Player Matchup

Odin
Odin
DaSoupbox
Odin
Level 140
God Stats
4W - 1L
1,668 SR
Queue Stats
160W - 83L
1,689 Elo+
Party 1
Awilix
Awilix
DrPattar
Awilix
Level 148
God Stats
5W - 1L
1,498 SR
Queue Stats
219W - 99L
1,706 Elo+
Party 1
Sylvanus
Sylvanus
Faintilicious
Sylvanus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 3L
1,824 Elo+
Party 1
Izanami
Izanami
sheepchef
Izanami
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,795 Elo+
Party 1
Apollo
Apollo
xilpb
Apollo
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 44L
1,721 Elo+
Party 1
Team Averages
Level 80
1,533 SR
1,747 Elo+

VS

Team Averages
Level 30
1,506 SR
1,483 Elo+
Terra
Terra
BelzJogaa
Terra
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 15L
1,348 Elo+
Solo
Maui
Maui
G0NZ4GU1NH4
Maui
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,704 Elo+
Party 2
Hachiman
Hachiman
Lostblack513
Hachiman
Level 18
God Stats
6W - 5L
1,733 SR
Queue Stats
415W - 452L
1,455 Elo+
Solo
Tiamat
Tiamat
NotDejvis
Tiamat
Level 27
God Stats
0W - 2L
1,297 SR
Queue Stats
108W - 90L
1,553 Elo+
Solo
Odin
Odin
yhorm03
Odin
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 23L
1,353 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
14
0 / 1 / 23
8,655
866
7,448
11,281
11,216
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Awilix
DrPattar
Awilix
17
13 / 4 / 11
10,212
1,021
17,479
12,184
7,585
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
Faintilicious
Sylvanus
14
5 / 2 / 19
8,536
854
11,140
12,929
10,005
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Izanami
sheepchef
Izanami
14
2 / 4 / 15
7,834
783
5,310
8,798
4,197
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Apollo
xilpb
Apollo
15
5 / 3 / 18
9,070
907
18,559
12,760
6,550
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
BelzJogaa
Terra
12
1 / 5 / 4
6,988
699
2,543
14,811
17,164
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

13
2 / 5 / 4
7,782
778
3,271
16,295
14,843
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hachiman
Lostblack513
Hachiman
13
1 / 5 / 7
7,509
751
14,776
11,195
4,947
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
NotDejvis
Tiamat
17
8 / 5 / 3
10,320
1,032
11,780
11,443
7,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Odin
yhorm03
Odin
11
1 / 5 / 5
7,162
716
4,024
12,152
10,604
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
36
25
Kills
13
14
Deaths
25
86
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Terra
BelzJogaa
Terra
1
5
4
0.6
W
Odin
0
1
23
11.5
W
Awilix
DrPattar
Awilix
13
4
11
4.63
W
Sylvanus
Faintilicious
Sylvanus
5
2
19
7.25
L
2
5
4
0.8
L
Hachiman
Lostblack513
Hachiman
1
5
7
0.9
L
Tiamat
NotDejvis
Tiamat
8
5
3
1.9
W
Izanami
sheepchef
Izanami
2
4
15
2.38
W
Apollo
xilpb
Apollo
5
3
18
4.67
L
Odin
yhorm03
Odin
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,936
Damage
36,394
57,952
Taken
65,896
39,553
Mitigated
54,948
26,997
Healing
16,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
BelzJogaa
Terra
2,543
600
2,053
3,044
14,811
17,164
173
2,568
12,243
4,682
0
W
Odin
7,448
2,099
1,363
2,052
11,281
11,216
472
3,808
7,473
84
11,199
W
Awilix
DrPattar
Awilix
17,479
8,086
1,638
988
12,184
7,585
51
3,909
8,275
0
30,363
W
Sylvanus
Faintilicious
Sylvanus
11,140
2,051
11,478
6,504
12,929
10,005
601
3,271
9,658
16,775
0
L
3,271
375
1,446
2,690
16,295
14,843
0
2,103
14,192
4,736
0
L
Hachiman
Lostblack513
Hachiman
14,776
6,381
1,172
2,301
11,195
4,947
639
2,261
8,934
0
26,921
L
Tiamat
NotDejvis
Tiamat
11,780
553
258
1,913
11,443
7,390
708
1,668
9,775
27,516
0
W
Izanami
sheepchef
Izanami
5,310
4,382
0
352
8,798
4,197
114
3,369
5,429
0
13,713
W
Apollo
xilpb
Apollo
18,559
11,395
204
2,418
12,760
6,550
1,704
3,237
9,523
0
36,247
L
Odin
yhorm03
Odin
4,024
130
413
1,128
12,152
10,604
162
2,624
9,528
0
6,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,307
Gold Earned
39,761
121
Minions Killed
80
0
Camps Cleared
0
942,414
Distance Traveled
887,229
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
6,988
699
5
1
0
191,469
0
W
Odin
8,655
866
10
1
0
194,484
0
W
Awilix
10,212
1,021
31
3
0
208,086
0
W
Sylvanus
8,536
854
12
1
0
187,458
0
L
Maui
7,782
778
1
0
0
174,219
0
L
Hachiman
7,509
751
27
3
0
166,007
0
L
Tiamat
10,320
1,032
37
4
0
179,466
0
W
Izanami
7,834
783
28
3
0
170,005
0
W
Apollo
9,070
907
40
4
0
182,381
0
L
Odin
7,162
716
10
1
0
176,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role