Player Matchup

King Arthur
King Arthur
CoolerBeary
King Arthur
Level 87
God Stats
10W - 10L
1,396 SR
Queue Stats
188W - 203L
1,453 Elo+
Party 1
Xing Tian
Xing Tian
GuruLongHair
Xing Tian
Level 28
God Stats
3W - 6L
1,328 SR
Queue Stats
38W - 55L
1,419 Elo+
Party 1
Izanami
Izanami
ParkSnow
Izanami
Level 86
God Stats
7W - 15L
1,432 SR
Queue Stats
255W - 265L
1,436 Elo+
Party 1
Camazotz
Camazotz
ThatStinkyDog
Camazotz
Level 82
God Stats
1W - 1L
1,880 SR
Queue Stats
146W - 155L
1,442 Elo+
Party 1
Janus
Janus
Unbanable
Janus
Level 61
God Stats
12W - 14L
1,622 SR
Queue Stats
42W - 59L
1,470 Elo+
Solo
Team Averages
Level 69
1,531 SR
1,444 Elo+

VS

Team Averages
Level 112
1,523 SR
1,529 Elo+
Set
Set
BOWNCRUSHA
Set
Level 162
God Stats
3W - 2L
1,566 SR
Queue Stats
60W - 56L
1,520 Elo+
Solo
Khepri
Khepri
ChaoticallyOkay
Khepri
Level 66
God Stats
187W - 162L
1,527 SR
Queue Stats
277W - 267L
1,463 Elo+
Solo
Odin
Odin
FlakAttak94
Odin
Level 147
God Stats
6W - 0L
1,500 SR
Queue Stats
194W - 126L
1,578 Elo+
Solo
Skadi
Skadi
StupeiIori
Skadi
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 8L
1,629 Elo+
Party 2
Kukulkan
Kukulkan
laebrant
Kukulkan
Level 59
God Stats
32W - 33L
1,520 SR
Queue Stats
32W - 34L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CoolerBeary
King Arthur
13
0 / 3 / 0
6,810
619
4,159
10,103
8,243
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
GuruLongHair
Xing Tian
12
0 / 3 / 0
6,997
636
2,351
10,476
9,222
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
ParkSnow
Izanami
14
0 / 2 / 0
7,497
682
1,407
5,704
3,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Camazotz
ThatStinkyDog
Camazotz
12
0 / 1 / 0
6,861
624
3,623
9,723
4,174
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
Unbanable
Janus
15
0 / 3 / 0
8,080
735
5,575
7,429
2,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 6
8,555
778
9,456
8,415
5,076
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
0 / 0 / 9
7,854
714
2,438
3,981
3,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
2 / 0 / 8
7,481
680
4,323
4,959
5,162
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Skadi
15
4 / 0 / 6
8,468
770
12,480
5,652
2,498
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
laebrant
Kukulkan
15
2 / 0 / 8
8,361
760
6,064
3,571
1,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
49
0
Kills
12
12
Deaths
0
0
Assists
37
Player
Kills
Deaths
Assists
KDA
W
4
0
6
7
W
0
0
9
4.5
L
King Arthur
CoolerBeary
King Arthur
0
3
0
0
W
2
0
8
6
L
Xing Tian
GuruLongHair
Xing Tian
0
3
0
0
L
Izanami
ParkSnow
Izanami
0
2
0
0
W
Skadi
4
0
6
7
L
Camazotz
ThatStinkyDog
Camazotz
0
1
0
0
L
Janus
Unbanable
Janus
0
3
0
0
W
Kukulkan
laebrant
Kukulkan
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,115
Damage
34,761
43,435
Taken
26,578
27,597
Mitigated
17,729
5,632
Healing
5,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,456
3,707
0
1,063
8,415
5,076
765
3,049
5,250
0
35,214
W
2,438
14
0
1,202
3,981
3,601
135
378
3,603
11,863
0
L
King Arthur
CoolerBeary
King Arthur
4,159
430
0
500
10,103
8,243
0
2,759
7,315
0
14,637
W
4,323
579
0
475
4,959
5,162
479
1,681
3,220
0
6,427
L
Xing Tian
GuruLongHair
Xing Tian
2,351
191
893
702
10,476
9,222
156
2,105
8,363
7,007
0
L
Izanami
ParkSnow
Izanami
1,407
830
0
603
5,704
3,006
0
1,542
4,157
0
27,223
W
Skadi
12,480
6,200
0
2,263
5,652
2,498
1,473
1,098
4,528
0
42,108
L
Camazotz
ThatStinkyDog
Camazotz
3,623
662
0
1,940
9,723
4,174
0
1,147
8,576
0
17,389
L
Janus
Unbanable
Janus
5,575
92
0
994
7,429
2,952
0
903
6,522
49,887
0
W
Kukulkan
laebrant
Kukulkan
6,064
355
0
0
3,571
1,392
0
1,498
2,051
27,457
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,245
Gold Earned
40,719
227
Minions Killed
207
0
Camps Cleared
0
1,045,012
Distance Traveled
1,228,108
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
8,555
778
61
6
0
252,965
2
W
Khepri
7,854
714
14
1
0
254,913
0
L
King Arthur
6,810
619
27
2
0
204,950
1
W
Odin
7,481
680
6
1
0
248,253
0
L
Xing Tian
6,997
636
4
0
0
192,992
0
L
Izanami
7,497
682
53
5
0
168,692
0
W
Skadi
8,468
770
62
6
0
231,041
0
L
Camazotz
6,861
624
37
3
0
250,451
0
L
Janus
8,080
735
106
10
0
227,927
0
W
Kukulkan
8,361
760
64
6
0
240,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role