Player Matchup

Anhur
Anhur
 
Anhur
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
BBQRoadNugget
Zeus
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,421 Elo+
Party 1
Horus
Horus
Cupcakes666
Horus
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,474 Elo+
Party 1
Sun Wukong
Sun Wukong
DuffyDrako
Sun Wukong
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,546 Elo+
Party 1
Discordia
Discordia
TragicWarlock
Discordia
Level 78
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 15L
1,872 Elo+
Party 1
Team Averages
Level 78
1,500 SR
1,563 Elo+

VS

Team Averages
Level 104
1,445 SR
1,513 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ah Puch
Ah Puch
Donkey0
Ah Puch
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 26L
1,437 Elo+
Party 3
Ao Kuang
Ao Kuang
PauloGranucci
Ao Kuang
Level 121
God Stats
1W - 1L
1,301 SR
Queue Stats
130W - 130L
1,492 Elo+
Party 2
Terra
Terra
PedroGranucci
Terra
Level 126
God Stats
1W - 2L
1,144 SR
Queue Stats
139W - 139L
1,503 Elo+
Party 2
Neith
Neith
numbers012345678
Neith
Level 103
God Stats
11W - 1L
1,781 SR
Queue Stats
888W - 229L
1,634 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
2 / 5 / 4
7,133
713
6,398
10,959
5,255
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 5 / 3
7,467
747
9,848
8,032
3,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 5 / 6
6,898
690
4,018
11,632
10,664
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sun Wukong
DuffyDrako
Sun Wukong
13
1 / 4 / 6
7,090
709
7,778
10,508
8,258
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
TragicWarlock
Discordia
15
1 / 3 / 3
7,649
765
8,931
6,010
2,870
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
15
1 / 0 / 15
9,082
908
5,345
9,151
12,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ah Puch
Donkey0
Ah Puch
13
2 / 2 / 8
8,076
808
6,581
5,731
2,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ao Kuang
PauloGranucci
Ao Kuang
15
8 / 4 / 8
9,016
902
5,562
12,074
11,469
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
3 / 2 / 13
9,110
911
5,361
12,248
12,823
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
8 / 1 / 11
9,639
964
21,055
9,285
4,922
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
77
8
Kills
22
22
Deaths
9
22
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
2
5
4
0.8
W
Kuzenbo
 
Kuzenbo
1
0
15
8.5
L
3
5
3
0.9
L
1
5
6
0.8
W
Ah Puch
Donkey0
Ah Puch
2
2
8
3
L
Sun Wukong
DuffyDrako
Sun Wukong
1
4
6
1
W
Ao Kuang
PauloGranucci
Ao Kuang
8
4
8
3
W
3
2
13
4.75
L
Discordia
TragicWarlock
Discordia
1
3
3
0.83
W
8
1
11
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,973
Damage
43,904
47,141
Taken
48,489
30,725
Mitigated
44,007
9,728
Healing
24,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
6,398
2,231
660
2,017
10,959
5,255
0
4,761
6,030
0
15,580
W
Kuzenbo
 
Kuzenbo
5,345
2,371
1,406
2,434
9,151
12,607
461
3,390
5,761
17,120
0
L
9,848
619
0
575
8,032
3,678
0
2,585
5,408
20,472
0
L
4,018
1,083
1,428
1,603
11,632
10,664
0
6,403
5,181
3,173
4,357
W
Ah Puch
Donkey0
Ah Puch
6,581
167
371
728
5,731
2,186
1,134
3,466
2,265
15,829
0
L
Sun Wukong
DuffyDrako
Sun Wukong
7,778
961
545
2,280
10,508
8,258
0
5,652
4,767
0
16,379
W
Ao Kuang
PauloGranucci
Ao Kuang
5,562
1,005
1,923
2,540
12,074
11,469
836
4,289
7,785
6,109
0
W
5,361
39
4,405
3,894
12,248
12,823
0
4,849
7,399
15,737
0
L
Discordia
TragicWarlock
Discordia
8,931
984
0
620
6,010
2,870
0
2,963
2,906
19,691
0
W
21,055
11,540
1,875
4,476
9,285
4,922
1,500
4,759
4,526
0
37,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,237
Gold Earned
44,923
110
Minions Killed
93
0
Camps Cleared
0
831,641
Distance Traveled
1,000,886
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,133
713
26
3
0
177,457
0
W
Kuzenbo
9,082
908
17
2
0
208,644
0
L
Zeus
7,467
747
31
3
0
165,368
0
L
Horus
6,898
690
5
1
0
147,882
0
W
Ah Puch
8,076
808
17
2
0
185,836
0
L
Sun Wukong
7,090
709
19
2
0
172,415
0
W
Ao Kuang
9,016
902
1
0
0
200,558
0
W
Terra
9,110
911
23
2
0
216,387
0
L
Discordia
7,649
765
29
3
0
168,519
0
W
Neith
9,639
964
35
4
0
189,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role