Player Matchup

Horus
Horus
Silver I
 
Horus
Silver I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Martichoras
Martichoras
Silver I
DevilStitchdu17
Martichoras
Silver I
Level 158
God Stats
7W - 5L
1,509 SR
Queue Stats
447W - 463L
1,165 MMR
Party 1
Yu Huang
Yu Huang
Bronze IV
Gleri84
Yu Huang
Bronze IV
Level 67
God Stats
0W - 1L
1,627 SR
Queue Stats
10W - 28L
1,197 MMR
Solo
Hun Batz
Hun Batz
Silver I
Soroush77m
Hun Batz
Silver I
Level 107
God Stats
6W - 11L
1,457 SR
Queue Stats
589W - 591L
1,190 MMR
Solo
Ix Chel
Ix Chel
Silver I
itsallme1234
Ix Chel
Silver I
Level 148
God Stats
3W - 3L
1,737 SR
Queue Stats
288W - 303L
1,176 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 122
1,566 SR
1,245 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 134
1,612 SR
1,182 MMR
Baron Samedi
Baron Samedi
Gold IV
Dimas1997
Baron Samedi
Gold IV
Level 159
God Stats
4W - 1L
1,738 SR
Queue Stats
102W - 101L
1,119 MMR
Party 2
Artemis
Artemis
Silver II
FraaWz
Artemis
Silver II
Level 124
God Stats
28W - 8L
1,702 SR
Queue Stats
206W - 223L
1,187 MMR
Solo
Nox
Nox
Silver I
StaRDuSt NL9623
Nox
Silver I
Level 158
God Stats
10W - 15L
1,525 SR
Queue Stats
376W - 404L
1,166 MMR
Solo
Janus
Janus
Gold V
alonchobjj
Janus
Gold V
Level 78
God Stats
2W - 0L
1,714 SR
Queue Stats
52W - 58L
1,286 MMR
Party 2
Fenrir
Fenrir
Silver II
josbrov
Fenrir
Silver II
Level 152
God Stats
3W - 3L
1,381 SR
Queue Stats
143W - 149L
1,153 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
1 / 3 / 2
8,779
418
5,914
22,864
22,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Martichoras
DevilStitchdu17
Martichoras
17
4 / 8 / 4
11,055
526
10,053
20,706
9,923
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Yu Huang
Gleri84
Yu Huang
15
1 / 4 / 5
9,313
443
13,505
15,202
7,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
Soroush77m
Hun Batz
19
8 / 4 / 2
11,494
547
15,041
17,221
8,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ix Chel
itsallme1234
Ix Chel
13
0 / 5 / 5
8,530
406
7,548
18,290
16,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Mystical Earring

Mystical Earring

+15
Mp 5

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
ThorTyrMercury

VS

Bans
HachimanChang'eKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Dimas1997
Baron Samedi
15
1 / 2 / 8
10,143
483
11,548
13,709
13,228
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artemis
FraaWz
Artemis
18
2 / 5 / 4
10,895
519
13,879
18,534
7,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
0 / 3 / 4
11,359
541
14,489
13,193
6,797
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Janus
18
3 / 1 / 5
11,152
531
8,742
12,691
6,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
josbrov
Fenrir
20
18 / 3 / 1
13,391
638
24,388
24,401
14,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
46
14
Kills
24
24
Deaths
14
18
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
3
2
0.67
L
Martichoras
DevilStitchdu17
Martichoras
4
8
4
0.75
W
Baron Samedi
Dimas1997
Baron Samedi
1
2
8
2.5
W
Artemis
FraaWz
Artemis
2
5
4
0.8
L
Yu Huang
Gleri84
Yu Huang
1
4
5
0.88
L
Hun Batz
Soroush77m
Hun Batz
8
4
2
2.25
W
0
3
4
0.67
W
Janus
3
1
5
5.5
L
Ix Chel
itsallme1234
Ix Chel
0
5
5
0.5
W
Fenrir
josbrov
Fenrir
18
3
1
6.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,061
Damage
73,046
94,283
Taken
82,528
64,958
Mitigated
48,468
24,431
Healing
36,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
5,914
2,472
345
6,471
22,864
22,876
0
12,211
10,571
0
44,820
L
Martichoras
DevilStitchdu17
Martichoras
10,053
4,048
0
3,560
20,706
9,923
561
4,593
16,069
0
73,210
W
Baron Samedi
Dimas1997
Baron Samedi
11,548
1,517
4,554
5,646
13,709
13,228
272
7,121
6,251
40,320
0
W
Artemis
FraaWz
Artemis
13,879
5,608
0
8,824
18,534
7,803
3,037
2,240
16,242
0
90,594
L
Yu Huang
Gleri84
Yu Huang
13,505
430
0
3,032
15,202
7,725
0
6,279
8,833
67,746
0
L
Hun Batz
Soroush77m
Hun Batz
15,041
4,326
0
5,419
17,221
8,336
0
2,740
14,343
0
110,100
W
14,489
1,319
0
1,202
13,193
6,797
1,376
1,586
11,535
113,721
0
W
Janus
8,742
830
0
2,138
12,691
6,191
0
6,246
6,093
89,281
0
L
Ix Chel
itsallme1234
Ix Chel
7,548
911
2,144
3,460
18,290
16,098
0
8,404
9,688
34,443
0
W
Fenrir
josbrov
Fenrir
24,388
7,062
0
13,718
24,401
14,449
3,809
3,003
21,354
0
119,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,171
Gold Earned
56,940
497
Minions Killed
653
0
Camps Cleared
0
2,001,005
Distance Traveled
2,000,482
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,779
418
70
3
0
439,016
0
L
Martichoras
11,055
526
117
6
0
328,401
4
W
Baron Samedi
10,143
483
33
2
0
413,553
0
W
Artemis
10,895
519
122
6
0
347,092
3
L
Yu Huang
9,313
443
107
5
0
380,736
3
L
Hun Batz
11,494
547
176
8
0
454,629
0
W
Nox
11,359
541
180
9
0
359,377
0
W
Janus
11,152
531
173
8
0
443,421
2
L
Ix Chel
8,530
406
27
1
0
398,223
4
W
Fenrir
13,391
638
145
7
0
437,039
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role