Player Matchup

Janus
Janus
AbrasiveHydra
Janus
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 78L
1,412 Elo+
Party 2
Bellona
Bellona
Andiful
Bellona
Level 122
God Stats
0W - 4L
1,302 SR
Queue Stats
63W - 105L
1,447 Elo+
Party 2
Nemesis
Nemesis
Koozmik
Nemesis
Level 80
God Stats
10W - 5L
1,500 SR
Queue Stats
286W - 314L
1,461 Elo+
Party 2
Artio
Artio
Maikokii
Artio
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 63L
1,618 Elo+
Party 2
Ishtar
Ishtar
Wolfcarnage8
Ishtar
Level 72
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 73L
1,240 Elo+
Party 2
Team Averages
Level 86
1,460 SR
1,436 Elo+

VS

Team Averages
Level 88
1,509 SR
1,579 Elo+
King Arthur
King Arthur
AlanVillamonte
King Arthur
Level 108
God Stats
2W - 3L
1,387 SR
Queue Stats
92W - 87L
1,477 Elo+
Solo
Zeus
Zeus
BlurrDemon
Zeus
Level 65
God Stats
1W - 0L
1,723 SR
Queue Stats
57W - 45L
1,567 Elo+
Party 1
Nemesis
Nemesis
EternityApex
Nemesis
Level 44
God Stats
2W - 1L
1,258 SR
Queue Stats
111W - 79L
1,669 Elo+
Solo
Neith
Neith
LennYT
Neith
Level 145
God Stats
15W - 8L
1,678 SR
Queue Stats
314W - 282L
1,543 Elo+
Solo
Cabrakan
Cabrakan
StaySteppinLuis
Cabrakan
Level 80
God Stats
7W - 6L
1,500 SR
Queue Stats
31W - 17L
1,641 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 1
9,048
532
7,483
8,902
3,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
Andiful
Bellona
13
1 / 3 / 4
7,799
459
8,351
15,804
10,755
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
Koozmik
Nemesis
15
2 / 6 / 0
8,294
488
4,854
17,181
10,060
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Artio
Maikokii
Artio
11
0 / 2 / 5
7,351
432
4,369
11,646
11,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ishtar
12
0 / 2 / 2
7,175
422
3,415
8,078
3,628
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AlanVillamonte
King Arthur
17
5 / 2 / 4
10,565
621
14,447
16,632
20,314
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
3 / 2 / 0
10,029
590
10,375
6,527
2,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nemesis
EternityApex
Nemesis
16
3 / 0 / 1
9,371
551
7,381
10,229
4,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
LennYT
Neith
15
3 / 1 / 1
9,135
537
7,884
7,888
3,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Cabrakan
13
0 / 1 / 5
8,213
483
3,784
10,618
11,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
25
6
Kills
14
14
Deaths
6
12
Assists
11
Player
Kills
Deaths
Assists
KDA
L
3
1
1
3.5
W
King Arthur
AlanVillamonte
King Arthur
5
2
4
3.5
L
Bellona
Andiful
Bellona
1
3
4
1
W
3
2
0
1.5
W
Nemesis
EternityApex
Nemesis
3
0
1
3.5
L
Nemesis
Koozmik
Nemesis
2
6
0
0.33
W
Neith
LennYT
Neith
3
1
1
3.5
L
Artio
Maikokii
Artio
0
2
5
1.25
W
Cabrakan
0
1
5
2.5
L
Ishtar
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,472
Damage
43,871
61,611
Taken
51,894
39,189
Mitigated
42,075
13,051
Healing
12,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,483
822
0
1,992
8,902
3,482
0
4,075
4,597
75,036
0
W
King Arthur
AlanVillamonte
King Arthur
14,447
1,184
0
1,181
16,632
20,314
120
1,206
15,426
0
78,440
L
Bellona
Andiful
Bellona
8,351
3,254
0
1,606
15,804
10,755
0
3,878
11,776
0
62,300
W
10,375
879
0
1,944
6,527
2,505
0
2,499
4,028
87,948
0
W
Nemesis
EternityApex
Nemesis
7,381
3,512
0
1,970
10,229
4,477
0
2,442
7,787
0
92,696
L
Nemesis
Koozmik
Nemesis
4,854
1,531
0
4,413
17,181
10,060
439
1,155
16,008
0
45,272
W
Neith
LennYT
Neith
7,884
4,086
0
4,839
7,888
3,618
3,226
2,073
5,815
0
82,896
L
Artio
Maikokii
Artio
4,369
881
380
3,496
11,646
11,264
0
4,043
7,501
14,918
0
W
Cabrakan
3,784
864
142
2,321
10,618
11,161
121
4,052
6,566
23,514
0
L
Ishtar
3,415
1,742
0
1,164
8,078
3,628
0
508
7,570
0
56,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,667
Gold Earned
47,313
435
Minions Killed
570
0
Camps Cleared
0
1,687,089
Distance Traveled
1,628,803
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,048
532
138
8
0
331,735
0
W
King Arthur
10,565
621
119
7
0
259,556
2
L
Bellona
7,799
459
90
5
0
404,430
0
W
Zeus
10,029
590
161
9
0
324,116
0
W
Nemesis
9,371
551
133
8
0
431,992
1
L
Nemesis
8,294
488
81
5
0
358,920
0
W
Neith
9,135
537
129
8
0
278,739
0
L
Artio
7,351
432
21
1
0
299,714
1
W
Cabrakan
8,213
483
28
2
0
334,400
1
L
Ishtar
7,175
422
105
6
0
292,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role