
0
5
0
0
W
Medusa
 
Medusa
5
1
1
5.5
W
7
0
4
9
L
Bakasura
GordaDoSmite
Bakasura
0
3
2
0.33
W
Sylvanus
Guih604
Sylvanus
0
0
11
5.5
L
Izanami
NITBOXKILLER
Izanami
1
5
1
0.3
W
Cu Chulainn
Quac_666
Cu Chulainn
3
3
5
1.83
W
Nemesis
xPatogeno
Nemesis
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,135
Damage
44,754
59,537
Taken
53,331
26,292
Mitigated
34,877
12,676
Healing
10,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
11,563
2,154
0
2,335
15,445
9,416
0
3,330
12,003
0
54,366
L
Ix Chel
 
Ix Chel
7,038
918
2,519
1,817
9,956
5,416
42
2,463
7,367
33,776
0
L
Thoth
 
Thoth
2,703
0
0
500
7,648
1,905
0
3,528
3,952
34,732
0
W
Medusa
 
Medusa
8,577
3,636
0
400
7,483
3,274
630
440
7,043
0
65,899
W
14,612
1,290
0
597
7,492
2,832
608
1,871
5,496
83,929
0
L
Bakasura
GordaDoSmite
Bakasura
4,803
3,904
0
3,639
14,412
5,349
0
6,036
8,180
0
39,480
W
Sylvanus
Guih604
Sylvanus
3,841
612
1,189
4,185
11,385
9,021
244
3,098
8,107
13,732
0
L
Izanami
NITBOXKILLER
Izanami
4,028
2,748
0
1,866
12,076
4,206
0
2,434
9,582
0
45,766
W
Cu Chulainn
Quac_666
Cu Chulainn
9,328
745
0
2,998
15,857
14,970
0
2,601
13,131
0
55,992
W
Nemesis
xPatogeno
Nemesis
8,396
3,568
0
1,370
11,114
4,780
0
1,731
9,297
0
58,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,981
Gold Earned
40,055
348
Minions Killed
413
0
Camps Cleared
0
1,322,045
Distance Traveled
1,461,814
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,744
553
77
6
0
275,184
2
L
Ix Chel
7,218
516
45
3
0
243,067
0
L
Thoth
6,101
436
55
4
0
228,977
0
W
Medusa
7,896
564
102
7
0
250,079
3
W
Janus
9,220
659
138
10
0
316,550
0
L
Bakasura
6,643
475
87
6
0
313,383
0
W
Sylvanus
7,377
527
16
1
0
294,242
5
L
Izanami
7,275
520
84
6
0
261,434
0
W
Cu Chulainn
7,912
565
83
6
0
269,265
0
W
Nemesis
7,650
546
74
5
0
331,678
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role