Player Matchup

Ix Chel
Ix Chel
All ShamPain
Ix Chel
Level 99
God Stats
1W - 1L
1,725 SR
Queue Stats
11W - 6L
1,712 Elo+
Party 3
Fenrir
Fenrir
ChickenLordd
Fenrir
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 46L
1,609 Elo+
Solo
Izanami
Izanami
Mirruh
Izanami
Level 137
God Stats
1W - 1L
1,456 SR
Queue Stats
30W - 20L
1,805 Elo+
Party 3
Jormungandr
Jormungandr
Wartron4567
Jormungandr
Level 14
God Stats
0W - 1L
1,738 SR
Queue Stats
3W - 7L
1,324 Elo+
Party 2
Aphrodite
Aphrodite
cheekobreeko
Aphrodite
Level 122
God Stats
14W - 12L
1,645 SR
Queue Stats
64W - 70L
1,470 Elo+
Party 2
Team Averages
Level 99
1,613 SR
1,584 Elo+

VS

Team Averages
Level 104
1,522 SR
1,444 Elo+
Yu Huang
Yu Huang
DarBen007
Yu Huang
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 82L
1,378 Elo+
Party 1
Medusa
Medusa
Eur0r
Medusa
Level 146
God Stats
1W - 0L
1,204 SR
Queue Stats
15W - 14L
1,422 Elo+
Party 1
Ares
Ares
ScorpioPerk
Ares
Level 106
God Stats
4W - 2L
1,879 SR
Queue Stats
241W - 258L
1,505 Elo+
Solo
Olorun
Olorun
Toxebik
Olorun
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 54L
1,394 Elo+
Party 1
Bastet
Bastet
UnknownPVT
Bastet
Level 87
God Stats
5W - 6L
1,530 SR
Queue Stats
58W - 51L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
All ShamPain
Ix Chel
15
1 / 4 / 5
9,795
980
6,980
9,671
4,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
15
3 / 8 / 2
10,164
1,016
9,944
21,530
12,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Izanami
Mirruh
Izanami
16
6 / 4 / 2
11,823
1,182
16,805
18,226
8,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
Wartron4567
Jormungandr
16
1 / 4 / 8
10,301
1,030
8,561
24,956
18,884
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Aphrodite
cheekobreeko
Aphrodite
16
0 / 5 / 8
10,107
1,011
6,495
17,691
9,760
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Team 1 Tickets

146

VS

Team 2 Tickets

234

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
DarBen007
Yu Huang
17
4 / 2 / 14
10,913
1,091
12,910
6,321
3,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Eur0r
Medusa
17
14 / 4 / 7
13,505
1,351
37,021
13,646
7,210
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
0 / 2 / 21
11,789
1,179
11,537
15,322
20,485
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Olorun
Toxebik
Olorun
17
0 / 1 / 13
10,280
1,028
11,718
5,738
3,740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
UnknownPVT
Bastet
17
7 / 2 / 9
11,608
1,161
14,604
11,475
6,171
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
89
11
Kills
25
25
Deaths
11
25
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
All ShamPain
Ix Chel
1
4
5
0.88
L
Fenrir
3
8
2
0.5
W
Yu Huang
DarBen007
Yu Huang
4
2
14
5.5
W
Medusa
Eur0r
Medusa
14
4
7
4.38
L
Izanami
Mirruh
Izanami
6
4
2
1.75
W
0
2
21
5.25
W
Olorun
Toxebik
Olorun
0
1
13
6.5
W
Bastet
UnknownPVT
Bastet
7
2
9
5.75
L
Jormungandr
Wartron4567
Jormungandr
1
4
8
1.25
L
Aphrodite
cheekobreeko
Aphrodite
0
5
8
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,785
Damage
87,790
92,074
Taken
52,502
53,776
Mitigated
40,948
12,966
Healing
10,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
All ShamPain
Ix Chel
6,980
709
347
3
9,671
4,579
0
2,593
7,078
22,084
0
L
Fenrir
9,944
1,984
0
847
21,530
12,211
0
9,141
12,389
0
18,556
W
Yu Huang
DarBen007
Yu Huang
12,910
817
0
143
6,321
3,342
0
2,771
3,383
21,973
0
W
Medusa
Eur0r
Medusa
37,021
22,734
0
2,678
13,646
7,210
0
4,467
9,050
0
74,891
L
Izanami
Mirruh
Izanami
16,805
14,238
0
1,395
18,226
8,342
0
4,647
13,579
0
48,801
W
11,537
325
2,468
2,336
15,322
20,485
0
7,811
7,228
17,580
0
W
Olorun
Toxebik
Olorun
11,718
4,455
330
1,065
5,738
3,740
0
3,310
2,307
41,539
3,429
W
Bastet
UnknownPVT
Bastet
14,604
2,159
0
1,104
11,475
6,171
0
3,677
7,576
0
20,903
L
Jormungandr
Wartron4567
Jormungandr
8,561
3,227
113
3,221
24,956
18,884
0
13,725
11,231
26,445
0
L
Aphrodite
cheekobreeko
Aphrodite
6,495
564
3,890
3,150
17,691
9,760
0
5,519
12,172
26,454
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,190
Gold Earned
58,095
212
Minions Killed
213
7
Camps Cleared
6
926,866
Distance Traveled
1,017,931
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
9,795
980
46
5
2
186,961
0
L
Fenrir
10,164
1,016
17
2
3
197,176
0
W
Yu Huang
10,913
1,091
22
2
0
202,443
0
W
Medusa
13,505
1,351
104
10
2
204,791
0
L
Izanami
11,823
1,182
65
7
2
169,062
0
W
Ares
11,789
1,179
12
1
0
201,778
0
W
Olorun
10,280
1,028
59
6
2
179,514
0
W
Bastet
11,608
1,161
16
2
2
229,405
0
L
Jormungandr
10,301
1,030
20
2
0
181,749
0
L
Aphrodite
10,107
1,011
64
6
0
191,918
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role