Player Matchup

He Bo
He Bo
Izyamami
He Bo
Level 190
God Stats
1W - 6L
1,734 SR
Queue Stats
39W - 45L
1,657 Elo+
Party 1
Serqet
Serqet
KevinCQuintero05
Serqet
Level 123
God Stats
3W - 1L
1,481 SR
Queue Stats
5W - 6L
1,449 Elo+
Solo
Ra
Ra
Đimi
Ra
Level 156
God Stats
2W - 2L
1,715 SR
Queue Stats
126W - 101L
1,668 Elo+
Party 1
Team Averages
Level 156
1,643 SR
1,591 Elo+

VS

Team Averages
Level 126
1,792 SR
1,574 Elo+
Cerberus
Cerberus
BigPapaJay24
Cerberus
Level 128
God Stats
8W - 1L
1,813 SR
Queue Stats
178W - 167L
1,557 Elo+
Party 2
Persephone
Persephone
ClopyDinklchalk
Persephone
Level 96
God Stats
1W - 1L
1,741 SR
Queue Stats
52W - 46L
1,545 Elo+
Party 2
Hachiman
Hachiman
NACHO 1235
Hachiman
Level 155
God Stats
14W - 3L
1,823 SR
Queue Stats
303W - 252L
1,622 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Izyamami
He Bo
14
0 / 2 / 4
10,276
685
6,528
15,476
8,239
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 5 / 3
9,972
665
7,337
13,727
10,113
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ra
14
3 / 3 / 0
10,557
704
7,037
12,879
8,205
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BigPapaJay24
Cerberus
14
0 / 1 / 10
10,850
723
7,097
16,039
20,334
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Persephone
ClopyDinklchalk
Persephone
14
2 / 2 / 7
11,768
785
7,035
8,070
3,273
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
NACHO 1235
Hachiman
16
8 / 1 / 2
12,748
850
21,109
9,221
4,037
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
4
Kills
10
10
Deaths
4
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cerberus
BigPapaJay24
Cerberus
0
1
10
5
W
Persephone
ClopyDinklchalk
Persephone
2
2
7
2.75
L
He Bo
Izyamami
He Bo
0
2
4
1
L
1
5
3
0.5
W
Hachiman
NACHO 1235
Hachiman
8
1
2
9
L
Ra
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,902
Damage
35,241
42,082
Taken
33,330
26,557
Mitigated
27,644
6,434
Healing
9,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
BigPapaJay24
Cerberus
7,097
435
0
2,478
16,039
20,334
50
6,130
9,254
24,802
1,137
W
Persephone
ClopyDinklchalk
Persephone
7,035
394
819
1,747
8,070
3,273
67
4,240
3,464
49,508
0
L
He Bo
Izyamami
He Bo
6,528
129
0
2,780
15,476
8,239
140
4,752
10,724
42,644
0
L
7,337
1,372
0
0
13,727
10,113
137
4,011
9,716
0
13,704
W
Hachiman
NACHO 1235
Hachiman
21,109
15,193
0
4,853
9,221
4,037
2,335
3,626
5,488
0
87,196
L
Ra
7,037
46
1,325
2,329
12,879
8,205
229
4,567
8,312
56,666
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,805
Gold Earned
35,366
161
Minions Killed
212
0
Camps Cleared
0
863,961
Distance Traveled
848,813
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,850
723
38
3
0
304,185
0
W
Persephone
11,768
785
80
5
0
279,701
0
L
He Bo
10,276
685
71
5
0
286,854
0
L
Serqet
9,972
665
21
1
0
286,542
0
W
Hachiman
12,748
850
94
6
0
264,927
2
L
Ra
10,557
704
69
5
0
290,565
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role