Player Matchup

Persephone
Persephone
Dinoking WWE
Persephone
Level 85
God Stats
9W - 6L
1,500 SR
Queue Stats
179W - 168L
1,469 Elo+
Solo
Terra
Terra
JaggedNightmare
Terra
Level 88
God Stats
1W - 1L
1,634 SR
Queue Stats
2W - 5L
1,211 Elo+
Party 1
Hachiman
Hachiman
TheSynical1
Hachiman
Level 103
God Stats
4W - 3L
1,500 SR
Queue Stats
24W - 16L
1,562 Elo+
Solo
Artio
Artio
angeljessi2000
Artio
Level 105
God Stats
1W - 1L
1,477 SR
Queue Stats
2W - 5L
1,211 Elo+
Party 1
Gilgamesh
Gilgamesh
rbhart98
Gilgamesh
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,211 Elo+
Party 1
Team Averages
Level 78
1,522 SR
1,333 Elo+

VS

Team Averages
Level 55
1,258 SR
1,306 Elo+
Bacchus
Bacchus
ComitialEnd55
Bacchus
Level 6
God Stats
0W - 3L
1,028 SR
Queue Stats
0W - 6L
1,131 Elo+
Party 2
Danzaburou
Danzaburou
Havocs Numb
Danzaburou
Level 29
God Stats
0W - 5L
1,021 SR
Queue Stats
26W - 44L
1,280 Elo+
Party 2
Nox
Nox
IIlIllllIIv
Nox
Level 52
God Stats
1W - 2L
1,500 SR
Queue Stats
205W - 219L
1,398 Elo+
Party 2
Nemesis
Nemesis
MTDemon
Nemesis
Level 68
God Stats
1W - 4L
1,460 SR
Queue Stats
95W - 113L
1,374 Elo+
Solo
Athena
Athena
Swift Justice29
Athena
Level 120
God Stats
0W - 2L
1,281 SR
Queue Stats
32W - 43L
1,345 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Dinoking WWE
Persephone
18
10 / 0 / 6
12,766
672
26,567
12,653
5,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

14
4 / 1 / 5
9,517
501
9,042
12,309
11,419
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hachiman
TheSynical1
Hachiman
15
5 / 2 / 3
9,944
523
13,149
12,241
5,311
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
2 / 3 / 6
9,056
477
3,603
20,083
16,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
rbhart98
Gilgamesh
13
1 / 4 / 5
8,754
461
8,191
16,015
8,228
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Earring

Mystical Earring

+15
Mp 5

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
13
0 / 2 / 1
8,292
436
2,706
10,269
9,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
Havocs Numb
Danzaburou
12
1 / 6 / 2
8,031
423
8,685
14,131
4,953
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 9 / 2
8,309
437
7,571
19,300
7,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
MTDemon
Nemesis
14
2 / 1 / 4
8,562
451
8,021
18,805
7,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
4 / 4 / 5
8,660
456
10,507
21,205
27,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
23
22
Kills
9
10
Deaths
22
25
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Bacchus
0
2
1
0.25
W
Persephone
Dinoking WWE
Persephone
10
0
6
13
L
Danzaburou
Havocs Numb
Danzaburou
1
6
2
0.33
L
2
9
2
0.33
W
4
1
5
6.5
L
Nemesis
MTDemon
Nemesis
2
1
4
4
L
4
4
5
1.63
W
Hachiman
TheSynical1
Hachiman
5
2
3
3.25
W
2
3
6
1.67
W
Gilgamesh
rbhart98
Gilgamesh
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,552
Damage
37,490
73,301
Taken
83,710
47,456
Mitigated
56,630
21,307
Healing
17,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
2,706
95
0
826
10,269
9,880
0
4,773
5,496
26,978
0
W
Persephone
Dinoking WWE
Persephone
26,567
4,280
0
5,966
12,653
5,669
1,868
6,076
6,577
111,240
0
L
Danzaburou
Havocs Numb
Danzaburou
8,685
4,106
0
1,928
14,131
4,953
0
3,940
10,191
0
47,478
L
7,571
392
0
3,232
19,300
7,224
0
13,849
5,451
54,099
0
W
9,042
1,802
236
1,587
12,309
11,419
348
3,959
8,350
44,093
0
L
Nemesis
MTDemon
Nemesis
8,021
3,108
0
7,450
18,805
7,014
0
8,976
9,829
0
65,148
L
10,507
2,025
0
3,668
21,205
27,559
0
7,674
13,531
39,562
0
W
Hachiman
TheSynical1
Hachiman
13,149
9,140
0
6,286
12,241
5,311
1,946
3,620
8,621
0
78,107
W
3,603
580
213
5,979
20,083
16,829
858
4,304
15,779
21,639
0
W
Gilgamesh
rbhart98
Gilgamesh
8,191
2,774
0
1,040
16,015
8,228
144
3,562
12,453
0
54,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,037
Gold Earned
41,854
432
Minions Killed
350
0
Camps Cleared
0
1,810,557
Distance Traveled
1,777,898
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,292
436
34
2
0
297,168
0
W
Persephone
12,766
672
164
9
0
356,275
0
L
Danzaburou
8,031
423
77
4
0
358,638
0
L
Nox
8,309
437
93
5
0
352,002
1
W
Terra
9,517
501
62
3
0
407,908
0
L
Nemesis
8,562
451
87
5
0
434,164
0
L
Athena
8,660
456
59
3
0
335,926
5
W
Hachiman
9,944
523
121
6
0
319,773
2
W
Artio
9,056
477
19
1
0
391,349
0
W
Gilgamesh
8,754
461
66
3
0
335,252
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role