Player Matchup

Nemesis
Nemesis
Deka5413
Nemesis
Level 15
God Stats
1W - 4L
1,349 SR
Queue Stats
9W - 22L
1,299 Elo+
Party 1
Heimdallr
Heimdallr
Fantoacb12
Heimdallr
Level 49
God Stats
0W - 2L
1,378 SR
Queue Stats
35W - 67L
1,273 Elo+
Party 1
Bacchus
Bacchus
NeMo_SoloS
Bacchus
Level 14
God Stats
1W - 3L
1,387 SR
Queue Stats
1W - 15L
1,038 Elo+
Party 1
Team Averages
Level 26
1,371 SR
1,204 Elo+

VS

Team Averages
Level 169
1,675 SR
1,780 Elo+
Nemesis
Nemesis
Adagiо
Nemesis
Level 196
God Stats
6W - 1L
1,731 SR
Queue Stats
177W - 31L
1,927 Elo+
Party 2
Achilles
Achilles
DésoIé
Achilles
Level 165
God Stats
13W - 7L
1,794 SR
Queue Stats
1,110W - 307L
1,914 Elo+
Party 2
Ix Chel
Ix Chel
Giofreitas
Ix Chel
Level 147
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 21L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Deka5413
Nemesis
10
1 / 7 / 0
8,104
737
4,828
17,186
7,122
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Heimdallr
Fantoacb12
Heimdallr
8
0 / 13 / 1
7,324
666
5,098
16,836
6,246
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
NeMo_SoloS
Bacchus
10
0 / 6 / 0
7,230
657
4,774
14,530
14,266
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Adagiо
Nemesis
14
11 / 1 / 9
11,082
1,007
15,493
10,454
4,516
Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Mystical Earring

Mystical Earring

+15
Mp 5

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
DésoIé
Achilles
14
10 / 0 / 15
10,931
994
15,028
14,523
13,127
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ix Chel
Giofreitas
Ix Chel
14
5 / 0 / 17
10,433
948
12,664
5,829
2,339
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
67
1
Kills
26
26
Deaths
1
1
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Adagiо
Nemesis
11
1
9
15.5
L
Nemesis
Deka5413
Nemesis
1
7
0
0.14
W
Achilles
DésoIé
Achilles
10
0
15
17.5
L
Heimdallr
Fantoacb12
Heimdallr
0
13
1
0.04
W
Ix Chel
Giofreitas
Ix Chel
5
0
17
13.5
L
Bacchus
NeMo_SoloS
Bacchus
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,700
Damage
43,185
48,552
Taken
30,806
27,634
Mitigated
19,982
1,581
Healing
8,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Adagiо
Nemesis
15,493
7,565
0
1,691
10,454
4,516
1,875
1,547
8,907
0
55,853
L
Nemesis
Deka5413
Nemesis
4,828
1,004
0
622
17,186
7,122
0
3,962
13,206
0
19,738
W
Achilles
DésoIé
Achilles
15,028
2,064
158
3,890
14,523
13,127
642
2,367
12,156
0
35,192
L
Heimdallr
Fantoacb12
Heimdallr
5,098
1,567
0
367
16,836
6,246
0
4,803
11,967
0
19,298
W
Ix Chel
Giofreitas
Ix Chel
12,664
1,208
1,044
1,725
5,829
2,339
342
1,484
4,345
43,029
0
L
Bacchus
NeMo_SoloS
Bacchus
4,774
214
0
592
14,530
14,266
0
3,899
10,631
14,918
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,658
Gold Earned
32,446
61
Minions Killed
146
0
Camps Cleared
0
567,993
Distance Traveled
771,792
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,082
1,007
62
6
0
260,600
0
L
Nemesis
8,104
737
35
3
0
216,331
0
W
Achilles
10,931
994
39
4
0
259,016
0
L
Heimdallr
7,324
666
22
2
0
153,952
0
W
Ix Chel
10,433
948
45
4
0
252,176
0
L
Bacchus
7,230
657
4
0
0
197,710
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role