Player Matchup

Ullr
Ullr
AllMightSenior
Ullr
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,497 Elo+
Solo
Izanami
Izanami
Bigboyjones679
Izanami
Level 85
God Stats
1W - 1L
1,440 SR
Queue Stats
63W - 95L
1,391 Elo+
Solo
Zhong Kui
Zhong Kui
GnarlyKneecap
Zhong Kui
Level 89
God Stats
0W - 2L
1,296 SR
Queue Stats
136W - 124L
1,452 Elo+
Solo
Agni
Agni
Hamtaru2020
Agni
Level 113
God Stats
0W - 2L
1,500 SR
Queue Stats
247W - 256L
1,458 Elo+
Solo
Loki
Loki
MedicSniperTTV
Loki
Level 116
God Stats
1W - 5L
1,319 SR
Queue Stats
107W - 160L
1,168 Elo+
Solo
Team Averages
Level 102
1,411 SR
1,393 Elo+

VS

Team Averages
Level 100
1,617 SR
1,370 Elo+
Tiamat
Tiamat
JAC_Mafia_97
Tiamat
Level 137
God Stats
3W - 0L
1,500 SR
Queue Stats
190W - 189L
1,519 Elo+
Solo
Nu Wa
Nu Wa
PaladinRave
Nu Wa
Level 68
God Stats
1W - 1L
1,809 SR
Queue Stats
15W - 32L
1,277 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
TONAYYYYY
Ah Muzen Cab
Level 128
God Stats
17W - 12L
1,536 SR
Queue Stats
575W - 599L
1,511 Elo+
Solo
Hercules
Hercules
Toro6990
Hercules
Level 65
God Stats
2W - 0L
1,740 SR
Queue Stats
35W - 24L
1,435 Elo+
Solo
Xbalanque
Xbalanque
WilldinKai
Xbalanque
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 14L
1,106 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
8,392
466
1,725
9,137
2,921
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
2 / 6 / 4
11,525
640
4,706
16,850
6,747
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Zhong Kui
GnarlyKneecap
Zhong Kui
20
2 / 4 / 7
11,204
622
8,020
15,328
19,132
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
2 / 7 / 2
11,564
642
12,755
18,923
7,412
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

20
4 / 7 / 3
11,924
662
9,287
16,250
7,007
Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
20
9 / 5 / 12
13,548
753
18,384
15,721
13,120
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
11 / 1 / 14
15,347
853
25,088
9,597
4,576
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
TONAYYYYY
Ah Muzen Cab
20
5 / 1 / 13
13,406
745
22,990
14,366
8,093
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hercules
Toro6990
Hercules
2
0 / 0 / 0
5,194
289
0
0
0
Xbalanque
WilldinKai
Xbalanque
20
2 / 4 / 13
12,197
678
6,963
13,053
6,400
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
79
10
Kills
27
27
Deaths
11
17
Assists
52
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
2
6
4
0.67
L
Zhong Kui
GnarlyKneecap
Zhong Kui
2
4
7
1.38
L
2
7
2
0.43
W
Tiamat
9
5
12
3
L
4
7
3
0.79
W
11
1
14
18
W
Ah Muzen Cab
TONAYYYYY
Ah Muzen Cab
5
1
13
11.5
W
Hercules
Toro6990
Hercules
0
0
0
0
W
Xbalanque
WilldinKai
Xbalanque
2
4
13
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,493
Damage
73,425
76,488
Taken
52,737
43,219
Mitigated
32,189
18,408
Healing
15,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,725
457
1,007
1,290
9,137
2,921
0
5,429
3,708
0
12,031
L
4,706
2,911
1,625
2,298
16,850
6,747
29
9,744
7,106
0
40,401
L
Zhong Kui
GnarlyKneecap
Zhong Kui
8,020
755
2,044
2,882
15,328
19,132
0
7,938
7,390
17,316
0
L
12,755
283
1,769
2,503
18,923
7,412
0
10,524
8,399
50,251
0
W
Tiamat
18,384
1,357
863
4,276
15,721
13,120
1,474
7,185
8,470
31,243
0
L
9,287
1,679
867
2,123
16,250
7,007
0
9,837
6,413
0
30,651
W
25,088
5,549
1,664
3,195
9,597
4,576
1,937
3,127
6,454
58,696
0
W
Ah Muzen Cab
TONAYYYYY
Ah Muzen Cab
22,990
5,749
1,061
1,694
14,366
8,093
2,838
4,745
9,557
0
70,021
W
Hercules
Toro6990
Hercules
0
0
0
0
0
0
0
0
0
0
0
W
Xbalanque
WilldinKai
Xbalanque
6,963
1,944
703
2,347
13,053
6,400
1,959
5,516
7,481
0
21,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,609
Gold Earned
59,692
283
Minions Killed
198
0
Camps Cleared
0
1,326,618
Distance Traveled
1,406,741
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
8,392
466
25
1
0
124,623
0
L
Izanami
11,525
640
109
6
0
288,210
0
L
Zhong Kui
11,204
622
33
2
0
324,105
0
L
Agni
11,564
642
84
5
0
269,761
0
W
Tiamat
13,548
753
36
2
0
352,781
0
L
Loki
11,924
662
32
2
0
319,919
0
W
Nu Wa
15,347
853
65
4
0
348,876
0
W
Ah Muzen Cab
13,406
745
67
4
0
365,764
0
W
Hercules
5,194
289
0
0
0
0
0
W
Xbalanque
12,197
678
30
2
0
339,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role