Player Matchup

Anhur
Anhur
 
Anhur
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Dirogy
Sol
Level 94
God Stats
3W - 1L
1,262 SR
Queue Stats
92W - 77L
1,532 Elo+
Solo
Lancelot
Lancelot
ElWaSaBi
Lancelot
Level 106
God Stats
1W - 0L
1,891 SR
Queue Stats
55W - 45L
1,492 Elo+
Solo
Anubis
Anubis
HtkCL
Anubis
Level 85
God Stats
6W - 1L
1,839 SR
Queue Stats
19W - 14L
1,609 Elo+
Party 1
Baron Samedi
Baron Samedi
iRompeprop
Baron Samedi
Level 129
God Stats
3W - 1L
1,511 SR
Queue Stats
71W - 76L
1,480 Elo+
Solo
Team Averages
Level 121
1,601 SR
1,523 Elo+

VS

Team Averages
Level 139
1,503 SR
1,490 Elo+
Chang'e
Chang'e
 
Chang'e
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
DeniAlmeida
Artemis
Level 148
God Stats
27W - 21L
1,549 SR
Queue Stats
271W - 274L
1,460 Elo+
Solo
Serqet
Serqet
Shadowomega314
Serqet
Level 81
God Stats
1W - 6L
1,401 SR
Queue Stats
80W - 76L
1,432 Elo+
Solo
Tyr
Tyr
Sheentonic
Tyr
Level 148
God Stats
13W - 17L
1,563 SR
Queue Stats
177W - 169L
1,582 Elo+
Solo
Fafnir
Fafnir
VikingNegro
Fafnir
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
202W - 225L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
8
2 / 0 / 0
5,280
660
4,487
3,945
1,118
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Sol
Dirogy
Sol
10
2 / 0 / 0
5,791
724
3,985
3,083
906
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lancelot
ElWaSaBi
Lancelot
8
0 / 1 / 1
4,502
563
1,567
5,812
1,772
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
HtkCL
Anubis
9
0 / 0 / 0
5,327
666
3,179
2,455
1,046
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
iRompeprop
Baron Samedi
7
0 / 0 / 2
4,954
619
1,924
5,195
3,306
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
10
1 / 0 / 0
4,882
610
2,414
4,943
1,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
DeniAlmeida
Artemis
7
0 / 1 / 1
3,990
499
1,986
4,861
1,174
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

5
0 / 2 / 1
3,978
497
978
5,913
1,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
0 / 0 / 0
3,979
497
1,668
5,650
2,707
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fafnir
6
0 / 1 / 1
4,339
542
971
4,247
3,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
4
4
Kills
1
1
Deaths
4
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
2
0
0
2
L
Chang'e
 
Chang'e
1
0
0
1
L
Artemis
DeniAlmeida
Artemis
0
1
1
0.5
W
Sol
Dirogy
Sol
2
0
0
2
W
Lancelot
ElWaSaBi
Lancelot
0
1
1
0.5
W
Anubis
HtkCL
Anubis
0
0
0
0
L
0
2
1
0.25
L
0
0
0
0
L
Fafnir
0
1
1
0.5
W
Baron Samedi
iRompeprop
Baron Samedi
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,142
Damage
8,017
20,490
Taken
25,614
8,148
Mitigated
11,186
7,795
Healing
10,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
4,487
1,971
0
1,546
3,945
1,118
266
224
3,721
0
32,880
L
Chang'e
 
Chang'e
2,414
345
160
2,184
4,943
1,707
0
2,679
2,264
34,138
0
L
Artemis
DeniAlmeida
Artemis
1,986
586
0
1,111
4,861
1,174
0
446
4,415
0
20,046
W
Sol
Dirogy
Sol
3,985
2,691
0
2,437
3,083
906
0
1,250
1,833
47,146
0
W
Lancelot
ElWaSaBi
Lancelot
1,567
358
0
490
5,812
1,772
0
449
5,207
0
26,256
W
Anubis
HtkCL
Anubis
3,179
260
0
1,273
2,455
1,046
247
0
2,455
38,314
0
L
978
353
0
1,804
5,913
1,668
0
994
4,919
0
11,778
L
1,668
414
0
3,303
5,650
2,707
0
3,062
2,588
0
15,437
L
Fafnir
971
221
0
1,881
4,247
3,930
0
1,907
2,340
9,202
0
W
Baron Samedi
iRompeprop
Baron Samedi
1,924
263
95
1,954
5,195
3,306
0
1,462
3,733
16,796
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,854
Gold Earned
21,168
270
Minions Killed
182
0
Camps Cleared
0
814,792
Distance Traveled
755,445
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,280
660
49
6
0
142,201
2
L
Chang'e
4,882
610
72
9
0
166,669
1
L
Artemis
3,990
499
34
4
0
150,636
0
W
Sol
5,791
724
80
10
0
165,401
0
W
Lancelot
4,502
563
49
6
0
182,127
0
W
Anubis
5,327
666
70
9
0
168,145
3
L
Serqet
3,978
497
36
5
0
170,714
0
L
Tyr
3,979
497
26
3
0
134,452
0
L
Fafnir
4,339
542
14
2
0
132,974
1
W
Baron Samedi
4,954
619
22
3
0
156,918
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role