Player Matchup

Serqet
Serqet
BigOgMike-_-FUA1
Serqet
Level 83
God Stats
7W - 3L
1,558 SR
Queue Stats
87W - 79L
1,529 Elo+
Solo
Shiva
Shiva
EllemMayooo
Shiva
Level 105
God Stats
2W - 1L
1,712 SR
Queue Stats
37W - 37L
1,592 Elo+
Solo
Olorun
Olorun
Jewtoricann
Olorun
Level 139
God Stats
7W - 5L
1,769 SR
Queue Stats
225W - 185L
1,554 Elo+
Party 1
Ra
Ra
SinisterGold398
Ra
Level 125
God Stats
118W - 86L
1,620 SR
Queue Stats
536W - 492L
1,504 Elo+
Solo
Horus
Horus
TyDaMan2
Horus
Level 129
God Stats
5W - 6L
1,500 SR
Queue Stats
182W - 152L
1,500 Elo+
Party 1
Team Averages
Level 116
1,632 SR
1,536 Elo+

VS

Team Averages
Level 102
1,356 SR
1,551 Elo+
Nemesis
Nemesis
IanNaut357
Nemesis
Level 123
God Stats
4W - 9L
1,304 SR
Queue Stats
218W - 229L
1,515 Elo+
Solo
Janus
Janus
NutFanatic
Janus
Level 47
God Stats
4W - 4L
1,500 SR
Queue Stats
202W - 205L
1,530 Elo+
Solo
Hachiman
Hachiman
ThatPersonGuy0
Hachiman
Level 108
God Stats
9W - 12L
1,238 SR
Queue Stats
615W - 554L
1,528 Elo+
Solo
Ao Kuang
Ao Kuang
Toxico SZN
Ao Kuang
Level 102
God Stats
7W - 14L
1,443 SR
Queue Stats
223W - 164L
1,635 Elo+
Solo
Horus
Horus
thebobbylobby
Horus
Level 128
God Stats
9W - 9L
1,294 SR
Queue Stats
343W - 297L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 5
7,799
557
5,176
10,772
4,347
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
7 / 1 / 4
10,031
717
11,588
12,035
9,026
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Olorun
14
4 / 1 / 5
8,691
621
8,251
8,496
3,341
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
4 / 2 / 6
8,524
609
10,507
7,700
3,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Horus
TyDaMan2
Horus
10
1 / 2 / 9
7,146
510
5,436
10,357
8,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
IanNaut357
Nemesis
11
1 / 2 / 6
7,096
507
8,534
11,357
4,515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Janus
14
4 / 5 / 0
7,960
569
5,319
10,690
4,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
12
1 / 3 / 2
7,207
515
6,657
10,200
4,305
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ao Kuang
Toxico SZN
Ao Kuang
13
1 / 4 / 1
7,549
539
4,970
12,181
6,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
3 / 4 / 2
6,715
480
2,965
13,942
11,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
21
18
Kills
10
10
Deaths
18
29
Assists
11
Player
Kills
Deaths
Assists
KDA
W
2
4
5
1.13
W
7
1
4
9
L
Nemesis
IanNaut357
Nemesis
1
2
6
2
W
Olorun
4
1
5
6.5
L
Janus
4
5
0
0.8
W
4
2
6
3.5
L
Hachiman
1
3
2
0.67
L
Ao Kuang
Toxico SZN
Ao Kuang
1
4
1
0.38
W
Horus
TyDaMan2
Horus
1
2
9
2.75
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,958
Damage
28,445
49,360
Taken
58,370
28,128
Mitigated
30,563
17,523
Healing
15,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,176
1,232
0
280
10,772
4,347
0
1,668
9,104
0
56,883
W
11,588
2,327
85
5,931
12,035
9,026
306
4,763
7,272
0
75,207
L
Nemesis
IanNaut357
Nemesis
8,534
4,461
0
522
11,357
4,515
0
2,636
8,470
0
56,327
W
Olorun
8,251
4,815
360
3,776
8,496
3,341
0
480
8,016
64,697
0
L
Janus
5,319
1,107
0
750
10,690
4,112
0
4,044
6,109
60,353
0
W
10,507
661
1,811
1,793
7,700
3,258
116
2,691
5,009
68,111
0
L
Hachiman
6,657
3,734
0
3,397
10,200
4,305
0
5,185
4,969
0
57,821
L
Ao Kuang
Toxico SZN
Ao Kuang
4,970
1,073
0
3,334
12,181
6,337
590
0
12,181
54,595
0
W
Horus
TyDaMan2
Horus
5,436
2,335
955
2,532
10,357
8,156
64
1,871
8,486
0
16,667
L
2,965
1,602
1,896
5,199
13,942
11,294
15
6,125
7,236
0
11,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,191
Gold Earned
36,527
457
Minions Killed
388
0
Camps Cleared
0
1,506,707
Distance Traveled
1,469,109
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
7,799
557
77
6
0
346,904
0
W
Shiva
10,031
717
132
9
0
282,182
4
L
Nemesis
7,096
507
77
6
0
279,299
2
W
Olorun
8,691
621
124
9
0
261,142
4
L
Janus
7,960
569
108
8
0
310,697
0
W
Ra
8,524
609
114
8
0
318,386
0
L
Hachiman
7,207
515
100
7
0
282,487
3
L
Ao Kuang
7,549
539
84
6
0
285,737
0
W
Horus
7,146
510
10
1
0
298,093
6
L
Horus
6,715
480
19
1
0
310,889
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role