Player Matchup

Vamana
Vamana
AncientAsura
Vamana
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 39L
1,504 Elo+
Party 1
Nu Wa
Nu Wa
Aroundfoward
Nu Wa
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
84W - 66L
1,477 Elo+
Party 1
Hachiman
Hachiman
BIGMAC10101
Hachiman
Level 138
God Stats
3W - 4L
1,375 SR
Queue Stats
137W - 169L
1,527 Elo+
Party 1
Raijin
Raijin
Meiista
Raijin
Level 128
God Stats
1W - 2L
1,320 SR
Queue Stats
187W - 216L
1,513 Elo+
Party 1
Ravana
Ravana
NINELIVES2516
Ravana
Level 101
God Stats
4W - 2L
1,759 SR
Queue Stats
94W - 112L
1,507 Elo+
Party 1
Team Averages
Level 112
1,491 SR
1,505 Elo+

VS

Team Averages
Level 123
1,604 SR
1,503 Elo+
Anubis
Anubis
Conknbjalls
Anubis
Level 104
God Stats
69W - 34L
1,676 SR
Queue Stats
211W - 185L
1,494 Elo+
Solo
Skadi
Skadi
Ecchi-Kami
Skadi
Level 115
God Stats
10W - 9L
1,819 SR
Queue Stats
129W - 133L
1,517 Elo+
Party 2
Cthulhu
Cthulhu
GrrStorm
Cthulhu
Level 126
God Stats
81W - 76L
1,567 SR
Queue Stats
1,384W - 1,333L
1,519 Elo+
Solo
Mulan
Mulan
PaccMacc_MG
Mulan
Level 157
God Stats
1W - 1L
1,571 SR
Queue Stats
221W - 212L
1,471 Elo+
Solo
Ishtar
Ishtar
Stitxhh_
Ishtar
Level 112
God Stats
12W - 16L
1,388 SR
Queue Stats
191W - 206L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
17
12 / 0 / 4
10,851
678
19,737
13,397
7,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 1 / 9
8,095
506
6,834
12,689
8,430
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hachiman
BIGMAC10101
Hachiman
13
2 / 3 / 0
7,944
497
9,323
12,665
4,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
Meiista
Raijin
16
3 / 1 / 7
9,332
583
7,715
8,432
3,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
2 / 3 / 1
8,012
501
6,746
12,453
9,092
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
3 / 5 / 2
7,997
500
7,528
11,247
5,901
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Skadi
13
1 / 7 / 0
8,250
516
3,395
14,136
6,656
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
GrrStorm
Cthulhu
12
1 / 3 / 1
7,970
498
8,079
16,576
17,585
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
2 / 3 / 2
9,021
564
11,654
14,398
12,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ishtar
Stitxhh_
Ishtar
14
1 / 2 / 2
7,900
494
10,015
12,491
5,871
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
15
20
Kills
8
8
Deaths
20
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Vamana
12
0
4
14
W
1
1
9
5.5
W
Hachiman
BIGMAC10101
Hachiman
2
3
0
0.67
L
Anubis
3
5
2
0.8
L
Skadi
1
7
0
0.14
L
Cthulhu
GrrStorm
Cthulhu
1
3
1
0.5
W
Raijin
Meiista
Raijin
3
1
7
6.5
W
2
3
1
0.83
L
2
3
2
1
L
Ishtar
Stitxhh_
Ishtar
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,355
Damage
40,671
59,636
Taken
68,848
33,368
Mitigated
48,021
18,508
Healing
19,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
19,737
15,083
0
4,437
13,397
7,575
746
3,409
9,855
0
92,735
W
6,834
2,813
1,549
2,628
12,689
8,430
1,445
5,577
7,016
30,005
0
W
Hachiman
BIGMAC10101
Hachiman
9,323
5,649
0
4,872
12,665
4,930
0
2,747
9,918
0
66,834
L
Anubis
7,528
176
0
3,285
11,247
5,901
0
2,105
9,088
61,026
0
L
Skadi
3,395
1,046
0
817
14,136
6,656
127
3,896
9,888
0
61,798
L
Cthulhu
GrrStorm
Cthulhu
8,079
907
342
3,846
16,576
17,585
276
4,512
11,896
48,852
0
W
Raijin
Meiista
Raijin
7,715
859
0
959
8,432
3,341
433
1,654
6,778
73,764
0
W
6,746
2,821
0
4,063
12,453
9,092
0
2,220
9,565
0
44,080
L
11,654
1,649
0
7,606
14,398
12,008
0
973
13,425
0
67,591
L
Ishtar
Stitxhh_
Ishtar
10,015
6,629
0
3,737
12,491
5,871
562
2,433
10,002
0
63,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,234
Gold Earned
41,138
455
Minions Killed
481
0
Camps Cleared
0
1,613,825
Distance Traveled
1,558,114
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
10,851
678
122
8
0
392,375
2
W
Nu Wa
8,095
506
34
2
0
281,806
1
W
Hachiman
7,944
497
98
6
0
305,754
4
L
Anubis
7,997
500
96
6
0
325,070
0
L
Skadi
8,250
516
131
8
0
291,642
0
L
Cthulhu
7,970
498
59
4
0
316,489
5
W
Raijin
9,332
583
123
8
0
310,381
0
W
Ravana
8,012
501
78
5
0
323,509
0
L
Mulan
9,021
564
89
6
0
304,398
0
L
Ishtar
7,900
494
106
7
0
320,515
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role