Player Matchup

Persephone
Persephone
Gold V
OPalhaco000
Persephone
Gold V
Level 125
God Stats
3W - 1L
1,730 SR
Queue Stats
123W - 124L
1,102 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 125
1,730 SR
1,102 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 120
1,390 SR
1,011 MMR
Janus
Janus
Silver III
becjes
Janus
Silver III
Level 120
God Stats
8W - 17L
1,390 SR
Queue Stats
248W - 304L
1,011 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
OPalhaco000
Persephone
20
3 / 3 / 0
19,771
941
16,650
18,878
13,900
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Ah Muzen CabAo KuangBaron SamediBakasuraHel

VS

Bans
He BoPoseidonKaliHadesSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
becjes
Janus
20
3 / 3 / 0
19,401
924
10,999
18,937
16,153
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
3
3
Kills
3
3
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Persephone
OPalhaco000
Persephone
3
3
0
1
L
Janus
becjes
Janus
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,650
Damage
10,999
18,878
Taken
18,937
13,900
Mitigated
16,153
4,324
Healing
4,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
OPalhaco000
Persephone
16,650
641
0
4,324
18,878
13,900
2,505
11,404
7,458
134,017
0
L
Janus
becjes
Janus
10,999
676
0
4,226
18,937
16,153
1,720
17,137
1,800
120,491
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,771
Gold Earned
19,401
202
Minions Killed
232
5
Camps Cleared
13
362,210
Distance Traveled
343,918
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
19,771
941
202
10
5
362,210
3
L
Janus
19,401
924
232
11
13
343,918
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role