Player Matchup

Bacchus
Bacchus
Hayson05
Bacchus
Level 166
God Stats
13W - 10L
1,836 SR
Queue Stats
336W - 307L
1,572 Elo+
Solo
King Arthur
King Arthur
Lauty-Magalla123
King Arthur
Level 81
God Stats
29W - 42L
1,408 SR
Queue Stats
321W - 372L
1,469 Elo+
Party 2
Persephone
Persephone
RevanShanSLK
Persephone
Level 148
God Stats
11W - 12L
1,372 SR
Queue Stats
318W - 356L
1,531 Elo+
Party 2
Fenrir
Fenrir
SirBrujita
Fenrir
Level 131
God Stats
3W - 0L
1,851 SR
Queue Stats
119W - 125L
1,529 Elo+
Party 2
Sol
Sol
juli97
Sol
Level 195
God Stats
370W - 291L
1,651 SR
Queue Stats
1,120W - 1,106L
1,490 Elo+
Solo
Team Averages
Level 144
1,624 SR
1,518 Elo+

VS

Team Averages
Level 128
1,641 SR
1,532 Elo+
Izanami
Izanami
RaohSama
Izanami
Level 110
God Stats
23W - 13L
1,618 SR
Queue Stats
79W - 65L
1,476 Elo+
Solo
Sylvanus
Sylvanus
Tu_Mama914
Sylvanus
Level 100
God Stats
3W - 9L
1,733 SR
Queue Stats
837W - 809L
1,659 Elo+
Solo
Scylla
Scylla
alucardJr1
Scylla
Level 150
God Stats
15W - 8L
1,811 SR
Queue Stats
611W - 607L
1,497 Elo+
Party 1
Serqet
Serqet
fran_rosciano
Serqet
Level 108
God Stats
2W - 5L
1,544 SR
Queue Stats
307W - 298L
1,457 Elo+
Solo
Shiva
Shiva
yLostSoul
Shiva
Level 173
God Stats
1W - 3L
1,500 SR
Queue Stats
237W - 207L
1,569 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Hayson05
Bacchus
13
1 / 0 / 4
8,179
545
4,060
10,324
10,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

King Arthur
Lauty-Magalla123
King Arthur
12
0 / 2 / 4
7,714
514
8,400
12,435
15,231
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Persephone
RevanShanSLK
Persephone
12
1 / 4 / 1
8,189
546
3,908
9,192
2,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
SirBrujita
Fenrir
15
6 / 1 / 4
9,122
608
3,562
10,862
4,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sol
juli97
Sol
17
6 / 1 / 1
10,309
687
13,846
11,110
3,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
RaohSama
Izanami
13
0 / 2 / 1
7,300
487
3,590
7,454
2,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
Tu_Mama914
Sylvanus
4
0 / 1 / 0
5,244
350
386
3,256
1,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
alucardJr1
Scylla
16
5 / 4 / 0
9,293
620
11,047
10,947
3,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

12
1 / 4 / 2
7,240
483
4,204
11,479
4,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Shiva
yLostSoul
Shiva
13
2 / 3 / 0
7,744
516
8,984
13,198
14,375
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
14
Kills
8
8
Deaths
14
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Hayson05
Bacchus
1
0
4
3
W
King Arthur
Lauty-Magalla123
King Arthur
0
2
4
1
L
Izanami
RaohSama
Izanami
0
2
1
0.25
W
Persephone
RevanShanSLK
Persephone
1
4
1
0.38
W
Fenrir
SirBrujita
Fenrir
6
1
4
8
L
Sylvanus
Tu_Mama914
Sylvanus
0
1
0
0
L
Scylla
alucardJr1
Scylla
5
4
0
1.25
L
1
4
2
0.5
W
Sol
juli97
Sol
6
1
1
6.5
L
Shiva
yLostSoul
Shiva
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,776
Damage
28,211
53,923
Taken
46,334
37,071
Mitigated
27,123
18,541
Healing
6,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Hayson05
Bacchus
4,060
420
0
3,564
10,324
10,547
344
2,278
8,046
28,611
0
W
King Arthur
Lauty-Magalla123
King Arthur
8,400
626
0
625
12,435
15,231
0
0
12,205
1,638
61,818
L
Izanami
RaohSama
Izanami
3,590
2,394
0
2,283
7,454
2,662
0
5,490
1,964
0
53,021
W
Persephone
RevanShanSLK
Persephone
3,908
0
0
1,074
9,192
2,561
1,432
5,113
3,736
60,958
0
W
Fenrir
SirBrujita
Fenrir
3,562
438
0
5,571
10,862
4,858
601
1,553
9,309
0
62,503
L
Sylvanus
Tu_Mama914
Sylvanus
386
158
316
1,678
3,256
1,954
0
2,472
784
4,258
0
L
Scylla
alucardJr1
Scylla
11,047
1,533
0
837
10,947
3,902
0
8,206
2,741
70,314
0
L
4,204
1,784
0
500
11,479
4,230
0
4,127
7,352
0
43,917
W
Sol
juli97
Sol
13,846
5,587
0
7,707
11,110
3,874
1,504
2,480
8,630
108,371
0
L
Shiva
yLostSoul
Shiva
8,984
1,659
79
764
13,198
14,375
0
2,176
11,022
0
59,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,513
Gold Earned
36,821
518
Minions Killed
431
0
Camps Cleared
0
1,476,479
Distance Traveled
1,212,025
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,179
545
37
2
0
291,074
6
W
King Arthur
7,714
514
92
6
0
298,659
0
L
Izanami
7,300
487
115
8
0
277,738
2
W
Persephone
8,189
546
109
7
0
288,031
0
W
Fenrir
9,122
608
113
8
0
317,961
0
L
Sylvanus
5,244
350
6
0
0
49,639
0
L
Scylla
9,293
620
130
9
0
272,998
0
L
Serqet
7,240
483
75
5
0
339,179
7
W
Sol
10,309
687
167
11
0
280,754
1
L
Shiva
7,744
516
105
7
0
272,471
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role