Player Matchup

Achilles
Achilles
Silver III
Bantha Poodo
Achilles
Silver III
Level 176
God Stats
0W - 3L
1,500 SR
Queue Stats
32W - 55L
1,368 MMR
Party 1
Chronos
Chronos
Gold IV
FuzzySquirrel22
Chronos
Gold IV
Level 118
God Stats
1W - 6L
1,283 SR
Queue Stats
164W - 169L
1,466 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
TheNew6uy17
Sun Wukong
Bronze III
Level 145
God Stats
0W - 1L
1,643 SR
Queue Stats
0W - 6L
1,500 MMR
Party 1
Ix Chel
Ix Chel
Gold I
iiRxvy
Ix Chel
Gold I
Level 130
God Stats
0W - 1L
1,502 SR
Queue Stats
219W - 228L
1,527 MMR
Party 2
Ne Zha
Ne Zha
Gold V
visxuz
Ne Zha
Gold V
Level 127
God Stats
0W - 4L
1,135 SR
Queue Stats
164W - 179L
1,307 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 139
1,412 SR
1,434 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 154
1,543 SR
1,452 MMR
Khepri
Khepri
Bronze III
 
Khepri
Bronze III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Gold V
Ice in the Pipe
Chiron
Gold V
Level 157
God Stats
19W - 11L
1,429 SR
Queue Stats
326W - 328L
1,211 MMR
Party 3
Janus
Janus
Platinum IV
Krishna15
Janus
Platinum IV
Level 142
God Stats
12W - 14L
1,499 SR
Queue Stats
191W - 181L
1,434 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold IV
cwfarrill95
Cu Chulainn
Gold IV
Level 176
God Stats
11W - 10L
1,694 SR
Queue Stats
67W - 60L
1,469 MMR
Solo
Ratatoskr
Ratatoskr
Platinum IV
satsdart
Ratatoskr
Platinum IV
Level 147
God Stats
88W - 81L
1,592 SR
Queue Stats
843W - 811L
1,645 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Bantha Poodo
Achilles
11
1 / 1 / 1
7,619
476
3,820
15,715
15,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 8 / 0
8,218
514
5,949
14,547
5,636
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
TheNew6uy17
Sun Wukong
14
0 / 3 / 1
8,168
511
7,465
16,102
11,445
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ix Chel
iiRxvy
Ix Chel
12
0 / 4 / 2
7,366
460
6,601
9,842
3,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
visxuz
Ne Zha
12
1 / 5 / 1
7,712
482
3,744
13,295
5,534
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
MercuryAo KuangMartichorasVamana

VS

Bans
HelAgniThorIshtar
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
13
2 / 2 / 8
8,849
553
5,618
11,903
11,747
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
3 / 1 / 7
9,729
608
8,702
8,179
3,740
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
Krishna15
Janus
14
4 / 0 / 8
9,691
606
8,159
7,260
3,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cu Chulainn
cwfarrill95
Cu Chulainn
15
7 / 0 / 3
10,314
645
13,526
17,413
21,088
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ratatoskr
satsdart
Ratatoskr
16
5 / 1 / 12
10,494
656
11,684
11,499
5,238
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
59
3
Kills
21
21
Deaths
4
5
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
2
2
8
3
L
Achilles
Bantha Poodo
Achilles
1
1
1
1.5
L
1
8
0
0.13
W
3
1
7
6.5
W
Janus
Krishna15
Janus
4
0
8
8
L
Sun Wukong
TheNew6uy17
Sun Wukong
0
3
1
0.17
W
Cu Chulainn
cwfarrill95
Cu Chulainn
7
0
3
8.5
L
Ix Chel
iiRxvy
Ix Chel
0
4
2
0.25
W
Ratatoskr
satsdart
Ratatoskr
5
1
12
11
L
Ne Zha
visxuz
Ne Zha
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,579
Damage
47,689
69,501
Taken
56,254
41,656
Mitigated
44,902
14,370
Healing
12,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
5,618
624
1,867
2,372
11,903
11,747
75
3,744
7,908
23,269
0
L
Achilles
Bantha Poodo
Achilles
3,820
1,088
0
5,138
15,715
15,584
0
3,376
12,266
0
24,560
L
5,949
701
0
1,926
14,547
5,636
0
1,785
12,740
56,217
0
W
8,702
3,500
405
2,296
8,179
3,740
1,909
3,114
5,065
0
79,435
W
Janus
Krishna15
Janus
8,159
451
0
657
7,260
3,089
432
2,520
4,602
72,460
0
L
Sun Wukong
TheNew6uy17
Sun Wukong
7,465
1,009
0
4,564
16,102
11,445
0
2,275
13,781
0
67,326
W
Cu Chulainn
cwfarrill95
Cu Chulainn
13,526
1,831
0
3,898
17,413
21,088
389
1,966
15,397
0
87,295
L
Ix Chel
iiRxvy
Ix Chel
6,601
1,144
50
1,918
9,842
3,457
202
3,862
5,902
54,732
0
W
Ratatoskr
satsdart
Ratatoskr
11,684
3,998
0
1,264
11,499
5,238
302
1,918
9,555
0
100,193
L
Ne Zha
visxuz
Ne Zha
3,744
924
0
774
13,295
5,534
0
2,234
11,035
0
46,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,083
Gold Earned
49,077
453
Minions Killed
544
0
Camps Cleared
0
1,542,104
Distance Traveled
1,711,857
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
8,849
553
23
1
0
328,707
4
L
Achilles
7,619
476
28
2
0
351,847
14
L
Chronos
8,218
514
116
7
0
307,634
4
W
Chiron
9,729
608
137
9
0
301,155
2
W
Janus
9,691
606
131
8
0
379,370
6
L
Sun Wukong
8,168
511
120
8
0
302,362
0
W
Cu Chulainn
10,314
645
132
8
0
326,457
0
L
Ix Chel
7,366
460
99
6
0
262,074
3
W
Ratatoskr
10,494
656
121
8
0
376,168
1
L
Ne Zha
7,712
482
90
6
0
318,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role