Player Matchup

Yemoja
Yemoja
HumblemanJay
Yemoja
Level 178
God Stats
6W - 9L
1,422 SR
Queue Stats
208W - 219L
1,433 Elo+
Party 2
Serqet
Serqet
I AM ATRAXA
Serqet
Level 89
God Stats
7W - 9L
1,393 SR
Queue Stats
208W - 202L
1,514 Elo+
Solo
Sol
Sol
Ibeastboi94
Sol
Level 160
God Stats
6W - 4L
1,446 SR
Queue Stats
154W - 164L
1,449 Elo+
Party 2
Guan Yu
Guan Yu
POLTERJEIST
Guan Yu
Level 246
God Stats
1W - 1L
1,295 SR
Queue Stats
180W - 208L
1,423 Elo+
Party 2
Apollo
Apollo
ToonaLunaa
Apollo
Level 149
God Stats
4W - 1L
1,500 SR
Queue Stats
86W - 84L
1,431 Elo+
Solo
Team Averages
Level 164
1,411 SR
1,450 Elo+

VS

Team Averages
Level 74
1,409 SR
1,359 Elo+
Cthulhu
Cthulhu
Beliar117Rico
Cthulhu
Level 118
God Stats
78W - 66L
1,594 SR
Queue Stats
266W - 272L
1,488 Elo+
Solo
Odin
Odin
Scerikie
Odin
Level 47
God Stats
1W - 8L
1,241 SR
Queue Stats
41W - 75L
1,302 Elo+
Party 1
Thor
Thor
TopJiha
Thor
Level 29
God Stats
15W - 26L
1,174 SR
Queue Stats
81W - 89L
1,302 Elo+
Party 1
Anhur
Anhur
whil_2
Anhur
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,273 Elo+
Solo
Fenrir
Fenrir
xKiNgXxREAPERx
Fenrir
Level 131
God Stats
15W - 17L
1,534 SR
Queue Stats
200W - 197L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
14
3 / 3 / 7
10,107
562
4,688
13,061
11,885
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Breastplate

Breastplate

+20
Physical Protection

Serqet
16
3 / 2 / 6
10,332
574
5,813
12,631
5,476
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Heavy Mace

Heavy Mace

+30
Physical Power

15
3 / 1 / 3
10,414
579
7,865
12,187
4,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
POLTERJEIST
Guan Yu
16
3 / 5 / 1
10,769
598
10,308
16,800
14,376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Apollo
ToonaLunaa
Apollo
18
10 / 0 / 6
12,220
679
15,965
12,777
5,735
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
15
3 / 4 / 4
9,532
530
13,072
18,319
14,123
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Odin
10
0 / 6 / 0
7,265
404
242
14,315
5,708
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thor
TopJiha
Thor
15
2 / 3 / 1
8,721
485
8,549
14,906
6,430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
whil_2
Anhur
10
0 / 7 / 3
7,381
410
3,134
13,815
4,685
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
5 / 2 / 1
9,087
505
8,939
12,488
5,860
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
19
22
Kills
10
11
Deaths
22
23
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
3
4
4
1.25
W
Yemoja
3
3
7
2.17
W
Serqet
3
2
6
3
W
3
1
3
4.5
W
Guan Yu
POLTERJEIST
Guan Yu
3
5
1
0.7
L
Odin
0
6
0
0
W
Apollo
ToonaLunaa
Apollo
10
0
6
13
L
Thor
TopJiha
Thor
2
3
1
0.83
L
Anhur
whil_2
Anhur
0
7
3
0.21
L
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,639
Damage
33,936
67,456
Taken
73,843
42,350
Mitigated
36,806
22,677
Healing
11,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
13,072
2,322
88
6,402
18,319
14,123
0
2,436
15,883
76,654
0
W
Yemoja
4,688
965
3,829
2,070
13,061
11,885
407
2,510
10,551
24,356
0
W
Serqet
5,813
1,000
0
1,148
12,631
5,476
443
198
12,433
0
61,531
W
7,865
1,973
0
7,333
12,187
4,878
4,414
1,617
10,570
66,681
7,763
W
Guan Yu
POLTERJEIST
Guan Yu
10,308
1,357
68
4,488
16,800
14,376
0
10,208
6,592
1,917
65,901
L
Odin
242
106
0
0
14,315
5,708
0
968
13,222
0
36,710
W
Apollo
ToonaLunaa
Apollo
15,965
11,505
0
3,741
12,777
5,735
4,757
2,202
10,575
0
127,627
L
Thor
TopJiha
Thor
8,549
1,605
0
841
14,906
6,430
0
4,319
9,797
0
64,246
L
Anhur
whil_2
Anhur
3,134
1,817
0
1,870
13,815
4,685
0
2,884
10,781
0
29,137
L
8,939
1,919
0
2,612
12,488
5,860
0
2,620
9,868
0
56,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,842
Gold Earned
41,986
510
Minions Killed
442
0
Camps Cleared
0
1,710,717
Distance Traveled
1,612,137
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,532
530
130
7
0
340,459
0
W
Yemoja
10,107
562
23
1
0
295,733
3
W
Serqet
10,332
574
95
5
0
420,102
0
W
Sol
10,414
579
104
6
0
325,609
0
W
Guan Yu
10,769
598
117
7
0
317,469
0
L
Odin
7,265
404
72
4
0
265,061
0
W
Apollo
12,220
679
171
10
0
351,804
2
L
Thor
8,721
485
101
6
0
315,609
1
L
Anhur
7,381
410
47
3
0
288,158
0
L
Fenrir
9,087
505
92
5
0
402,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role