Player Matchup

Cerberus
Cerberus
CogvsLocust12
Cerberus
Level 86
God Stats
41W - 39L
1,542 SR
Queue Stats
187W - 186L
1,507 Elo+
Party 2
Susano
Susano
XArsenicShadowX
Susano
Level 159
God Stats
14W - 6L
1,717 SR
Queue Stats
257W - 265L
1,481 Elo+
Party 2
Baron Samedi
Baron Samedi
XSnipersShadowX
Baron Samedi
Level 86
God Stats
7W - 3L
1,800 SR
Queue Stats
79W - 77L
1,513 Elo+
Party 2
Team Averages
Level 110
1,686 SR
1,500 Elo+

VS

Team Averages
Level 94
1,603 SR
1,508 Elo+
Bellona
Bellona
Ghvstxx
Bellona
Level 106
God Stats
20W - 23L
1,526 SR
Queue Stats
206W - 218L
1,503 Elo+
Party 1
Jormungandr
Jormungandr
Samurai Jack112
Jormungandr
Level 107
God Stats
12W - 10L
1,783 SR
Queue Stats
190W - 207L
1,476 Elo+
Party 1
Merlin
Merlin
THEWATCHER10
Merlin
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 18L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CogvsLocust12
Cerberus
12
3 / 2 / 17
10,782
770
5,161
11,468
9,863
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
9 / 2 / 12
12,801
914
22,927
16,375
7,807
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Baron Samedi
XSnipersShadowX
Baron Samedi
15
10 / 1 / 12
12,375
884
14,259
6,842
4,037
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Ghvstxx
Bellona
12
4 / 9 / 1
10,500
750
11,119
17,109
10,403
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
Samurai Jack112
Jormungandr
12
0 / 5 / 2
9,250
661
4,036
17,246
17,231
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
13
0 / 8 / 1
9,807
701
7,185
13,353
4,951
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
8
22
Kills
4
5
Deaths
22
41
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cerberus
CogvsLocust12
Cerberus
3
2
17
5.75
L
Bellona
Ghvstxx
Bellona
4
9
1
0.5
L
Jormungandr
Samurai Jack112
Jormungandr
0
5
2
0.2
L
Merlin
0
8
1
0.06
W
9
2
12
7.5
W
Baron Samedi
XSnipersShadowX
Baron Samedi
10
1
12
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,347
Damage
22,340
34,685
Taken
47,708
21,707
Mitigated
32,585
13,823
Healing
4,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
CogvsLocust12
Cerberus
5,161
321
0
1,589
11,468
9,863
68
3,583
7,885
14,815
0
L
Bellona
Ghvstxx
Bellona
11,119
5,233
225
985
17,109
10,403
0
6,587
10,522
0
20,576
L
Jormungandr
Samurai Jack112
Jormungandr
4,036
1,599
0
918
17,246
17,231
0
8,138
9,108
19,371
0
L
Merlin
7,185
576
0
2,625
13,353
4,951
0
5,229
8,124
55,297
0
W
22,927
5,803
0
6,421
16,375
7,807
1,964
5,763
10,612
0
64,383
W
Baron Samedi
XSnipersShadowX
Baron Samedi
14,259
1,106
2,486
3,327
6,842
4,037
860
2,247
4,595
48,672
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,958
Gold Earned
29,557
159
Minions Killed
125
0
Camps Cleared
0
795,697
Distance Traveled
702,511
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,782
770
21
2
0
249,116
0
L
Bellona
10,500
750
6
0
0
261,243
0
L
Jormungandr
9,250
661
22
2
0
223,015
0
L
Merlin
9,807
701
97
7
0
218,253
0
W
Susano
12,801
914
82
6
0
301,279
0
W
Baron Samedi
12,375
884
56
4
0
245,302
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role