Player Matchup

Medusa
Medusa
Gold V
ELPETTERQc
Medusa
Gold V
Level 148
God Stats
18W - 10L
1,773 SR
Queue Stats
233W - 231L
1,272 MMR
Party 1
Ix Chel
Ix Chel
Gold I
GAIM0
Ix Chel
Gold I
Level 158
God Stats
33W - 29L
1,642 SR
Queue Stats
129W - 125L
1,743 MMR
Party 1
Ganesha
Ganesha
Bronze III
Hattori-Kira
Ganesha
Bronze III
Level 153
God Stats
0W - 1L
1,543 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 153
1,653 SR
1,505 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 159
1,549 SR
1,502 MMR
Hachiman
Hachiman
Gold III
 
Hachiman
Gold III
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Aphrodite
Aphrodite
Gold I
DeadsNight01
Aphrodite
Gold I
Level 252
God Stats
7W - 2L
1,776 SR
Queue Stats
1,123W - 1,188L
1,514 MMR
Solo
Zhong Kui
Zhong Kui
Gold IV
KanyeWestOnSmite
Zhong Kui
Gold IV
Level 107
God Stats
4W - 6L
1,370 SR
Queue Stats
345W - 403L
1,492 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ELPETTERQc
Medusa
11
3 / 7 / 4
8,303
830
8,448
13,683
6,114
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
GAIM0
Ix Chel
11
4 / 5 / 3
8,372
837
13,168
13,279
5,533
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ganesha
Hattori-Kira
Ganesha
10
0 / 2 / 7
7,599
760
3,651
9,960
9,304
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bans
AtlasAo KuangMorgan Le FayAchillesHorus

VS

Bans
Ne ZhaBacchusOdinGebVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
4 / 3 / 7
9,469
947
7,258
8,345
3,192
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Aphrodite
DeadsNight01
Aphrodite
13
4 / 2 / 8
9,684
968
8,514
12,804
5,698
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Zhong Kui
12
6 / 3 / 3
9,526
953
15,418
14,444
9,846
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
32
7
Kills
14
14
Deaths
8
14
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
4
3
7
2.5
W
Aphrodite
DeadsNight01
Aphrodite
4
2
8
4
L
Medusa
ELPETTERQc
Medusa
3
7
4
0.71
L
Ix Chel
GAIM0
Ix Chel
4
5
3
1.1
L
Ganesha
Hattori-Kira
Ganesha
0
2
7
1.75
W
Zhong Kui
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,267
Damage
31,190
36,922
Taken
35,593
20,951
Mitigated
18,736
8,044
Healing
17,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
7,258
3,572
0
1,658
8,345
3,192
1,300
4,590
3,755
0
33,419
W
Aphrodite
DeadsNight01
Aphrodite
8,514
1,176
2,484
7,584
12,804
5,698
429
4,550
8,254
41,785
0
L
Medusa
ELPETTERQc
Medusa
8,448
4,437
0
1,541
13,683
6,114
0
9,986
3,697
0
32,110
L
Ix Chel
GAIM0
Ix Chel
13,168
2,631
1,939
3,929
13,279
5,533
0
8,529
4,750
33,544
0
L
Ganesha
Hattori-Kira
Ganesha
3,651
518
390
245
9,960
9,304
0
6,097
3,863
15,346
0
W
Zhong Kui
15,418
2,276
0
5,771
14,444
9,846
895
7,745
6,699
38,452
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,274
Gold Earned
28,679
84
Minions Killed
127
0
Camps Cleared
0
520,081
Distance Traveled
526,778
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,469
947
28
3
0
176,118
1
W
Aphrodite
9,684
968
60
6
0
177,900
0
L
Medusa
8,303
830
33
3
0
167,642
0
L
Ix Chel
8,372
837
43
4
0
159,605
0
L
Ganesha
7,599
760
8
1
0
192,834
6
W
Zhong Kui
9,526
953
39
4
0
172,760
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role