Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Acsy7
Rama
Level 141
God Stats
13W - 10L
1,717 SR
Queue Stats
180W - 224L
1,456 Elo+
Party 2
Sol
Sol
Cleyber
Sol
Level 168
God Stats
0W - 2L
1,715 SR
Queue Stats
22W - 30L
1,379 Elo+
Party 2
Tyr
Tyr
Ferxxomami
Tyr
Level 124
God Stats
2W - 1L
1,789 SR
Queue Stats
3W - 8L
1,406 Elo+
Party 2
Serqet
Serqet
bigladycroft
Serqet
Level 199
God Stats
7W - 17L
1,435 SR
Queue Stats
77W - 103L
1,400 Elo+
Party 2
Team Averages
Level 156
1,631 SR
1,428 Elo+

VS

Team Averages
Level 86
1,462 SR
1,470 Elo+
Persephone
Persephone
 
Persephone
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
GuMan999
Hades
Level 35
God Stats
2W - 0L
1,500 SR
Queue Stats
210W - 221L
1,447 Elo+
Party 1
Surtr
Surtr
KantMute
Surtr
Level 107
God Stats
9W - 3L
1,399 SR
Queue Stats
222W - 194L
1,501 Elo+
Solo
Anubis
Anubis
KingReggie-_
Anubis
Level 147
God Stats
15W - 9L
1,708 SR
Queue Stats
411W - 430L
1,456 Elo+
Party 1
Ishtar
Ishtar
XDovahkiinnX
Ishtar
Level 114
God Stats
3W - 6L
1,201 SR
Queue Stats
184W - 172L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
6
1 / 1 / 1
4,758
476
1,762
6,945
5,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rama
Acsy7
Rama
10
0 / 1 / 0
5,354
535
1,787
6,407
2,076
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
9
1 / 0 / 1
5,310
531
2,930
5,697
1,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 1 / 0
4,822
482
3,386
8,817
6,752
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Serqet
7
2 / 3 / 0
4,814
481
4,181
6,886
2,489
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
10
1 / 1 / 1
6,022
602
4,837
4,825
1,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hades
GuMan999
Hades
8
1 / 1 / 2
5,382
538
3,169
7,106
4,813
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Surtr
KantMute
Surtr
11
2 / 0 / 0
6,379
638
6,729
7,082
4,712
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anubis
9
0 / 2 / 2
5,292
529
3,363
5,186
2,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ishtar
10
2 / 0 / 0
6,021
602
3,906
4,368
1,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
11
4
Kills
6
6
Deaths
4
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
1
1
1.5
W
Persephone
 
Persephone
1
1
1
1.5
L
Rama
Acsy7
Rama
0
1
0
0
L
Sol
1
0
1
1.5
L
0
1
0
0
W
Hades
GuMan999
Hades
1
1
2
2
W
Surtr
KantMute
Surtr
2
0
0
2
W
Anubis
0
2
2
0.5
W
Ishtar
2
0
0
2
L
Serqet
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,046
Damage
22,004
34,752
Taken
28,567
19,087
Mitigated
15,102
12,222
Healing
12,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
1,762
455
0
2,837
6,945
5,951
0
3,309
3,636
8,448
0
W
Persephone
 
Persephone
4,837
204
60
2,556
4,825
1,530
0
1,522
3,130
42,847
0
L
Rama
Acsy7
Rama
1,787
1,594
0
2,069
6,407
2,076
0
1,082
5,325
0
40,538
L
Sol
2,930
361
0
2,274
5,697
1,819
0
4,202
1,495
33,998
4,022
L
3,386
771
0
4,250
8,817
6,752
0
138
8,679
0
28,271
W
Hades
GuMan999
Hades
3,169
504
40
2,156
7,106
4,813
48
1,767
5,018
12,670
0
W
Surtr
KantMute
Surtr
6,729
3,554
0
3,924
7,082
4,712
0
0
7,082
543
43,662
W
Anubis
3,363
202
0
2,437
5,186
2,058
0
613
4,423
39,399
0
W
Ishtar
3,906
2,616
0
1,614
4,368
1,989
0
732
3,636
0
41,429
L
Serqet
4,181
1,041
0
792
6,886
2,489
0
2,808
4,078
0
21,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,058
Gold Earned
29,096
232
Minions Killed
303
0
Camps Cleared
0
970,054
Distance Traveled
974,102
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,758
476
9
1
0
204,295
4
W
Persephone
6,022
602
67
7
0
190,736
0
L
Rama
5,354
535
86
9
0
190,449
1
L
Sol
5,310
531
62
6
0
190,350
2
L
Tyr
4,822
482
38
4
0
190,812
0
W
Hades
5,382
538
23
2
0
198,108
0
W
Surtr
6,379
638
81
8
0
189,263
0
W
Anubis
5,292
529
65
7
0
210,063
0
W
Ishtar
6,021
602
67
7
0
185,932
0
L
Serqet
4,814
481
37
4
0
194,148
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role