Player Matchup

Medusa
Medusa
Gold V
 
Medusa
Gold V
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ne Zha
Ne Zha
Gold I
Joust Tching
Ne Zha
Gold I
Level 196
God Stats
3W - 3L
1,560 SR
Queue Stats
271W - 253L
1,654 MMR
Party 1
Bacchus
Bacchus
Gold I
Joust Tchong
Bacchus
Gold I
Level 157
God Stats
3W - 1L
1,862 SR
Queue Stats
212W - 177L
1,654 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 178
1,641 SR
1,603 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 73
1,563 SR
1,486 MMR
Sun Wukong
Sun Wukong
Bronze III
Dominiko 3x
Sun Wukong
Bronze III
Level 51
God Stats
0W - 1L
1,684 SR
Queue Stats
0W - 3L
1,400 MMR
Solo
Ra
Ra
Silver I
Hettiboi
Ra
Silver I
Level 59
God Stats
0W - 2L
1,346 SR
Queue Stats
21W - 32L
1,591 MMR
Party 2
Bastet
Bastet
Silver I
Ramza138
Bastet
Silver I
Level 110
God Stats
4W - 4L
1,660 SR
Queue Stats
4W - 9L
1,467 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
7 / 1 / 10
12,506
834
12,121
11,350
4,698
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ne Zha
14
3 / 2 / 13
11,423
762
10,394
11,568
11,179
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bacchus
Joust Tchong
Bacchus
15
8 / 0 / 10
12,405
827
13,420
14,992
11,371
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
HachimanAo KuangSurtrAchillesAtlas

VS

Bans
VamanaHerculesAphroditeAresBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Dominiko 3x
Sun Wukong
13
1 / 6 / 2
10,311
687
6,906
16,262
17,156
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 6 / 1
9,905
660
6,423
11,531
3,576
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
Ramza138
Bastet
11
0 / 6 / 1
9,286
619
8,673
12,592
7,844
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
6
18
Kills
2
3
Deaths
18
33
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
7
1
10
12
L
Sun Wukong
Dominiko 3x
Sun Wukong
1
6
2
0.33
L
1
6
1
0.25
W
Ne Zha
3
2
13
4.75
W
Bacchus
Joust Tchong
Bacchus
8
0
10
13
L
Bastet
Ramza138
Bastet
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,935
Damage
22,002
37,910
Taken
40,385
27,248
Mitigated
28,576
12,909
Healing
4,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
12,121
4,890
0
3,526
11,350
4,698
2,200
2,431
8,919
0
67,951
L
Sun Wukong
Dominiko 3x
Sun Wukong
6,906
2,213
0
1,245
16,262
17,156
0
5,260
11,002
0
38,857
L
6,423
661
843
1,142
11,531
3,576
0
4,412
7,119
31,522
0
W
Ne Zha
10,394
1,651
0
2,877
11,568
11,179
536
1,577
9,912
0
35,306
W
Bacchus
Joust Tchong
Bacchus
13,420
1,735
0
6,506
14,992
11,371
248
2,723
12,269
38,830
0
L
Bastet
Ramza138
Bastet
8,673
2,146
0
1,447
12,592
7,844
0
4,594
7,998
0
28,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,334
Gold Earned
29,502
178
Minions Killed
145
0
Camps Cleared
0
869,003
Distance Traveled
757,407
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,506
834
85
6
0
286,010
0
L
Sun Wukong
10,311
687
57
4
0
252,764
1
L
Ra
9,905
660
61
4
0
214,647
0
W
Ne Zha
11,423
762
44
3
0
295,694
7
W
Bacchus
12,405
827
49
3
0
287,299
4
L
Bastet
9,286
619
27
2
0
289,996
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role