Player Matchup

Artemis
Artemis
 
Artemis
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Kakapo918dancer
Izanami
Level 97
God Stats
10W - 5L
1,613 SR
Queue Stats
207W - 206L
1,459 Elo+
Solo
Janus
Janus
Thimsnod
Janus
Level 98
God Stats
1W - 1L
1,282 SR
Queue Stats
39W - 49L
1,445 Elo+
Solo
Ix Chel
Ix Chel
Uncle_Brooklyn_
Ix Chel
Level 155
God Stats
18W - 17L
1,494 SR
Queue Stats
97W - 100L
1,502 Elo+
Solo
Awilix
Awilix
kintoff11
Awilix
Level 127
God Stats
34W - 20L
1,661 SR
Queue Stats
146W - 146L
1,439 Elo+
Solo
Team Averages
Level 124
1,510 SR
1,469 Elo+

VS

Team Averages
Level 86
1,533 SR
1,442 Elo+
Fenrir
Fenrir
Fiishig
Fenrir
Level 128
God Stats
5W - 5L
1,448 SR
Queue Stats
104W - 82L
1,541 Elo+
Solo
Merlin
Merlin
MoltenGore
Merlin
Level 155
God Stats
8W - 12L
1,523 SR
Queue Stats
337W - 307L
1,468 Elo+
Solo
Cerberus
Cerberus
Saga_blanka
Cerberus
Level 39
God Stats
3W - 5L
1,412 SR
Queue Stats
261W - 290L
1,396 Elo+
Solo
Janus
Janus
The_Bald_Kage
Janus
Level 41
God Stats
3W - 1L
1,782 SR
Queue Stats
38W - 58L
1,408 Elo+
Solo
Hachiman
Hachiman
playboiiwallyy
Hachiman
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 55L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
12
7 / 0 / 2
7,704
642
7,912
6,514
2,366
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 0 / 0
6,828
569
3,032
6,753
2,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
Thimsnod
Janus
12
1 / 0 / 3
6,939
578
3,501
4,791
1,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 2 / 7
6,427
536
5,146
5,053
3,406
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Awilix
kintoff11
Awilix
10
1 / 2 / 1
6,158
513
6,315
10,270
3,377
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Fiishig
Fenrir
9
1 / 0 / 1
5,570
464
4,677
9,344
3,482
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
MoltenGore
Merlin
12
2 / 2 / 0
6,563
547
3,455
6,337
2,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
Saga_blanka
Cerberus
8
1 / 5 / 1
5,669
472
2,203
11,837
8,415
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 1 / 0
5,699
475
3,647
4,868
1,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
7
0 / 4 / 1
4,864
405
2,285
9,518
2,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
10
Kills
4
4
Deaths
12
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
7
0
2
8
L
Fenrir
Fiishig
Fenrir
1
0
1
1.5
W
0
0
0
0
L
Merlin
MoltenGore
Merlin
2
2
0
1
L
Cerberus
Saga_blanka
Cerberus
1
5
1
0.3
L
0
1
0
0
W
Janus
Thimsnod
Janus
1
0
3
2.5
W
1
2
7
2.25
W
Awilix
kintoff11
Awilix
1
2
1
0.75
L
Hachiman
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,906
Damage
16,267
33,381
Taken
41,904
13,055
Mitigated
18,428
8,124
Healing
11,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
7,912
3,687
0
1,480
6,514
2,366
431
442
6,072
0
49,823
L
Fenrir
Fiishig
Fenrir
4,677
1,381
0
2,742
9,344
3,482
0
1,322
8,022
0
33,933
W
3,032
1,496
0
2,595
6,753
2,311
0
2,561
4,192
0
53,042
L
Merlin
MoltenGore
Merlin
3,455
58
52
2,148
6,337
2,229
0
1,624
4,713
52,735
0
L
Cerberus
Saga_blanka
Cerberus
2,203
310
902
3,383
11,837
8,415
0
3,041
8,796
23,670
0
L
3,647
623
0
250
4,868
1,525
0
865
4,003
42,015
0
W
Janus
Thimsnod
Janus
3,501
159
0
2,145
4,791
1,595
171
1,992
2,799
57,668
0
W
5,146
977
207
785
5,053
3,406
140
2,407
2,646
17,825
0
W
Awilix
kintoff11
Awilix
6,315
2,612
0
912
10,270
3,377
99
1,903
8,367
0
39,890
L
Hachiman
2,285
1,159
0
2,159
9,518
2,777
0
1,795
7,723
0
23,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,056
Gold Earned
28,365
355
Minions Killed
295
0
Camps Cleared
0
1,116,825
Distance Traveled
1,092,185
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,704
642
88
7
0
214,097
0
L
Fenrir
5,570
464
54
5
0
263,248
0
W
Izanami
6,828
569
88
7
0
180,246
3
L
Merlin
6,563
547
90
8
0
199,601
0
L
Cerberus
5,669
472
51
4
0
226,282
0
L
Janus
5,699
475
64
5
0
208,010
0
W
Janus
6,939
578
102
9
0
239,713
0
W
Ix Chel
6,427
536
16
1
0
193,302
0
W
Awilix
6,158
513
61
5
0
289,467
0
L
Hachiman
4,864
405
36
3
0
195,044
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role