Player Matchup

Set
Set
A-F-L--159
Set
Level 122
God Stats
2W - 5L
1,377 SR
Queue Stats
346W - 346L
1,533 Elo+
Solo
Sol
Sol
PørkChøp
Sol
Level 125
God Stats
0W - 3L
1,520 SR
Queue Stats
54W - 72L
1,460 Elo+
Solo
Pele
Pele
Renkoto
Pele
Level 146
God Stats
1W - 4L
1,146 SR
Queue Stats
175W - 173L
1,520 Elo+
Solo
Terra
Terra
VeryPoxyi
Terra
Level 104
God Stats
5W - 4L
1,602 SR
Queue Stats
382W - 394L
1,568 Elo+
Solo
Nemesis
Nemesis
a13709679810b
Nemesis
Level 147
God Stats
3W - 5L
1,500 SR
Queue Stats
525W - 817L
1,327 Elo+
Solo
Team Averages
Level 129
1,429 SR
1,482 Elo+

VS

Team Averages
Level 158
1,334 SR
1,517 Elo+
Thanatos
Thanatos
Falaweed
Thanatos
Level 129
God Stats
3W - 12L
1,068 SR
Queue Stats
424W - 436L
1,551 Elo+
Solo
Mulan
Mulan
Kynir
Mulan
Level 176
God Stats
8W - 6L
1,500 SR
Queue Stats
651W - 642L
1,507 Elo+
Solo
Cerberus
Cerberus
PAOparadise
Cerberus
Level 166
God Stats
6W - 16L
1,046 SR
Queue Stats
979W - 1,007L
1,473 Elo+
Party 1
Sylvanus
Sylvanus
XdSpitS
Sylvanus
Level 129
God Stats
7W - 2L
1,652 SR
Queue Stats
257W - 257L
1,557 Elo+
Solo
Scylla
Scylla
少侠姥爷
Scylla
Level 189
God Stats
5W - 8L
1,403 SR
Queue Stats
836W - 869L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 3
8,316
756
9,025
5,046
3,127
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
2 / 2 / 2
7,900
718
14,512
9,682
5,047
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Pele
Renkoto
Pele
11
2 / 6 / 4
7,106
646
9,730
10,981
4,994
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Terra
VeryPoxyi
Terra
14
0 / 2 / 6
7,903
718
10,143
10,434
12,074
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
12
0 / 4 / 6
7,635
694
5,096
14,282
9,627
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Falaweed
Thanatos
16
10 / 2 / 5
9,426
857
13,839
10,994
5,779
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Mulan
Kynir
Mulan
14
2 / 1 / 10
8,083
735
8,889
12,387
14,104
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cerberus
PAOparadise
Cerberus
14
0 / 2 / 14
8,514
774
5,648
17,696
15,690
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sylvanus
XdSpitS
Sylvanus
14
1 / 1 / 13
7,718
702
7,784
12,065
9,907
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Scylla
15
2 / 0 / 10
8,463
769
8,536
7,462
3,839
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
67
6
Kills
15
15
Deaths
6
21
Assists
52
Player
Kills
Deaths
Assists
KDA
L
2
1
3
3.5
W
Thanatos
Falaweed
Thanatos
10
2
5
6.25
W
Mulan
Kynir
Mulan
2
1
10
7
W
Cerberus
PAOparadise
Cerberus
0
2
14
3.5
L
2
2
2
1.5
L
Pele
Renkoto
Pele
2
6
4
0.67
L
Terra
VeryPoxyi
Terra
0
2
6
1.5
W
Sylvanus
XdSpitS
Sylvanus
1
1
13
7.5
L
Nemesis
0
4
6
0.75
W
Scylla
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,506
Damage
44,696
50,425
Taken
60,604
34,869
Mitigated
49,319
13,762
Healing
44,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,025
1,670
305
637
5,046
3,127
255
2,186
2,860
0
21,769
W
Thanatos
Falaweed
Thanatos
13,839
2,880
0
7,696
10,994
5,779
604
3,938
7,056
0
23,891
W
Mulan
Kynir
Mulan
8,889
1,602
1,756
1,591
12,387
14,104
301
4,229
8,158
0
14,200
W
Cerberus
PAOparadise
Cerberus
5,648
93
1,233
6,592
17,696
15,690
216
6,431
11,265
12,697
0
L
14,512
3,101
1,493
4,029
9,682
5,047
843
6,354
3,328
30,712
0
L
Pele
Renkoto
Pele
9,730
1,469
0
198
10,981
4,994
690
3,147
7,834
0
15,428
L
Terra
VeryPoxyi
Terra
10,143
181
2,809
2,845
10,434
12,074
26
3,934
6,500
16,429
1,766
W
Sylvanus
XdSpitS
Sylvanus
7,784
1,245
11,894
6,004
12,065
9,907
0
5,002
7,063
10,418
0
L
Nemesis
5,096
1,458
0
1,446
14,282
9,627
0
6,347
7,935
0
8,930
W
Scylla
8,536
289
5,384
2,657
7,462
3,839
565
3,289
4,173
32,927
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,860
Gold Earned
42,204
117
Minions Killed
138
0
Camps Cleared
0
1,098,115
Distance Traveled
1,101,462
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
8,316
756
41
4
0
233,397
0
W
Thanatos
9,426
857
20
2
0
236,886
0
W
Mulan
8,083
735
13
1
0
205,268
0
W
Cerberus
8,514
774
33
3
0
219,813
0
L
Sol
7,900
718
37
3
0
217,733
0
L
Pele
7,106
646
10
1
0
188,185
0
L
Terra
7,903
718
17
2
0
227,652
0
W
Sylvanus
7,718
702
7
1
0
206,544
0
L
Nemesis
7,635
694
12
1
0
231,148
0
W
Scylla
8,463
769
65
6
0
232,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role