Player Matchup

Medusa
Medusa
GhostBussy
Medusa
Level 60
God Stats
4W - 1L
1,796 SR
Queue Stats
57W - 47L
1,562 Elo+
Solo
Sobek
Sobek
LaguzKing
Sobek
Level 141
God Stats
2W - 1L
1,500 SR
Queue Stats
163W - 147L
1,573 Elo+
Party 2
Horus
Horus
MurkDesolation
Horus
Level 89
God Stats
7W - 0L
1,208 SR
Queue Stats
180W - 156L
1,553 Elo+
Party 2
Cliodhna
Cliodhna
evilpiccolo77
Cliodhna
Level 109
God Stats
7W - 5L
1,426 SR
Queue Stats
203W - 197L
1,544 Elo+
Solo
Anubis
Anubis
tintoy99
Anubis
Level 105
God Stats
4W - 6L
1,477 SR
Queue Stats
121W - 116L
1,511 Elo+
Party 2
Team Averages
Level 101
1,481 SR
1,548 Elo+

VS

Team Averages
Level 149
1,426 SR
1,480 Elo+
Vamana
Vamana
ColaBear420
Vamana
Level 215
God Stats
4W - 14L
1,519 SR
Queue Stats
1,495W - 1,599L
1,438 Elo+
Solo
Arachne
Arachne
Hobodarkness
Arachne
Level 154
God Stats
1W - 1L
1,727 SR
Queue Stats
156W - 151L
1,510 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Neutics369
Kumbhakarna
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,545 Elo+
Solo
Skadi
Skadi
ShadowDino13
Skadi
Level 168
God Stats
0W - 1L
1,137 SR
Queue Stats
170W - 162L
1,487 Elo+
Party 1
Ra
Ra
yomasta87
Ra
Level 144
God Stats
4W - 6L
1,248 SR
Queue Stats
174W - 202L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
GhostBussy
Medusa
16
1 / 1 / 5
10,420
947
8,898
6,650
3,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sobek
LaguzKing
Sobek
16
0 / 0 / 7
11,552
1,050
5,773
8,112
10,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
3 / 0 / 4
10,551
959
7,906
6,555
9,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cliodhna
evilpiccolo77
Cliodhna
16
1 / 1 / 4
10,109
919
5,792
4,721
2,333
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
tintoy99
Anubis
16
2 / 0 / 4
11,290
1,026
7,385
5,262
4,108
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

266

VS

Team 2 Tickets

235

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
14
0 / 1 / 0
9,421
856
1,800
3,635
1,540
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arachne
Hobodarkness
Arachne
17
1 / 1 / 1
10,824
984
6,634
11,569
12,308
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Kumbhakarna
Neutics369
Kumbhakarna
14
0 / 0 / 0
7,398
673
0
0
0
16
0 / 3 / 2
10,564
960
7,153
12,589
12,307
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
1 / 2 / 0
10,605
964
10,657
10,921
4,907
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
7
Kills
2
2
Deaths
7
24
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Vamana
0
1
0
0
W
Medusa
GhostBussy
Medusa
1
1
5
3.5
L
Arachne
Hobodarkness
Arachne
1
1
1
1.5
W
Sobek
LaguzKing
Sobek
0
0
7
3.5
W
3
0
4
5
L
Kumbhakarna
Neutics369
Kumbhakarna
0
0
0
0
L
0
3
2
0.33
W
Cliodhna
evilpiccolo77
Cliodhna
1
1
4
3
W
Anubis
tintoy99
Anubis
2
0
4
4
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,754
Damage
26,244
31,300
Taken
38,714
30,051
Mitigated
31,062
9,396
Healing
4,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
1,800
941
0
40
3,635
1,540
0
1,584
2,013
0
11,934
W
Medusa
GhostBussy
Medusa
8,898
5,111
0
688
6,650
3,654
0
1,823
4,730
0
33,323
L
Arachne
Hobodarkness
Arachne
6,634
2,846
0
1,630
11,569
12,308
0
2,903
8,501
3,027
16,446
W
Sobek
LaguzKing
Sobek
5,773
464
0
2,738
8,112
10,569
0
4,060
4,052
13,792
0
W
7,906
2,556
766
1,594
6,555
9,387
0
3,040
3,411
0
10,763
L
Kumbhakarna
Neutics369
Kumbhakarna
0
0
0
0
0
0
0
0
0
0
0
L
7,153
1,685
0
0
12,589
12,307
0
4,826
7,391
1,564
40,830
W
Cliodhna
evilpiccolo77
Cliodhna
5,792
0
0
849
4,721
2,333
0
2,784
1,937
0
20,322
W
Anubis
tintoy99
Anubis
7,385
178
280
2,481
5,262
4,108
0
1,684
3,485
51,454
0
L
10,657
181
1,362
1,241
10,921
4,907
0
3,845
6,637
39,552
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,922
Gold Earned
48,812
247
Minions Killed
215
5
Camps Cleared
8
966,367
Distance Traveled
694,602
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
9,421
856
22
2
1
99,270
0
W
Medusa
10,420
947
67
6
2
196,059
0
L
Arachne
10,824
984
28
3
5
216,234
3
W
Sobek
11,552
1,050
10
1
0
194,687
0
W
Horus
10,551
959
11
1
0
216,935
0
L
Kumbhakarna
7,398
673
0
0
0
0
0
L
Skadi
10,564
960
88
8
2
156,766
0
W
Cliodhna
10,109
919
44
4
0
189,546
0
W
Anubis
11,290
1,026
115
10
3
169,140
0
L
Ra
10,605
964
77
7
0
222,332
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role