Player Matchup

King Arthur
King Arthur
DzD-0427
King Arthur
Level 45
God Stats
1W - 3L
1,456 SR
Queue Stats
42W - 40L
1,354 Elo+
Party 1
Nu Wa
Nu Wa
Nova_mazzYT
Nu Wa
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,371 Elo+
Party 1
Loki
Loki
Pickyomansup3900
Loki
Level 28
God Stats
1W - 2L
1,153 SR
Queue Stats
36W - 43L
1,321 Elo+
Party 1
Team Averages
Level 32
1,370 SR
1,349 Elo+

VS

Team Averages
Level 64
1,438 SR
1,470 Elo+
Arachne
Arachne
Caicina
Arachne
Level 119
God Stats
2W - 0L
1,500 SR
Queue Stats
168W - 156L
1,460 Elo+
Party 2
Skadi
Skadi
Canbefun
Skadi
Level 29
God Stats
32W - 20L
1,463 SR
Queue Stats
98W - 85L
1,488 Elo+
Party 2
The Morrigan
The Morrigan
Mel The Hero
The Morrigan
Level 45
God Stats
4W - 6L
1,351 SR
Queue Stats
208W - 188L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DzD-0427
King Arthur
12
1 / 7 / 5
10,209
681
5,359
20,401
24,269
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
3 / 5 / 5
10,867
724
13,099
11,146
5,137
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
5 / 7 / 2
12,288
819
6,355
14,424
6,889
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Caicina
Arachne
16
11 / 5 / 8
13,056
870
18,585
17,832
14,332
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Skadi
Canbefun
Skadi
15
4 / 2 / 11
12,170
811
11,491
8,985
3,417
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Morrigan
Mel The Hero
The Morrigan
15
4 / 3 / 11
11,976
798
10,566
8,147
2,990
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
49
9
Kills
19
19
Deaths
10
12
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Arachne
Caicina
Arachne
11
5
8
3
W
Skadi
Canbefun
Skadi
4
2
11
4.75
L
King Arthur
DzD-0427
King Arthur
1
7
5
0.5
W
The Morrigan
Mel The Hero
The Morrigan
4
3
11
3.17
L
3
5
5
1.1
L
5
7
2
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,813
Damage
40,642
45,971
Taken
34,964
36,295
Mitigated
20,739
3,805
Healing
5,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Caicina
Arachne
18,585
13,031
0
3,368
17,832
14,332
43
5,628
12,204
0
40,380
W
Skadi
Canbefun
Skadi
11,491
4,223
0
773
8,985
3,417
2,526
4,306
4,679
0
54,445
L
King Arthur
DzD-0427
King Arthur
5,359
798
0
824
20,401
24,269
0
3,782
16,619
0
18,746
W
The Morrigan
Mel The Hero
The Morrigan
10,566
2,335
0
1,810
8,147
2,990
447
3,742
4,313
49,708
1,692
L
13,099
4,724
0
632
11,146
5,137
0
1,751
9,395
46,967
0
L
6,355
2,238
0
2,349
14,424
6,889
0
3,765
10,659
0
34,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,364
Gold Earned
37,202
158
Minions Killed
183
0
Camps Cleared
0
690,874
Distance Traveled
789,988
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
13,056
870
46
3
0
276,581
0
W
Skadi
12,170
811
76
5
0
249,257
0
L
King Arthur
10,209
681
32
2
0
252,344
0
W
The Morrigan
11,976
798
61
4
0
264,150
0
L
Nu Wa
10,867
724
73
5
0
200,250
0
L
Loki
12,288
819
53
4
0
238,280
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role