Player Matchup

Surtr
Surtr
 
Surtr
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
BayRabbit809283
Shiva
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 66L
1,205 Elo+
Solo
Cerberus
Cerberus
Cian777
Cerberus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,573 Elo+
Solo
Hades
Hades
XeonnPL
Hades
Level 128
God Stats
4W - 2L
1,617 SR
Queue Stats
149W - 160L
1,485 Elo+
Party 1
Janus
Janus
pewolen
Janus
Level 127
God Stats
1W - 2L
1,505 SR
Queue Stats
159W - 154L
1,520 Elo+
Party 1
Team Averages
Level 84
1,524 SR
1,457 Elo+

VS

Team Averages
Level 129
1,595 SR
1,539 Elo+
King Arthur
King Arthur
DaniiPalerm
King Arthur
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
78W - 80L
1,513 Elo+
Party 2
Heimdallr
Heimdallr
DieguitoNazaret
Heimdallr
Level 142
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 45L
1,514 Elo+
Party 2
Artio
Artio
Lesnik2019
Artio
Level 101
God Stats
5W - 1L
1,719 SR
Queue Stats
530W - 521L
1,572 Elo+
Solo
Sol
Sol
VeryPoxyi
Sol
Level 104
God Stats
12W - 8L
1,637 SR
Queue Stats
382W - 394L
1,561 Elo+
Solo
Anubis
Anubis
nightmarez891
Anubis
Level 138
God Stats
11W - 4L
1,620 SR
Queue Stats
148W - 145L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
15
4 / 5 / 6
8,683
868
11,590
16,041
19,084
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
0 / 2 / 2
5,826
583
1,709
4,292
1,603
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cerberus
Cian777
Cerberus
14
0 / 7 / 9
7,499
750
6,226
18,399
18,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hades
XeonnPL
Hades
14
5 / 1 / 7
8,259
826
7,266
7,487
5,341
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Janus
pewolen
Janus
17
6 / 2 / 8
8,841
884
13,909
6,604
3,494
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DaniiPalerm
King Arthur
12
2 / 5 / 11
7,998
800
7,212
14,754
13,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
DieguitoNazaret
Heimdallr
13
3 / 3 / 6
8,423
842
6,679
7,963
3,663
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
17
3 / 1 / 10
9,661
966
5,106
13,308
15,442
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
4 / 2 / 12
9,722
972
20,903
12,262
7,698
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
5 / 4 / 8
8,957
896
9,310
7,571
3,664
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
64
15
Kills
17
17
Deaths
15
32
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
4
5
6
1.4
L
0
2
2
0.5
L
Cerberus
Cian777
Cerberus
0
7
9
0.64
W
King Arthur
DaniiPalerm
King Arthur
2
5
11
1.5
W
Heimdallr
DieguitoNazaret
Heimdallr
3
3
6
2
W
Artio
3
1
10
8
W
4
2
12
5
L
Hades
XeonnPL
Hades
5
1
7
8.5
W
5
4
8
2.25
L
Janus
pewolen
Janus
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,700
Damage
49,210
52,823
Taken
55,858
47,714
Mitigated
43,506
16,848
Healing
15,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
11,590
3,542
0
4,260
16,041
19,084
0
8,990
7,051
796
19,456
L
1,709
65
701
577
4,292
1,603
0
3,450
842
0
2,553
L
Cerberus
Cian777
Cerberus
6,226
974
41
3,347
18,399
18,192
0
12,762
5,637
11,615
0
W
King Arthur
DaniiPalerm
King Arthur
7,212
984
254
843
14,754
13,039
253
7,555
7,199
0
14,101
W
Heimdallr
DieguitoNazaret
Heimdallr
6,679
2,510
143
966
7,963
3,663
2,641
5,427
2,536
0
14,620
W
Artio
5,106
881
1,106
4,050
13,308
15,442
348
6,639
6,669
12,111
0
W
20,903
6,624
975
4,103
12,262
7,698
4,897
5,474
6,788
43,338
0
L
Hades
XeonnPL
Hades
7,266
531
2,559
3,490
7,487
5,341
0
4,992
2,495
16,287
0
W
9,310
1,085
619
1,984
7,571
3,664
789
2,844
4,727
23,682
0
L
Janus
pewolen
Janus
13,909
339
628
1,245
6,604
3,494
0
5,125
1,479
23,026
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,108
Gold Earned
44,761
89
Minions Killed
128
0
Camps Cleared
0
816,477
Distance Traveled
965,373
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
8,683
868
15
2
0
221,959
0
L
Shiva
5,826
583
1
0
0
43,375
1
L
Cerberus
7,499
750
17
2
0
162,330
0
W
King Arthur
7,998
800
12
1
0
200,212
0
W
Heimdallr
8,423
842
29
3
0
175,722
0
W
Artio
9,661
966
6
1
0
233,238
0
W
Sol
9,722
972
49
5
0
193,078
0
L
Hades
8,259
826
29
3
0
187,802
0
W
Anubis
8,957
896
32
3
0
163,123
0
L
Janus
8,841
884
27
3
0
201,011
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role