Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
LionOfTheNorth2
Chernobog
Level 104
God Stats
1W - 1L
1,681 SR
Queue Stats
10W - 3L
1,657 Elo+
Party 2
Persephone
Persephone
Nwaah
Persephone
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,439 Elo+
Party 2
Skadi
Skadi
UnsealedMist922
Skadi
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,542 Elo+
Party 2
Xing Tian
Xing Tian
articaircx
Xing Tian
Level 126
God Stats
4W - 2L
1,996 SR
Queue Stats
277W - 282L
1,497 Elo+
Solo
Team Averages
Level 86
1,635 SR
1,527 Elo+

VS

Team Averages
Level 137
1,556 SR
1,512 Elo+
Osiris
Osiris
Gixx7
Osiris
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 54L
1,568 Elo+
Solo
Ymir
Ymir
ICESKULL
Ymir
Level 128
God Stats
3W - 4L
1,891 SR
Queue Stats
192W - 182L
1,501 Elo+
Party 1
Sobek
Sobek
Shorty666
Sobek
Level 135
God Stats
2W - 2L
1,308 SR
Queue Stats
119W - 137L
1,466 Elo+
Party 1
Anubis
Anubis
la-casa007
Anubis
Level 122
God Stats
3W - 2L
1,818 SR
Queue Stats
161W - 151L
1,502 Elo+
Party 3
Ne Zha
Ne Zha
raptoriusrexIII
Ne Zha
Level 145
God Stats
4W - 3L
1,262 SR
Queue Stats
390W - 412L
1,522 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
0 / 2 / 4
5,386
769
2,061
4,787
5,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chernobog
LionOfTheNorth2
Chernobog
13
3 / 5 / 3
6,781
969
6,542
9,792
3,515
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Persephone
Nwaah
Persephone
10
0 / 3 / 5
5,833
833
5,353
4,963
1,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 2 / 3
5,949
850
5,936
4,455
1,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Xing Tian
articaircx
Xing Tian
12
2 / 2 / 6
6,507
930
3,134
6,591
5,689
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Gixx7
Osiris
12
1 / 1 / 8
7,220
1,031
1,931
6,021
5,925
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
11
1 / 2 / 11
7,052
1,007
2,414
10,708
11,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sobek
Shorty666
Sobek
11
1 / 2 / 11
6,996
999
3,828
14,759
12,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
la-casa007
Anubis
13
5 / 2 / 7
7,734
1,105
9,599
6,682
3,901
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
5 / 1 / 6
7,698
1,100
8,289
5,003
2,662
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
56
7
Kills
13
14
Deaths
8
21
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
2
4
1
W
Osiris
Gixx7
Osiris
1
1
8
5
W
Ymir
1
2
11
3.25
L
Chernobog
LionOfTheNorth2
Chernobog
3
5
3
0.9
L
Persephone
Nwaah
Persephone
0
3
5
0.83
W
Sobek
Shorty666
Sobek
1
2
11
3.25
L
2
2
3
1.75
L
Xing Tian
articaircx
Xing Tian
2
2
6
2.5
W
Anubis
la-casa007
Anubis
5
2
7
4.25
W
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,026
Damage
26,061
30,588
Taken
43,173
17,523
Mitigated
36,931
7,578
Healing
17,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
2,061
54
93
1,336
4,787
5,224
0
2,368
2,419
3,152
0
W
Osiris
Gixx7
Osiris
1,931
307
883
812
6,021
5,925
1,561
1,638
4,383
0
3,523
W
Ymir
2,414
348
950
2,389
10,708
11,989
1,467
1,782
8,926
5,833
0
L
Chernobog
LionOfTheNorth2
Chernobog
6,542
3,705
59
2,062
9,792
3,515
0
4,894
4,898
0
16,182
L
Persephone
Nwaah
Persephone
5,353
861
209
970
4,963
1,733
0
2,916
2,026
9,677
0
W
Sobek
Shorty666
Sobek
3,828
106
1,157
5,890
14,759
12,454
317
4,120
10,639
7,966
0
L
5,936
2,779
142
332
4,455
1,362
0
2,999
1,456
0
11,879
L
Xing Tian
articaircx
Xing Tian
3,134
158
1,014
1,361
6,591
5,689
0
2,649
3,942
5,069
0
W
Anubis
la-casa007
Anubis
9,599
634
1,662
1,251
6,682
3,901
770
1,773
4,909
22,707
0
W
8,289
1,412
1,144
1,204
5,003
2,662
271
1,235
3,768
0
17,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,456
Gold Earned
36,700
48
Minions Killed
78
0
Camps Cleared
0
544,043
Distance Traveled
702,721
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,386
769
0
0
0
81,182
0
W
Osiris
7,220
1,031
5
1
0
147,806
0
W
Ymir
7,052
1,007
6
1
0
126,025
0
L
Chernobog
6,781
969
17
2
0
134,652
0
L
Persephone
5,833
833
18
3
0
133,620
0
W
Sobek
6,996
999
10
1
0
137,395
0
L
Skadi
5,949
850
10
1
0
106,599
0
L
Xing Tian
6,507
930
3
0
0
87,990
0
W
Anubis
7,734
1,105
38
5
0
124,811
0
W
Ne Zha
7,698
1,100
19
3
0
166,684
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role