Player Matchup

Yemoja
Yemoja
Bronze III
AngelishMeow
Yemoja
Bronze III
Level 157
God Stats
5W - 7L
1,638 SR
Queue Stats
165W - 156L
1,488 MMR
Solo
Janus
Janus
Gold IV
Its_Toiiieee
Janus
Gold IV
Level 123
God Stats
1W - 2L
1,670 SR
Queue Stats
128W - 144L
1,492 MMR
Solo
Nemesis
Nemesis
Silver I
KeTaMyNa
Nemesis
Silver I
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 18L
1,496 MMR
Solo
Charybdis
Charybdis
Gold V
Teneri
Charybdis
Gold V
Level 107
God Stats
1W - 1L
1,784 SR
Queue Stats
8W - 12L
1,490 MMR
Solo
Ravana
Ravana
Gold IV
gustavorf_103
Ravana
Gold IV
Level 161
God Stats
4W - 7L
1,419 SR
Queue Stats
285W - 292L
1,490 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 134
1,602 SR
1,491 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 157
1,581 SR
1,486 MMR
Skadi
Skadi
Gold V
 
Skadi
Gold V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Gold II
Gobbstoper
Bacchus
Gold II
Level 128
God Stats
13W - 9L
1,658 SR
Queue Stats
397W - 395L
1,488 MMR
Solo
Agni
Agni
Bronze III
Im Squidly
Agni
Bronze III
Level 158
God Stats
4W - 3L
1,763 SR
Queue Stats
80W - 71L
1,500 MMR
Solo
Horus
Horus
Gold II
Jiggle Physix
Horus
Gold II
Level 151
God Stats
3W - 4L
1,534 SR
Queue Stats
170W - 178L
1,457 MMR
Party 1
Kali
Kali
Platinum IV
cooly0928
Kali
Platinum IV
Level 200
God Stats
3W - 5L
1,449 SR
Queue Stats
458W - 461L
1,484 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
5
0 / 1 / 0
3,614
602
402
5,529
2,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 0 / 0
4,249
708
1,199
2,017
596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
KeTaMyNa
Nemesis
5
0 / 2 / 0
3,416
569
1,613
3,714
971
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charybdis
Teneri
Charybdis
5
0 / 2 / 0
3,569
595
1,848
4,270
1,230
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8
0 / 0 / 0
4,510
752
2,867
2,762
1,119
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
VamanaMercuryAo Kuang

VS

Bans
MartichorasHe BoBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
7
0 / 0 / 2
3,967
661
2,028
2,439
728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bacchus
Gobbstoper
Bacchus
6
2 / 0 / 2
4,108
685
2,114
3,141
2,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
1 / 0 / 1
4,090
682
1,212
2,022
495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

8
0 / 0 / 0
4,237
706
1,523
5,454
2,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Kali
8
2 / 0 / 3
4,683
781
3,445
5,199
1,803
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
13
0
Kills
5
5
Deaths
0
0
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
0
0
2
1
L
Yemoja
0
1
0
0
W
Bacchus
Gobbstoper
Bacchus
2
0
2
3
W
1
0
1
1.5
L
0
0
0
0
W
0
0
0
0
L
Nemesis
KeTaMyNa
Nemesis
0
2
0
0
L
Charybdis
Teneri
Charybdis
0
2
0
0
W
Kali
2
0
3
3.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,929
Damage
10,322
18,292
Taken
18,255
6,487
Mitigated
7,971
4,835
Healing
7,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
2,028
844
0
1,377
2,439
728
0
361
2,078
0
25,454
L
Yemoja
402
162
685
653
5,529
2,571
0
1,077
4,452
8,718
0
W
Bacchus
Gobbstoper
Bacchus
2,114
296
69
1,538
3,141
2,275
0
477
2,664
9,757
0
W
1,212
93
0
500
2,022
495
0
473
1,549
18,967
0
L
1,199
326
0
617
2,017
596
0
792
1,225
23,386
0
W
1,523
833
0
2,813
5,454
2,670
0
0
5,454
0
25,992
L
Nemesis
KeTaMyNa
Nemesis
1,613
611
0
443
3,714
971
0
241
3,473
0
14,390
L
Charybdis
Teneri
Charybdis
1,848
1,474
0
1,017
4,270
1,230
0
1,216
3,054
0
18,579
W
Kali
3,445
2,161
0
1,406
5,199
1,803
0
290
4,909
0
26,866
L
2,867
693
0
1,420
2,762
1,119
0
0
2,692
0
30,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,358
Gold Earned
21,085
182
Minions Killed
190
0
Camps Cleared
0
588,948
Distance Traveled
644,966
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
3,967
661
45
8
0
115,708
0
L
Yemoja
3,614
602
10
2
0
106,868
1
W
Bacchus
4,108
685
15
3
0
135,305
2
W
Agni
4,090
682
31
5
0
131,409
0
L
Janus
4,249
708
49
8
0
126,397
1
W
Horus
4,237
706
51
9
0
131,498
0
L
Nemesis
3,416
569
28
5
0
121,721
0
L
Charybdis
3,569
595
37
6
0
116,914
0
W
Kali
4,683
781
48
8
0
131,046
2
L
Ravana
4,510
752
58
10
0
117,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role