Player Matchup

Artemis
Artemis
JustBooduh
Artemis
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 28L
1,356 Elo+
Party 1
Da Ji
Da Ji
Justspike9779
Da Ji
Level 59
God Stats
1W - 0L
1,378 SR
Queue Stats
11W - 22L
1,226 Elo+
Party 1
Cerberus
Cerberus
Sheep_Orbs
Cerberus
Level 67
God Stats
2W - 1L
1,689 SR
Queue Stats
27W - 35L
1,291 Elo+
Party 1
Sol
Sol
SluggyGrubby
Sol
Level 15
God Stats
23W - 9L
1,458 SR
Queue Stats
83W - 42L
1,718 Elo+
Solo
Kuzenbo
Kuzenbo
quickkill_3094
Kuzenbo
Level 89
God Stats
4W - 2L
1,432 SR
Queue Stats
44W - 47L
1,434 Elo+
Party 1
Team Averages
Level 65
1,491 SR
1,405 Elo+

VS

Team Averages
Level 77
1,453 SR
1,497 Elo+
Kukulkan
Kukulkan
AnarKi14
Kukulkan
Level 28
God Stats
3W - 8L
1,407 SR
Queue Stats
74W - 99L
1,511 Elo+
Solo
Anubis
Anubis
F6Disfruton
Anubis
Level 28
God Stats
45W - 38L
1,559 SR
Queue Stats
231W - 269L
1,502 Elo+
Solo
Hercules
Hercules
FenixLordGold
Hercules
Level 198
God Stats
0W - 2L
1,296 SR
Queue Stats
40W - 38L
1,496 Elo+
Solo
Persephone
Persephone
SplashTyphoon
Persephone
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 92L
1,475 Elo+
Solo
Izanami
Izanami
lamepistachio
Izanami
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 84L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
JustBooduh
Artemis
20
4 / 2 / 9
12,066
862
13,192
11,485
5,091
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
4 / 6 / 9
9,882
706
7,548
14,978
5,695
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
Sheep_Orbs
Cerberus
17
3 / 5 / 13
10,365
740
7,854
17,543
11,131
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
20 / 0 / 7
13,633
974
37,705
16,867
7,838
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
2 / 4 / 13
9,957
711
9,814
13,414
10,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AnarKi14
Kukulkan
17
3 / 3 / 5
9,689
692
15,117
13,770
6,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anubis
17
6 / 8 / 9
10,333
738
19,728
17,589
10,354
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
FenixLordGold
Hercules
16
6 / 8 / 8
9,784
699
9,437
22,660
22,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Persephone
SplashTyphoon
Persephone
14
1 / 7 / 7
8,711
622
6,657
12,626
5,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
16
1 / 7 / 8
9,300
664
7,800
17,159
7,586
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
54
33
Kills
17
17
Deaths
33
51
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
AnarKi14
Kukulkan
3
3
5
1.83
L
Anubis
6
8
9
1.31
L
Hercules
FenixLordGold
Hercules
6
8
8
1.25
W
Artemis
JustBooduh
Artemis
4
2
9
4.25
W
4
6
9
1.42
W
Cerberus
Sheep_Orbs
Cerberus
3
5
13
1.9
W
20
0
7
23.5
L
Persephone
SplashTyphoon
Persephone
1
7
7
0.64
L
Izanami
1
7
8
0.71
W
2
4
13
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,113
Damage
58,739
74,287
Taken
83,804
40,600
Mitigated
52,417
19,098
Healing
13,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
AnarKi14
Kukulkan
15,117
330
0
941
13,770
6,397
0
6,791
6,806
39,618
0
L
Anubis
19,728
232
0
5,004
17,589
10,354
0
12,312
4,993
50,489
0
L
Hercules
FenixLordGold
Hercules
9,437
1,356
0
5,482
22,660
22,814
0
17,843
4,635
0
13,489
W
Artemis
JustBooduh
Artemis
13,192
7,247
0
3,409
11,485
5,091
5,704
4,063
7,349
0
70,871
W
7,548
758
0
1,000
14,978
5,695
109
8,481
6,240
0
17,051
W
Cerberus
Sheep_Orbs
Cerberus
7,854
789
304
3,823
17,543
11,131
176
11,961
5,298
16,990
368
W
37,705
20,260
0
9,504
16,867
7,838
4,227
8,087
8,588
87,753
0
L
Persephone
SplashTyphoon
Persephone
6,657
534
0
237
12,626
5,266
0
9,363
3,103
15,767
0
L
Izanami
7,800
5,071
0
2,142
17,159
7,586
0
7,814
9,255
0
34,670
W
9,814
1,978
157
901
13,414
10,845
93
8,910
4,471
25,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,903
Gold Earned
47,817
318
Minions Killed
215
0
Camps Cleared
0
1,311,882
Distance Traveled
1,182,857
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,689
692
58
4
0
290,562
0
L
Anubis
10,333
738
66
5
0
228,619
3
L
Hercules
9,784
699
10
1
0
241,605
4
W
Artemis
12,066
862
117
8
0
271,361
0
W
Da Ji
9,882
706
15
1
0
273,035
0
W
Cerberus
10,365
740
42
3
0
228,689
2
W
Sol
13,633
974
108
8
0
275,869
1
L
Persephone
8,711
622
23
2
0
199,375
0
L
Izanami
9,300
664
58
4
0
222,696
0
W
Kuzenbo
9,957
711
36
3
0
262,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role