Player Matchup

King Arthur
King Arthur
Ivanfender
King Arthur
Level 147
God Stats
12W - 5L
1,698 SR
Queue Stats
26W - 21L
1,557 Elo+
Solo
Serqet
Serqet
OhSkies
Serqet
Level 153
God Stats
11W - 4L
1,809 SR
Queue Stats
105W - 89L
1,590 Elo+
Party 1
Hachiman
Hachiman
RoosterCogburn23
Hachiman
Level 146
God Stats
1W - 1L
1,800 SR
Queue Stats
100W - 78L
1,570 Elo+
Party 1
Terra
Terra
SleepyKazu
Terra
Level 69
God Stats
9W - 3L
1,761 SR
Queue Stats
55W - 42L
1,523 Elo+
Solo
Vulcan
Vulcan
j_church
Vulcan
Level 157
God Stats
2W - 0L
1,364 SR
Queue Stats
79W - 70L
1,570 Elo+
Solo
Team Averages
Level 134
1,686 SR
1,562 Elo+

VS

Team Averages
Level 118
1,652 SR
1,529 Elo+
Mercury
Mercury
Alezuskull
Mercury
Level 156
God Stats
0W - 1L
1,640 SR
Queue Stats
46W - 42L
1,511 Elo+
Solo
Hel
Hel
GaboMS
Hel
Level 129
God Stats
0W - 2L
1,331 SR
Queue Stats
205W - 177L
1,499 Elo+
Party 2
Ra
Ra
KingJose V3152
Ra
Level 126
God Stats
3W - 2L
1,511 SR
Queue Stats
93W - 110L
1,461 Elo+
Party 2
Cerberus
Cerberus
Renzrog
Cerberus
Level 159
God Stats
4W - 2L
2,028 SR
Queue Stats
56W - 31L
1,621 Elo+
Solo
Izanami
Izanami
shartymcdank
Izanami
Level 18
God Stats
1W - 1L
1,752 SR
Queue Stats
1W - 2L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Ivanfender
King Arthur
15
2 / 2 / 3
8,891
741
6,228
11,373
11,189
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serqet
OhSkies
Serqet
15
4 / 3 / 5
9,316
776
11,829
10,275
5,992
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
6 / 4 / 5
10,214
851
14,593
15,142
7,551
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Terra
16
3 / 1 / 6
9,721
810
7,526
11,813
12,492
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Vulcan
j_church
Vulcan
17
1 / 0 / 4
9,816
818
17,188
5,450
2,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Alezuskull
Mercury
17
5 / 1 / 2
9,502
792
6,060
10,921
4,762
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hel
GaboMS
Hel
15
1 / 5 / 4
8,622
719
11,102
14,844
8,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 5 / 2
8,761
730
5,393
11,442
4,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Renzrog
Cerberus
16
2 / 3 / 4
8,953
746
12,059
19,232
22,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
shartymcdank
Izanami
13
0 / 3 / 3
7,558
630
6,863
8,589
3,091
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
24
16
Kills
9
10
Deaths
17
23
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Mercury
Alezuskull
Mercury
5
1
2
6
L
Hel
GaboMS
Hel
1
5
4
0.6
W
King Arthur
Ivanfender
King Arthur
2
2
3
1.75
L
1
5
2
0.4
W
Serqet
OhSkies
Serqet
4
3
5
2.17
L
Cerberus
Renzrog
Cerberus
2
3
4
1.33
W
6
4
5
2.13
W
Terra
3
1
6
6
W
Vulcan
j_church
Vulcan
1
0
4
3
L
Izanami
shartymcdank
Izanami
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,364
Damage
41,477
54,053
Taken
65,028
39,794
Mitigated
43,450
11,972
Healing
16,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Alezuskull
Mercury
6,060
1,758
0
250
10,921
4,762
0
5,058
5,863
0
26,222
L
Hel
GaboMS
Hel
11,102
944
2,569
6,160
14,844
8,200
0
3,922
10,464
37,234
0
W
King Arthur
Ivanfender
King Arthur
6,228
586
362
1,365
11,373
11,189
339
4,813
6,182
0
20,402
L
5,393
387
512
2,986
11,442
4,909
0
6,075
5,287
31,413
0
W
Serqet
OhSkies
Serqet
11,829
3,118
0
2,402
10,275
5,992
709
3,943
6,122
0
24,550
L
Cerberus
Renzrog
Cerberus
12,059
370
0
3,062
19,232
22,488
0
6,900
12,332
37,881
0
W
14,593
9,441
0
3,085
15,142
7,551
4,163
9,942
4,498
0
40,986
W
Terra
7,526
1,123
1,663
2,345
11,813
12,492
374
4,966
6,280
18,736
0
W
Vulcan
j_church
Vulcan
17,188
7,747
0
750
5,450
2,570
716
2,762
2,417
62,048
0
L
Izanami
shartymcdank
Izanami
6,863
4,985
0
810
8,589
3,091
0
2,759
5,496
0
15,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,958
Gold Earned
43,396
256
Minions Killed
283
0
Camps Cleared
0
1,414,941
Distance Traveled
1,294,758
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
9,502
792
41
3
0
313,826
0
L
Hel
8,622
719
67
6
0
259,335
0
W
King Arthur
8,891
741
22
2
0
298,276
0
L
Ra
8,761
730
85
7
0
252,109
0
W
Serqet
9,316
776
28
2
0
270,556
0
L
Cerberus
8,953
746
72
6
0
267,846
0
W
Hachiman
10,214
851
65
5
0
254,464
1
W
Terra
9,721
810
24
2
0
292,243
0
W
Vulcan
9,816
818
117
10
0
299,402
0
L
Izanami
7,558
630
18
2
0
201,642
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role