Player Matchup

Ao Kuang
Ao Kuang
ASTRO530
Ao Kuang
Level 63
God Stats
3W - 2L
1,363 SR
Queue Stats
299W - 340L
1,534 Elo+
Solo
Janus
Janus
BetterThanU42069
Janus
Level 79
God Stats
5W - 2L
1,808 SR
Queue Stats
279W - 254L
1,504 Elo+
Solo
Aphrodite
Aphrodite
LOLxERiC
Aphrodite
Level 128
God Stats
7W - 4L
1,448 SR
Queue Stats
285W - 303L
1,432 Elo+
Party 1
Charybdis
Charybdis
TeeSwizzle69
Charybdis
Level 107
God Stats
6W - 3L
1,867 SR
Queue Stats
272W - 278L
1,463 Elo+
Party 1
Nike
Nike
trogdorr420
Nike
Level 127
God Stats
9W - 6L
1,524 SR
Queue Stats
400W - 411L
1,463 Elo+
Party 1
Team Averages
Level 101
1,602 SR
1,479 Elo+

VS

Team Averages
Level 31
1,597 SR
1,430 Elo+
Nu Wa
Nu Wa
AHolyHellhound
Nu Wa
Level 28
God Stats
3W - 2L
1,764 SR
Queue Stats
99W - 117L
1,416 Elo+
Party 2
Hachiman
Hachiman
FreeFelle
Hachiman
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Hel
Hel
RustySpiderJR
Hel
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,419 Elo+
Solo
Atlas
Atlas
great_clover48
Atlas
Level 46
God Stats
3W - 1L
1,721 SR
Queue Stats
43W - 56L
1,425 Elo+
Solo
Ravana
Ravana
gweedo104
Ravana
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 127L
1,390 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
ASTRO530
Ao Kuang
16
5 / 2 / 11
9,340
849
7,599
12,148
11,439
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

17
8 / 2 / 8
10,403
946
18,670
8,709
3,771
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Aphrodite
LOLxERiC
Aphrodite
17
7 / 2 / 15
10,271
934
11,026
12,303
7,163
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
TeeSwizzle69
Charybdis
15
4 / 2 / 14
9,200
836
10,277
10,307
4,043
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
7 / 4 / 18
9,487
862
10,536
15,770
18,186
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 7 / 2
9,037
822
10,869
11,269
5,359
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
FreeFelle
Hachiman
14
0 / 8 / 8
7,836
712
8,645
13,573
6,756
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 3 / 6
8,641
786
8,074
10,938
8,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
1 / 4 / 4
7,492
681
7,902
11,322
14,741
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ravana
gweedo104
Ravana
14
3 / 9 / 5
8,406
764
10,153
15,359
7,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
37
31
Kills
12
12
Deaths
31
66
Assists
25
Player
Kills
Deaths
Assists
KDA
L
5
7
2
0.86
W
Ao Kuang
ASTRO530
Ao Kuang
5
2
11
5.25
W
8
2
8
6
L
Hachiman
FreeFelle
Hachiman
0
8
8
0.5
W
Aphrodite
LOLxERiC
Aphrodite
7
2
15
7.25
L
3
3
6
2
W
Charybdis
TeeSwizzle69
Charybdis
4
2
14
5.5
L
1
4
4
0.75
L
Ravana
gweedo104
Ravana
3
9
5
0.61
W
7
4
18
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,108
Damage
45,643
59,237
Taken
62,461
44,602
Mitigated
43,492
29,886
Healing
10,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,869
2,564
737
878
11,269
5,359
0
6,248
4,890
21,296
0
W
Ao Kuang
ASTRO530
Ao Kuang
7,599
2,386
2,793
4,151
12,148
11,439
522
4,548
7,600
15,520
0
W
18,670
2,087
1,169
1,026
8,709
3,771
470
3,479
5,230
41,790
0
L
Hachiman
FreeFelle
Hachiman
8,645
4,902
0
994
13,573
6,756
0
7,282
6,061
0
17,551
W
Aphrodite
LOLxERiC
Aphrodite
11,026
684
8,031
7,082
12,303
7,163
246
5,826
6,477
29,008
0
L
8,074
1,050
2,785
3,890
10,938
8,813
0
7,380
3,425
18,515
0
W
Charybdis
TeeSwizzle69
Charybdis
10,277
6,089
1,939
2,408
10,307
4,043
2,619
5,113
5,194
0
23,957
L
7,902
2,869
0
0
11,322
14,741
0
6,410
4,815
14,304
0
L
Ravana
gweedo104
Ravana
10,153
3,052
926
560
15,359
7,823
0
10,231
4,917
0
13,993
W
10,536
1,110
758
529
15,770
18,186
46
7,879
7,891
1,370
17,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,701
Gold Earned
41,412
167
Minions Killed
90
0
Camps Cleared
0
1,062,559
Distance Traveled
866,970
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,037
822
30
3
0
165,856
0
W
Ao Kuang
9,340
849
22
2
0
214,377
0
W
Janus
10,403
946
60
5
0
241,323
0
L
Hachiman
7,836
712
18
2
0
185,047
0
W
Aphrodite
10,271
934
53
5
0
224,209
0
L
Hel
8,641
786
22
2
0
186,972
0
W
Charybdis
9,200
836
28
3
0
182,984
0
L
Atlas
7,492
681
18
2
0
166,606
0
L
Ravana
8,406
764
2
0
0
162,489
0
W
Nike
9,487
862
4
0
0
199,666
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role