Player Matchup

Osiris
Osiris
Broman ll
Osiris
Level 77
God Stats
1W - 2L
1,548 SR
Queue Stats
129W - 145L
1,398 Elo+
Party 1
Serqet
Serqet
Mequml
Serqet
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 126L
1,397 Elo+
Party 1
Jormungandr
Jormungandr
Nm Die
Jormungandr
Level 46
God Stats
5W - 6L
1,413 SR
Queue Stats
90W - 90L
1,447 Elo+
Solo
Nu Wa
Nu Wa
virgoiceace89
Nu Wa
Level 44
God Stats
1W - 3L
1,479 SR
Queue Stats
41W - 63L
1,326 Elo+
Solo
Danzaburou
Danzaburou
xIsoIated
Danzaburou
Level 28
God Stats
3W - 11L
1,249 SR
Queue Stats
155W - 175L
1,334 Elo+
Party 1
Team Averages
Level 49
1,438 SR
1,380 Elo+

VS

Team Averages
Level 66
1,517 SR
1,364 Elo+
Anubis
Anubis
ActonsDictum
Anubis
Level 40
God Stats
36W - 30L
1,519 SR
Queue Stats
132W - 142L
1,382 Elo+
Party 2
Loki
Loki
BlaidsInCharge
Loki
Level 38
God Stats
6W - 7L
1,443 SR
Queue Stats
40W - 52L
1,352 Elo+
Solo
Cu Chulainn
Cu Chulainn
DittoME2
Cu Chulainn
Level 98
God Stats
27W - 23L
1,483 SR
Queue Stats
326W - 328L
1,387 Elo+
Party 2
Xbalanque
Xbalanque
psydax420
Xbalanque
Level 108
God Stats
5W - 6L
1,477 SR
Queue Stats
27W - 39L
1,184 Elo+
Party 2
Atlas
Atlas
shmikal_shmarp
Atlas
Level 45
God Stats
42W - 26L
1,665 SR
Queue Stats
69W - 63L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Broman ll
Osiris
6
0 / 3 / 0
6,351
353
2,085
7,576
4,993
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Serqet
Mequml
Serqet
15
3 / 3 / 1
8,862
492
6,105
17,534
7,720
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jormungandr
Nm Die
Jormungandr
12
1 / 5 / 2
8,127
452
5,155
16,891
15,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
2 / 4 / 1
7,764
431
12,629
11,819
3,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
xIsoIated
Danzaburou
12
1 / 1 / 1
7,860
437
6,929
9,242
3,951
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
6 / 3 / 2
10,462
581
12,929
15,147
6,859
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 1 / 5
9,489
527
6,663
13,043
5,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
DittoME2
Cu Chulainn
15
3 / 0 / 3
10,062
559
5,093
7,564
7,369
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xbalanque
psydax420
Xbalanque
14
2 / 3 / 4
8,944
497
9,514
9,952
4,281
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
2 / 0 / 5
9,248
514
7,154
11,311
11,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
7
Kills
16
16
Deaths
7
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Anubis
6
3
2
2.33
W
3
1
5
5.5
L
Osiris
Broman ll
Osiris
0
3
0
0
W
Cu Chulainn
DittoME2
Cu Chulainn
3
0
3
4.5
L
Serqet
Mequml
Serqet
3
3
1
1.17
L
Jormungandr
Nm Die
Jormungandr
1
5
2
0.4
W
Xbalanque
psydax420
Xbalanque
2
3
4
1.33
W
2
0
5
4.5
L
2
4
1
0.63
L
Danzaburou
xIsoIated
Danzaburou
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,903
Damage
41,353
63,062
Taken
57,017
35,796
Mitigated
35,854
12,723
Healing
22,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
12,929
307
0
6,662
15,147
6,859
684
6,646
7,971
86,245
0
W
6,663
1,743
0
5,511
13,043
5,476
522
2,557
10,246
0
66,387
L
Osiris
Broman ll
Osiris
2,085
1,356
0
1,679
7,576
4,993
0
70
7,506
0
16,377
W
Cu Chulainn
DittoME2
Cu Chulainn
5,093
1,473
0
2,477
7,564
7,369
260
963
6,601
70
65,226
L
Serqet
Mequml
Serqet
6,105
2,692
0
4,581
17,534
7,720
0
5,770
11,764
0
64,438
L
Jormungandr
Nm Die
Jormungandr
5,155
1,117
0
2,210
16,891
15,841
0
6,538
10,353
30,875
0
W
Xbalanque
psydax420
Xbalanque
9,514
4,794
390
1,892
9,952
4,281
1,686
4,566
5,386
0
71,522
W
7,154
2,836
278
5,006
11,311
11,869
622
3,052
8,019
25,226
0
L
12,629
2,608
0
1,363
11,819
3,291
0
4,274
7,545
48,389
0
L
Danzaburou
xIsoIated
Danzaburou
6,929
3,243
0
2,890
9,242
3,951
414
3,501
5,741
0
49,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,964
Gold Earned
48,205
309
Minions Killed
487
0
Camps Cleared
0
1,493,585
Distance Traveled
1,696,188
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,462
581
129
7
0
310,465
0
W
Loki
9,489
527
102
6
0
390,556
0
L
Osiris
6,351
353
29
2
0
132,659
1
W
Cu Chulainn
10,062
559
114
6
0
287,926
6
L
Serqet
8,862
492
95
5
0
385,521
0
L
Jormungandr
8,127
452
24
1
0
321,092
0
W
Xbalanque
8,944
497
116
6
0
337,457
4
W
Atlas
9,248
514
26
1
0
369,784
6
L
Nu Wa
7,764
431
63
4
0
324,068
3
L
Danzaburou
7,860
437
98
5
0
330,245
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role