Player Matchup

Ishtar
Ishtar
Silver I
FAoSNarrator
Ishtar
Silver I
Level 88
God Stats
0W - 1L
1,517 SR
Queue Stats
7W - 4L
1,632 MMR
Party 2
Chaac
Chaac
Gold II
crowblue13
Chaac
Gold II
Level 111
God Stats
1W - 4L
1,331 SR
Queue Stats
391W - 409L
1,568 MMR
Solo
Lancelot
Lancelot
Gold I
f7forever
Lancelot
Gold I
Level 180
God Stats
4W - 3L
1,362 SR
Queue Stats
191W - 187L
1,559 MMR
Solo
Hades
Hades
Gold III
nikolaija
Hades
Gold III
Level 158
God Stats
25W - 17L
1,684 SR
Queue Stats
58W - 52L
1,566 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver III
xIIdeadshotIIx
Morgan Le Fay
Silver III
Level 88
God Stats
1W - 1L
1,244 SR
Queue Stats
6W - 8L
1,489 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,427 SR
1,563 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 115
1,383 SR
1,563 MMR
Nemesis
Nemesis
Silver I
COEDarknez
Nemesis
Silver I
Level 126
God Stats
1W - 0L
1,216 SR
Queue Stats
14W - 20L
1,600 MMR
Party 1
Bacchus
Bacchus
Silver I
SAMUS0107
Bacchus
Silver I
Level 122
God Stats
2W - 2L
1,212 SR
Queue Stats
6W - 9L
1,538 MMR
Party 1
Mulan
Mulan
Gold IV
ZahremarRazi
Mulan
Gold IV
Level 69
God Stats
1W - 0L
1,327 SR
Queue Stats
74W - 71L
1,563 MMR
Solo
Janus
Janus
Platinum V
ZynKara
Janus
Platinum V
Level 123
God Stats
12W - 4L
1,643 SR
Queue Stats
155W - 151L
1,677 MMR
Party 3
Skadi
Skadi
Gold IV
sManuels
Skadi
Gold IV
Level 136
God Stats
8W - 5L
1,517 SR
Queue Stats
198W - 201L
1,436 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
10
0 / 5 / 0
6,434
429
5,249
10,584
4,382
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
11
1 / 1 / 0
7,172
478
6,164
11,652
11,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
f7forever
Lancelot
14
1 / 0 / 2
7,907
527
6,335
9,158
4,209
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hades
nikolaija
Hades
15
4 / 1 / 0
9,572
638
8,278
12,216
8,215
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Morgan Le Fay
xIIdeadshotIIx
Morgan Le Fay
12
1 / 6 / 2
7,309
487
7,496
10,046
4,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Ao KuangIx ChelVamanaBakasura

VS

Bans
SolGuan YuHerculesMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
COEDarknez
Nemesis
13
4 / 1 / 4
7,954
530
6,560
9,930
3,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
SAMUS0107
Bacchus
9
0 / 0 / 8
6,401
427
6,309
12,919
11,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
0 / 5 / 1
7,407
494
7,989
14,754
10,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Janus
ZynKara
Janus
15
5 / 1 / 1
9,356
624
6,203
7,327
2,797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
sManuels
Skadi
14
4 / 0 / 3
8,034
536
7,930
8,351
3,160
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
7
Kills
13
13
Deaths
7
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Nemesis
COEDarknez
Nemesis
4
1
4
6
L
Ishtar
0
5
0
0
W
Bacchus
SAMUS0107
Bacchus
0
0
8
4
W
0
5
1
0.1
W
Janus
ZynKara
Janus
5
1
1
5.5
L
Chaac
1
1
0
1
L
Lancelot
f7forever
Lancelot
1
0
2
2
L
Hades
nikolaija
Hades
4
1
0
4
W
Skadi
sManuels
Skadi
4
0
3
5.5
L
Morgan Le Fay
xIIdeadshotIIx
Morgan Le Fay
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,522
Damage
34,991
53,656
Taken
53,281
32,538
Mitigated
31,307
20,644
Healing
10,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
COEDarknez
Nemesis
6,560
2,548
0
1,154
9,930
3,970
0
2,225
7,705
0
61,025
L
Ishtar
5,249
2,373
0
2,170
10,584
4,382
0
610
9,974
0
44,461
W
Bacchus
SAMUS0107
Bacchus
6,309
1,012
0
2,665
12,919
11,347
93
4,158
8,761
19,321
0
W
7,989
2,178
0
5,232
14,754
10,033
0
7,577
7,177
0
71,048
W
Janus
ZynKara
Janus
6,203
413
0
540
7,327
2,797
0
1,234
6,093
84,956
0
L
Chaac
6,164
945
0
5,522
11,652
11,502
0
3,218
8,376
0
40,565
L
Lancelot
f7forever
Lancelot
6,335
1,683
0
3,430
9,158
4,209
0
2,617
6,519
0
49,490
L
Hades
nikolaija
Hades
8,278
1,301
196
8,907
12,216
8,215
0
832
10,681
81,852
0
W
Skadi
sManuels
Skadi
7,930
2,821
0
680
8,351
3,160
0
580
7,771
0
60,715
L
Morgan Le Fay
xIIdeadshotIIx
Morgan Le Fay
7,496
92
0
419
10,046
4,230
0
5,049
4,891
59,559
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,394
Gold Earned
39,152
462
Minions Killed
461
0
Camps Cleared
0
1,482,276
Distance Traveled
1,572,961
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,954
530
87
6
0
371,058
0
L
Ishtar
6,434
429
68
5
0
246,006
1
W
Bacchus
6,401
427
18
1
0
332,968
0
W
Mulan
7,407
494
119
8
0
275,862
0
W
Janus
9,356
624
149
10
0
318,297
5
L
Chaac
7,172
478
40
3
0
321,698
3
L
Lancelot
7,907
527
81
5
0
346,217
4
L
Hades
9,572
638
160
11
0
265,095
1
W
Skadi
8,034
536
88
6
0
274,776
0
L
Morgan Le Fay
7,309
487
113
8
0
303,260
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role