Player Matchup

Serqet
Serqet
 
Serqet
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
Lasergog
Rama
Level 37
God Stats
4W - 3L
1,435 SR
Queue Stats
65W - 71L
1,411 Elo+
Party 1
Bacchus
Bacchus
MrEmm
Bacchus
Level 127
God Stats
1W - 0L
1,172 SR
Queue Stats
102W - 85L
1,439 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SnayZix
Morgan Le Fay
Level 59
God Stats
6W - 2L
1,613 SR
Queue Stats
118W - 101L
1,503 Elo+
Party 1
Nemesis
Nemesis
Глебобог
Nemesis
Level 66
God Stats
1W - 1L
1,502 SR
Queue Stats
93W - 97L
1,419 Elo+
Party 1
Team Averages
Level 70
1,444 SR
1,454 Elo+

VS

Team Averages
Level 109
1,626 SR
1,464 Elo+
Susano
Susano
Fred10frL
Susano
Level 118
God Stats
1W - 3L
1,404 SR
Queue Stats
808W - 790L
1,491 Elo+
Solo
Anubis
Anubis
Hymunt
Anubis
Level 109
God Stats
2W - 5L
1,351 SR
Queue Stats
161W - 168L
1,444 Elo+
Solo
Kuzenbo
Kuzenbo
InesE
Kuzenbo
Level 43
God Stats
1W - 3L
1,732 SR
Queue Stats
17W - 13L
1,541 Elo+
Solo
Discordia
Discordia
SpringSakura
Discordia
Level 152
God Stats
13W - 9L
1,858 SR
Queue Stats
175W - 193L
1,445 Elo+
Solo
Chernobog
Chernobog
YangMaf
Chernobog
Level 124
God Stats
2W - 1L
1,786 SR
Queue Stats
180W - 198L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
19
5 / 0 / 3
11,603
580
11,867
14,668
7,904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rama
13
0 / 3 / 3
8,361
418
4,260
11,773
4,577
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
MrEmm
Bacchus
14
2 / 2 / 4
9,748
487
7,716
12,093
15,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Morgan Le Fay
SnayZix
Morgan Le Fay
17
4 / 2 / 4
10,809
540
12,513
9,048
4,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

20
9 / 0 / 1
12,489
624
13,759
15,783
12,957
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Fred10frL
Susano
16
0 / 5 / 3
9,466
473
3,614
17,289
7,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
Hymunt
Anubis
15
1 / 8 / 1
9,558
478
9,000
15,316
7,138
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kuzenbo
InesE
Kuzenbo
11
0 / 3 / 4
7,945
397
7,142
12,561
13,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
SpringSakura
Discordia
15
2 / 3 / 1
9,182
459
7,685
12,422
4,570
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chernobog
YangMaf
Chernobog
15
4 / 2 / 1
9,388
469
10,804
12,240
5,331
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
17
20
Kills
7
7
Deaths
21
15
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
5
0
3
6.5
L
Susano
Fred10frL
Susano
0
5
3
0.3
L
Anubis
Hymunt
Anubis
1
8
1
0.19
L
Kuzenbo
InesE
Kuzenbo
0
3
4
0.67
W
Rama
0
3
3
0.5
W
Bacchus
MrEmm
Bacchus
2
2
4
2
W
Morgan Le Fay
SnayZix
Morgan Le Fay
4
2
4
3
L
Discordia
SpringSakura
Discordia
2
3
1
0.83
L
Chernobog
YangMaf
Chernobog
4
2
1
2.25
W
9
0
1
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,115
Damage
38,245
63,365
Taken
69,828
45,497
Mitigated
37,846
10,667
Healing
19,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
11,867
4,772
0
1,105
14,668
7,904
376
3,927
10,741
0
119,817
L
Susano
Fred10frL
Susano
3,614
666
0
5,690
17,289
7,352
0
4,043
12,918
0
84,477
L
Anubis
Hymunt
Anubis
9,000
556
0
3,871
15,316
7,138
0
1,534
13,718
77,805
0
L
Kuzenbo
InesE
Kuzenbo
7,142
2,901
0
1,799
12,561
13,455
0
4,690
7,389
12,679
0
W
Rama
4,260
3,637
0
3,385
11,773
4,577
201
3,296
8,477
0
55,132
W
Bacchus
MrEmm
Bacchus
7,716
1,154
0
1,960
12,093
15,922
309
4,488
7,605
40,908
0
W
Morgan Le Fay
SnayZix
Morgan Le Fay
12,513
465
0
588
9,048
4,137
812
4,863
4,185
89,300
0
L
Discordia
SpringSakura
Discordia
7,685
228
0
4,316
12,422
4,570
0
6,066
6,356
67,764
0
L
Chernobog
YangMaf
Chernobog
10,804
7,300
0
4,191
12,240
5,331
882
3,896
7,768
0
85,587
W
13,759
7,130
0
3,629
15,783
12,957
2,307
7,253
8,530
0
100,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,010
Gold Earned
45,539
624
Minions Killed
537
0
Camps Cleared
0
2,044,665
Distance Traveled
1,862,458
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
11,603
580
161
8
0
475,096
0
L
Susano
9,466
473
138
7
0
411,674
0
L
Anubis
9,558
478
144
7
0
311,031
3
L
Kuzenbo
7,945
397
8
0
0
423,686
2
W
Rama
8,361
418
106
5
0
317,817
0
W
Bacchus
9,748
487
52
3
0
408,745
6
W
Morgan Le Fay
10,809
540
145
7
0
439,194
2
L
Discordia
9,182
459
115
6
0
340,885
4
L
Chernobog
9,388
469
132
7
0
375,182
4
W
Nemesis
12,489
624
160
8
0
403,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role