Player Matchup

Izanami
Izanami
Bronze III
The1stC-umbender
Izanami
Bronze III
Level 41
God Stats
0W - 1L
1,555 SR
Queue Stats
1W - 4L
1,458 MMR
Party 1
Cerberus
Cerberus
Bronze III
realdominicain
Cerberus
Bronze III
Level 46
God Stats
1W - 2L
1,551 SR
Queue Stats
1W - 4L
1,458 MMR
Party 1
Sol
Sol
Bronze III
scoobysnacksss_-
Sol
Bronze III
Level 62
God Stats
0W - 2L
1,598 SR
Queue Stats
1W - 4L
1,458 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 50
1,568 SR
1,458 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 54
1,539 SR
1,434 MMR
Kuzenbo
Kuzenbo
Silver II
Miinaire
Kuzenbo
Silver II
Level 39
God Stats
5W - 2L
1,725 SR
Queue Stats
43W - 49L
1,195 MMR
Party 2
Cernunnos
Cernunnos
Gold I
MrBlaZe8
Cernunnos
Gold I
Level 81
God Stats
10W - 14L
1,550 SR
Queue Stats
51W - 54L
1,585 MMR
Party 2
Chang'e
Chang'e
Gold II
TheKingRhino
Chang'e
Gold II
Level 42
God Stats
6W - 5L
1,342 SR
Queue Stats
70W - 77L
1,521 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 0
9,044
646
4,692
10,851
5,496
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
12
2 / 2 / 0
9,116
651
4,752
15,125
17,243
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
0 / 2 / 2
8,966
640
10,989
8,363
3,909
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bans
AtlasAchillesSylvanusAphroditeBaron Samedi

VS

Bans
Ao KuangGaneshaAnhurMauiMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Miinaire
Kuzenbo
12
2 / 1 / 7
9,906
708
7,378
7,645
10,225
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
MrBlaZe8
Cernunnos
15
5 / 0 / 5
11,503
822
14,013
6,817
3,148
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chang'e
TheKingRhino
Chang'e
13
3 / 1 / 4
10,234
731
8,116
9,768
4,490
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
2
Kills
10
10
Deaths
2
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Miinaire
Kuzenbo
2
1
7
5.5
W
Cernunnos
MrBlaZe8
Cernunnos
5
0
5
7.5
L
0
6
0
0
W
Chang'e
TheKingRhino
Chang'e
3
1
4
5
L
Cerberus
2
2
0
1
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,433
Damage
29,507
34,339
Taken
24,230
26,648
Mitigated
17,863
6,408
Healing
7,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Miinaire
Kuzenbo
7,378
2,804
0
262
7,645
10,225
177
5,437
2,208
14,528
0
W
Cernunnos
MrBlaZe8
Cernunnos
14,013
8,551
0
1,582
6,817
3,148
1,014
3,539
3,278
0
64,032
L
4,692
2,503
0
1,105
10,851
5,496
0
5,264
5,587
0
45,201
W
Chang'e
TheKingRhino
Chang'e
8,116
312
2,193
3,240
9,768
4,490
424
7,102
2,666
46,548
0
L
Cerberus
4,752
378
0
2,870
15,125
17,243
0
6,832
8,293
19,425
0
L
10,989
2,277
0
2,433
8,363
3,909
0
4,305
4,058
44,288
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,126
Gold Earned
31,643
170
Minions Killed
178
0
Camps Cleared
0
702,484
Distance Traveled
801,504
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,906
708
13
1
0
267,191
0
W
Cernunnos
11,503
822
76
5
0
256,484
0
L
Izanami
9,044
646
80
6
0
220,360
0
W
Chang'e
10,234
731
89
6
0
277,829
0
L
Cerberus
9,116
651
32
2
0
243,027
3
L
Sol
8,966
640
58
4
0
239,097
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role