Player Matchup

Nemesis
Nemesis
EpsilonSenpai
Nemesis
Level 194
God Stats
6W - 14L
1,434 SR
Queue Stats
236W - 229L
1,492 Elo+
Solo
Izanami
Izanami
Firestorm364zats
Izanami
Level 123
God Stats
2W - 4L
1,422 SR
Queue Stats
58W - 62L
1,510 Elo+
Party 1
Tyr
Tyr
TheTaaffenator
Tyr
Level 67
God Stats
10W - 12L
1,517 SR
Queue Stats
523W - 485L
1,496 Elo+
Solo
Kuzenbo
Kuzenbo
balsamo-placoide
Kuzenbo
Level 139
God Stats
0W - 2L
1,547 SR
Queue Stats
125W - 178L
1,488 Elo+
Party 1
Nu Wa
Nu Wa
xFR3YRx
Nu Wa
Level 118
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 15L
1,458 Elo+
Solo
Team Averages
Level 128
1,484 SR
1,489 Elo+

VS

Team Averages
Level 122
1,548 SR
1,529 Elo+
Awilix
Awilix
DeathFrmAbove93
Awilix
Level 105
God Stats
14W - 10L
1,597 SR
Queue Stats
467W - 448L
1,491 Elo+
Solo
Scylla
Scylla
FEric812
Scylla
Level 124
God Stats
10W - 10L
1,289 SR
Queue Stats
201W - 195L
1,519 Elo+
Solo
Izanami
Izanami
PsichiiK_21
Izanami
Level 145
God Stats
1W - 0L
1,470 SR
Queue Stats
120W - 102L
1,685 Elo+
Solo
Zhong Kui
Zhong Kui
alonsopredator_3
Zhong Kui
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 83L
1,435 Elo+
Solo
Aphrodite
Aphrodite
krepin52
Aphrodite
Level 112
God Stats
7W - 5L
1,883 SR
Queue Stats
1,118W - 1,119L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
14
4 / 3 / 1
8,374
598
9,802
12,362
5,504
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
0 / 7 / 4
7,860
561
6,013
12,641
5,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
3 / 2 / 0
8,906
636
9,079
11,795
7,360
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
0 / 1 / 4
6,190
442
2,670
9,726
8,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nu Wa
xFR3YRx
Nu Wa
12
1 / 6 / 4
7,357
526
6,765
9,812
2,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 2 / 3
9,530
681
5,509
10,426
3,891
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
FEric812
Scylla
14
4 / 1 / 6
8,695
621
11,840
7,829
3,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
PsichiiK_21
Izanami
13
5 / 3 / 3
8,106
579
8,869
12,798
4,856
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
14
1 / 3 / 3
8,320
594
6,602
12,435
10,175
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Aphrodite
krepin52
Aphrodite
13
1 / 1 / 11
8,429
602
6,520
11,239
7,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
45
8
Kills
19
19
Deaths
10
13
Assists
26
Player
Kills
Deaths
Assists
KDA
W
8
2
3
4.75
L
Nemesis
4
3
1
1.5
W
Scylla
FEric812
Scylla
4
1
6
7
L
0
7
4
0.29
W
Izanami
PsichiiK_21
Izanami
5
3
3
2.17
L
3
2
0
1.5
W
Zhong Kui
1
3
3
0.83
L
0
1
4
2
W
Aphrodite
krepin52
Aphrodite
1
1
11
6.5
L
Nu Wa
xFR3YRx
Nu Wa
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,329
Damage
39,340
56,336
Taken
54,727
29,731
Mitigated
29,598
12,246
Healing
19,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,509
1,396
0
430
10,426
3,891
81
2,245
8,181
0
72,502
L
Nemesis
9,802
4,874
0
809
12,362
5,504
0
5,561
6,632
0
78,581
W
Scylla
FEric812
Scylla
11,840
1,370
0
750
7,829
3,018
26
1,637
6,192
65,224
0
L
6,013
3,097
0
1,591
12,641
5,058
0
3,094
9,495
0
65,093
W
Izanami
PsichiiK_21
Izanami
8,869
6,869
0
1,776
12,798
4,856
333
2,428
10,370
0
68,076
L
9,079
1,840
0
5,655
11,795
7,360
574
7,516
4,195
0
80,892
W
Zhong Kui
6,602
482
0
6,122
12,435
10,175
0
799
11,636
64,317
0
L
2,670
1,255
0
3,445
9,726
8,820
80
3,171
6,509
14,619
0
W
Aphrodite
krepin52
Aphrodite
6,520
1,306
4,156
6,718
11,239
7,658
286
2,862
8,377
29,445
0
L
Nu Wa
xFR3YRx
Nu Wa
6,765
786
0
746
9,812
2,989
0
5,029
4,543
45,500
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,687
Gold Earned
43,080
461
Minions Killed
479
0
Camps Cleared
0
1,407,740
Distance Traveled
1,375,299
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
9,530
681
108
8
0
339,557
4
L
Nemesis
8,374
598
120
9
0
332,276
2
W
Scylla
8,695
621
110
8
0
281,624
4
L
Izanami
7,860
561
123
9
0
262,395
0
W
Izanami
8,106
579
101
7
0
250,341
2
L
Tyr
8,906
636
141
10
0
314,019
0
W
Zhong Kui
8,320
594
120
9
0
231,159
3
L
Kuzenbo
6,190
442
17
1
0
211,408
2
W
Aphrodite
8,429
602
40
3
0
272,618
3
L
Nu Wa
7,357
526
60
4
0
287,642
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role