Player Matchup

Skadi
Skadi
BasketBallGesus
Skadi
Level 129
God Stats
1W - 3L
1,500 SR
Queue Stats
271W - 273L
1,539 Elo+
Solo
Zeus
Zeus
CIRCUSPHREAK
Zeus
Level 92
God Stats
9W - 10L
1,825 SR
Queue Stats
277W - 283L
1,463 Elo+
Party 1
Kali
Kali
DohnutMahstah
Kali
Level 127
God Stats
2W - 4L
1,498 SR
Queue Stats
234W - 234L
1,533 Elo+
Solo
Mulan
Mulan
KingBelch
Mulan
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
78W - 98L
1,427 Elo+
Party 1
Ares
Ares
Scooots
Ares
Level 147
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 32L
1,510 Elo+
Solo
Team Averages
Level 111
1,565 SR
1,495 Elo+

VS

Team Averages
Level 119
1,537 SR
1,469 Elo+
Merlin
Merlin
 
Merlin
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Blestpack101
Agni
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 54L
1,444 Elo+
Solo
Bastet
Bastet
F1oW QGTM
Bastet
Level 156
God Stats
13W - 7L
1,687 SR
Queue Stats
541W - 541L
1,536 Elo+
Solo
Hercules
Hercules
Morthran
Hercules
Level 152
God Stats
2W - 0L
1,500 SR
Queue Stats
108W - 103L
1,516 Elo+
Solo
Nu Wa
Nu Wa
lgfinger
Nu Wa
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 5
7,773
707
7,157
9,081
4,585
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
2 / 3 / 4
7,857
714
11,525
7,296
3,800
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
2 / 3 / 5
7,913
719
3,579
10,348
7,967
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mulan
KingBelch
Mulan
13
2 / 5 / 3
7,632
694
7,009
13,301
10,332
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ares
Scooots
Ares
14
1 / 2 / 5
7,405
673
5,838
11,662
16,229
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
2 / 2 / 12
9,278
843
10,325
6,386
3,509
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 3 / 11
8,995
818
7,544
8,347
4,440
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bastet
F1oW QGTM
Bastet
16
7 / 1 / 7
9,893
899
11,039
8,936
5,556
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hercules
Morthran
Hercules
15
3 / 3 / 13
8,876
807
8,924
20,443
24,590
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Nu Wa
lgfinger
Nu Wa
16
3 / 2 / 14
9,416
856
10,031
6,851
3,551
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
74
8
Kills
17
17
Deaths
11
22
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
2
12
4
L
1
4
5
0.88
W
2
3
11
2.5
L
2
3
4
1.33
L
2
3
5
1.5
W
Bastet
F1oW QGTM
Bastet
7
1
7
10.5
L
Mulan
KingBelch
Mulan
2
5
3
0.7
W
Hercules
Morthran
Hercules
3
3
13
3.17
L
Ares
Scooots
Ares
1
2
5
1.75
W
Nu Wa
lgfinger
Nu Wa
3
2
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,108
Damage
47,863
51,688
Taken
50,963
42,913
Mitigated
41,646
15,366
Healing
16,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
10,325
768
0
224
6,386
3,509
1,844
3,216
3,170
30,173
0
L
7,157
1,484
985
1,280
9,081
4,585
0
5,100
3,956
0
29,702
W
7,544
721
1,792
1,710
8,347
4,440
120
4,071
4,276
20,662
0
L
11,525
759
1,756
1,001
7,296
3,800
0
3,732
3,509
33,528
0
L
3,579
848
1,262
2,594
10,348
7,967
0
6,303
4,039
0
8,603
W
Bastet
F1oW QGTM
Bastet
11,039
3,406
1,234
2,656
8,936
5,556
523
2,049
6,887
0
18,562
L
Mulan
KingBelch
Mulan
7,009
733
1,756
1,942
13,301
10,332
0
6,068
7,174
0
16,159
W
Hercules
Morthran
Hercules
8,924
2,307
645
7,381
20,443
24,590
615
5,974
14,469
0
14,523
L
Ares
Scooots
Ares
5,838
229
1,235
1,555
11,662
16,229
0
6,461
5,110
7,997
0
W
Nu Wa
lgfinger
Nu Wa
10,031
2,121
557
611
6,851
3,551
677
2,053
4,798
21,274
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,580
Gold Earned
46,458
134
Minions Killed
142
0
Camps Cleared
0
1,058,607
Distance Traveled
1,061,765
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,278
843
49
4
0
208,967
0
L
Skadi
7,773
707
52
5
0
199,045
0
W
Agni
8,995
818
36
3
0
213,452
0
L
Zeus
7,857
714
50
5
0
189,101
0
L
Kali
7,913
719
8
1
0
227,631
0
W
Bastet
9,893
899
30
3
0
219,393
0
L
Mulan
7,632
694
15
1
0
216,868
0
W
Hercules
8,876
807
5
0
0
203,410
0
L
Ares
7,405
673
9
1
0
225,962
0
W
Nu Wa
9,416
856
22
2
0
216,543
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role