Player Matchup

Nike
Nike
Felix2109
Nike
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Zeus
Zeus
LariReaperDied
Zeus
Level 128
God Stats
2W - 2L
1,508 SR
Queue Stats
193W - 160L
1,515 Elo+
Solo
Ishtar
Ishtar
MasonThe
Ishtar
Level 63
God Stats
18W - 17L
1,473 SR
Queue Stats
543W - 650L
1,363 Elo+
Party 3
Khepri
Khepri
OfficialMXB
Khepri
Level 108
God Stats
4W - 2L
1,720 SR
Queue Stats
18W - 22L
1,453 Elo+
Party 2
Lancelot
Lancelot
TheGreatNose881
Lancelot
Level 89
God Stats
5W - 5L
1,648 SR
Queue Stats
188W - 254L
1,411 Elo+
Party 3
Team Averages
Level 78
1,570 SR
1,448 Elo+

VS

Team Averages
Level 77
1,578 SR
1,475 Elo+
Ra
Ra
BigBlackGasper
Ra
Level 117
God Stats
3W - 4L
1,277 SR
Queue Stats
254W - 227L
1,527 Elo+
Party 1
Serqet
Serqet
DagerDishka
Serqet
Level 123
God Stats
3W - 3L
1,616 SR
Queue Stats
118W - 99L
1,511 Elo+
Solo
Jing Wei
Jing Wei
Mechmet385
Jing Wei
Level 74
God Stats
21W - 8L
1,712 SR
Queue Stats
43W - 37L
1,458 Elo+
Solo
Nox
Nox
Plazilc
Nox
Level 27
God Stats
30W - 43L
1,424 SR
Queue Stats
41W - 61L
1,372 Elo+
Party 1
Vamana
Vamana
jurij4410
Vamana
Level 46
God Stats
11W - 14L
1,860 SR
Queue Stats
138W - 138L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
10
0 / 5 / 0
5,842
449
1,719
9,773
9,577
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
2 / 3 / 0
6,496
500
5,954
5,507
1,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ishtar
MasonThe
Ishtar
10
2 / 2 / 1
6,164
474
10,366
8,464
3,133
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
9
0 / 0 / 3
6,247
481
3,060
6,146
6,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lancelot
12
2 / 3 / 1
6,792
522
6,902
10,830
3,971
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 3
8,605
662
8,231
9,725
3,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
13
5 / 2 / 1
7,878
606
5,040
9,404
3,977
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jing Wei
Mechmet385
Jing Wei
12
2 / 0 / 0
6,929
533
5,519
9,109
3,248
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nox
10
0 / 2 / 1
6,850
527
1,811
8,986
6,360
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Vamana
jurij4410
Vamana
15
4 / 0 / 1
9,530
733
6,913
7,317
6,391
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
19
6
Kills
13
13
Deaths
6
5
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
2
3
1.75
W
Serqet
5
2
1
2.75
L
Nike
0
5
0
0
L
2
3
0
0.67
L
Ishtar
MasonThe
Ishtar
2
2
1
1.25
W
Jing Wei
Mechmet385
Jing Wei
2
0
0
2
L
Khepri
0
0
3
1.5
W
Nox
0
2
1
0.25
L
Lancelot
2
3
1
0.83
W
Vamana
jurij4410
Vamana
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,001
Damage
27,514
40,720
Taken
44,541
24,369
Mitigated
23,823
6,311
Healing
13,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,231
878
696
2,975
9,725
3,847
960
4,190
5,110
71,636
0
W
Serqet
5,040
868
0
362
9,404
3,977
0
1,679
7,594
0
51,390
L
Nike
1,719
415
0
250
9,773
9,577
0
0
9,773
0
32,569
L
5,954
442
0
910
5,507
1,504
0
2,340
2,782
34,989
0
L
Ishtar
MasonThe
Ishtar
10,366
5,191
0
2,668
8,464
3,133
0
1,451
6,796
0
43,202
W
Jing Wei
Mechmet385
Jing Wei
5,519
4,436
0
4,845
9,109
3,248
422
1,380
7,729
0
40,337
L
Khepri
3,060
364
0
1,883
6,146
6,184
0
1,635
4,511
15,974
0
W
Nox
1,811
624
0
3,818
8,986
6,360
174
1,209
7,777
23,401
0
L
Lancelot
6,902
676
0
600
10,830
3,971
0
4,552
6,278
0
50,564
W
Vamana
jurij4410
Vamana
6,913
3,311
0
877
7,317
6,391
423
0
7,317
0
77,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,541
Gold Earned
39,792
286
Minions Killed
456
0
Camps Cleared
0
1,172,238
Distance Traveled
1,348,621
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,605
662
134
10
0
277,923
2
W
Serqet
7,878
606
76
6
0
323,552
2
L
Nike
5,842
449
59
5
0
185,103
0
L
Zeus
6,496
500
70
5
0
185,188
2
L
Ishtar
6,164
474
61
5
0
239,727
3
W
Jing Wei
6,929
533
76
6
0
250,096
2
L
Khepri
6,247
481
11
1
0
264,309
4
W
Nox
6,850
527
31
2
0
244,336
6
L
Lancelot
6,792
522
85
7
0
297,911
0
W
Vamana
9,530
733
139
11
0
252,714
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role