Player Matchup

Sun Wukong
Sun Wukong
BeskarCanuck
Sun Wukong
Level 60
God Stats
1W - 1L
1,714 SR
Queue Stats
232W - 275L
1,419 Elo+
Party 1
Zeus
Zeus
DynaMicW0LF
Zeus
Level 106
God Stats
5W - 2L
1,738 SR
Queue Stats
526W - 533L
1,458 Elo+
Party 1
Maui
Maui
ITZz Betta
Maui
Level 126
God Stats
17W - 8L
1,790 SR
Queue Stats
642W - 646L
1,458 Elo+
Party 1
Tiamat
Tiamat
M0BSTER999
Tiamat
Level 121
God Stats
1W - 3L
1,448 SR
Queue Stats
101W - 99L
1,492 Elo+
Solo
He Bo
He Bo
NOPICKEL
He Bo
Level 46
God Stats
0W - 2L
1,325 SR
Queue Stats
0W - 6L
1,104 Elo+
Solo
Team Averages
Level 92
1,603 SR
1,386 Elo+

VS

Team Averages
Level 111
1,431 SR
1,466 Elo+
Camazotz
Camazotz
 
Camazotz
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Bjartskullar
Hades
Level 87
God Stats
1W - 3L
1,581 SR
Queue Stats
181W - 146L
1,490 Elo+
Solo
Skadi
Skadi
MysticFlapjack
Skadi
Level 109
God Stats
17W - 8L
1,472 SR
Queue Stats
504W - 480L
1,429 Elo+
Solo
Izanami
Izanami
Wildbil2222
Izanami
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 98L
1,453 Elo+
Party 2
Ravana
Ravana
shadow112wokf
Ravana
Level 118
God Stats
1W - 3L
1,102 SR
Queue Stats
56W - 62L
1,460 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BeskarCanuck
Sun Wukong
15
3 / 2 / 5
9,281
619
6,747
14,676
16,164
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
2 / 5 / 7
9,709
647
13,004
11,729
5,846
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
4 / 2 / 7
10,877
725
6,594
17,691
27,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tiamat
M0BSTER999
Tiamat
17
1 / 4 / 7
9,792
653
10,723
12,350
8,617
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

He Bo
NOPICKEL
He Bo
17
2 / 5 / 4
10,120
675
9,541
12,014
6,228
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
6
0 / 1 / 0
7,517
501
345
1,703
1,092
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

20
4 / 2 / 14
11,872
791
20,072
16,176
21,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
10 / 2 / 7
12,806
854
24,159
12,506
6,335
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Izanami
Wildbil2222
Izanami
19
3 / 2 / 11
11,066
738
9,131
12,576
5,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
1 / 5 / 9
9,784
652
6,461
11,640
6,180
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
59
12
Kills
18
18
Deaths
12
30
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Camazotz
 
Camazotz
0
1
0
0
L
Sun Wukong
BeskarCanuck
Sun Wukong
3
2
5
2.75
W
4
2
14
5.5
L
2
5
7
1.1
L
4
2
7
3.75
L
Tiamat
M0BSTER999
Tiamat
1
4
7
1.13
W
10
2
7
6.75
L
He Bo
NOPICKEL
He Bo
2
5
4
0.8
W
Izanami
Wildbil2222
Izanami
3
2
11
4.25
W
1
5
9
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,609
Damage
60,168
68,460
Taken
54,601
64,349
Mitigated
40,759
13,721
Healing
28,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
 
Camazotz
345
32
0
443
1,703
1,092
0
657
1,046
0
1,323
L
Sun Wukong
BeskarCanuck
Sun Wukong
6,747
386
434
901
14,676
16,164
213
4,160
10,516
0
11,250
W
20,072
1,189
2,875
5,923
16,176
21,331
786
11,775
4,401
40,645
0
L
13,004
1,274
828
862
11,729
5,846
0
5,374
6,355
33,012
0
L
6,594
666
2,084
3,720
17,691
27,494
56
2,862
14,829
9,135
0
L
Tiamat
M0BSTER999
Tiamat
10,723
846
862
2,598
12,350
8,617
129
4,096
8,254
33,927
0
W
24,159
12,414
3,379
4,781
12,506
6,335
1,695
9,411
3,095
0
53,539
L
He Bo
NOPICKEL
He Bo
9,541
220
746
686
12,014
6,228
128
3,580
8,434
28,113
0
W
Izanami
Wildbil2222
Izanami
9,131
4,899
1,990
4,223
12,576
5,821
1,976
9,855
2,721
0
28,378
W
6,461
1,460
2,734
1,815
11,640
6,180
130
8,164
3,476
0
10,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,779
Gold Earned
53,045
162
Minions Killed
170
0
Camps Cleared
0
1,400,406
Distance Traveled
1,236,306
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
7,517
501
3
0
0
33,274
0
L
Sun Wukong
9,281
619
11
1
0
287,940
0
W
Hades
11,872
791
53
4
0
308,770
0
L
Zeus
9,709
647
36
2
0
271,005
0
L
Maui
10,877
725
5
0
0
327,343
0
L
Tiamat
9,792
653
61
4
0
240,010
0
W
Skadi
12,806
854
59
4
0
318,210
0
L
He Bo
10,120
675
49
3
0
274,108
0
W
Izanami
11,066
738
51
3
0
264,666
0
W
Ravana
9,784
652
4
0
0
311,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role